- Joined
- Jun 1, 2008
- Messages
- 95
Finally, the final installment to the DotT Series is underway. Post any features you would like to see in a Hero Defense game. It may be implemented in the game and if its good +rep.
For those who dont know DotT, it stands for Defense of the Titans and its a Hero Defense game. Players choose a hero and purchase skills to make their own unique hero.
The history,
DotT
First series, featuring normal hero defense gameplay 15 levels and win.
DotT Evolution
Second series, added new Realms where you can travel to, cutscenes and Advanced Spells.
DotT Conquest
Third Series, added another realm, implemented Sephiroth with cutscenes and added a unlockable Conquest Mode after you finish Impossible Mode where you fight a evolved version of Final boss Sargeras.
DotT Final [Undergoing]
Final Series, gonna make it PvP.
Main feature - PvP
* 2 Players will be Evil, the rest 8 Titans.
* Evil can control the Bosses.
* Evil can build like Warcraft Custom game, the creeps spawned can go through a Portal to invade Avalon, increasing the creep wave. Evil Players can amass a huge force and invade or spam minions to put pressure on the Titans.
* Evil can also buy AoE Spells to devastate the Titans or disable, slow etc to increase the chance of creep overpowering them.
* Each titan can go to the Twisted Nether, the place where evil resides by using a teleport rune. However, Sargeras and the Devil Five can attack them when they come.
* Evil wins when Fountain is Destroyed.
* Titans win when they cleared the game.
Side Features -
* Sephiroth ending
If you defeat Sephiroth in the event and the Hell realm, you will fight Sephiroth instead of Sargeras Devil for the Conquest Mode.
* More spells, heroes, items.
This is what i thought of for the Final Series.
I hope to implement more fun and innovative features into the game by asking this community for their ideas for this Hero Defense game.
For those who dont know DotT, it stands for Defense of the Titans and its a Hero Defense game. Players choose a hero and purchase skills to make their own unique hero.
The history,
DotT
First series, featuring normal hero defense gameplay 15 levels and win.
DotT Evolution
Second series, added new Realms where you can travel to, cutscenes and Advanced Spells.
DotT Conquest
Third Series, added another realm, implemented Sephiroth with cutscenes and added a unlockable Conquest Mode after you finish Impossible Mode where you fight a evolved version of Final boss Sargeras.
DotT Final [Undergoing]
Final Series, gonna make it PvP.
Main feature - PvP
* 2 Players will be Evil, the rest 8 Titans.
* Evil can control the Bosses.
* Evil can build like Warcraft Custom game, the creeps spawned can go through a Portal to invade Avalon, increasing the creep wave. Evil Players can amass a huge force and invade or spam minions to put pressure on the Titans.
* Evil can also buy AoE Spells to devastate the Titans or disable, slow etc to increase the chance of creep overpowering them.
* Each titan can go to the Twisted Nether, the place where evil resides by using a teleport rune. However, Sargeras and the Devil Five can attack them when they come.
* Evil wins when Fountain is Destroyed.
* Titans win when they cleared the game.
Side Features -
* Sephiroth ending
If you defeat Sephiroth in the event and the Hell realm, you will fight Sephiroth instead of Sargeras Devil for the Conquest Mode.
* More spells, heroes, items.
This is what i thought of for the Final Series.
I hope to implement more fun and innovative features into the game by asking this community for their ideas for this Hero Defense game.
