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[Defense / Survival] The Ordering

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Ok, i came up with an idea of a map I thought would be good, and would like to get some feedback from you guys.

It would be a 6v6 with 6 Titan players and 6 other independent worlds.

The Titan Pantheon have to try and conquer all 6 worlds before Sargeras's betrayal. Each time they conquer a new world that player joins them to help conquer the remaining worlds.

The titans are 6 heroes, one for each player:
- Aman'Thul, Highfather of the Pantheon
- Eonar, Matron of Life
- Norgannon, Lore-Keeper and Master-Magician
- Golganneth, The Thunderer
- Khaz'goroth, Forger of Worlds
- Sargeras, Pantheon Champion

All the other worlds must try and stop the ordering, until Sargeras's betrayal. This probably isn't exactly how it happened according to lore but I can see no other option. The worlds would be for example, Xerrath (Naztherim world), Argus(Eredar world), K'aresh (ethereals), Azeroth, Draenor and so on. So far I only have ideas for 4 worlds, It would be greatly appreciated if you could give me some more ideas.

Map features:
- Unique items, such as each titans own specific weapon
- Each world connected by a portal
- heroes for each world ( i haven't got many ideas so far but Azeroth will feature Ragnaros and Thunderaan)
- Sargeras's betrayal happening after 40 minutes.
- When a planet is conquered they get new heroes example: Azeroth, when conquered gets the dragons.
- If Sargeras, when he's evil, conquers a planet they are reverted back to their evil state.

I would really appreciate if anyone would be able to help me with this!
 
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Level 14
Joined
Mar 27, 2008
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I like the fact that the world is so connected via these portals.

I have a couple of suggestions to help you out, here they are.

- Since this is a Warcraft III inspired world, you could have randomly spawning power ups (runes) as by-products of the immense energy battles going on.

- Randomly spawning weather effects (earthquakes, storms, that sort of thing) to make the worlds each feel more alive and to help differentiate between the different worlds

- Change it to 5 v 5 and have two slots be given to ancient races that could either ally or go against the will of the titans, and would be at war with each other unless they decided to ally. This would allow you to introduce concepts like sacrificing resources to the titans as well.

- Think about giving the titan's skills that aren't just copy / paste hero skills, make it so that titans run faster over time (there are systems on the hive for this and others as well). Just make your map as deep as possible.

I hope you enjoy my suggestions!
 
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