- Joined
- May 4, 2007
- Messages
- 2,260
Hi guys, as some of you know, my project CCFE has 6 races (humans, orcs, undead, night elfs, chaos orcs, high elfs). Chaos Orcs is being fully remade for version 2.0 however I want fans to have something new for either 2.1 or 2.2, I want to add the 7th new race: Naga.
The objective of the map is to complete the incomplete races ... and maybe add a few more.
The naga should be a magic defensive race but with very offensive magics against Night elf race (from the lore, Naga hate night elfs).
I don't have any plans yet, but the Naga race must obey this tutorial:
Design Guide for a Fifth Race - Wc3campaigns
I am open for suggestions. Please note this is not an AoS, but a Castle vs Castle ladder map, so units can't have imba spells ... (only heroes can =P )
The race must have a main with 3 tiers, and I don't know yet the "special ability" it will have.
Per example, High Elves have superior resistance to magic, while Chaos Orcs have lower hp but a strong Chaos attack. I need ideas =D
This is what we have so far:
So, if you read this right, you see that I am missing an ownage device unit for the race, and I also need another unit to train, this other can unit can either be trained on "Spawning Grounds" or "Murloc Pool".
I also need models for buildings. Please note, I will give priority to models from inside the game that are NOT imported.
Please see my project for more information.
God ideas will be rewarded with rep++
The objective of the map is to complete the incomplete races ... and maybe add a few more.
The naga should be a magic defensive race but with very offensive magics against Night elf race (from the lore, Naga hate night elfs).
I don't have any plans yet, but the Naga race must obey this tutorial:
Design Guide for a Fifth Race - Wc3campaigns
I am open for suggestions. Please note this is not an AoS, but a Castle vs Castle ladder map, so units can't have imba spells ... (only heroes can =P )
The race must have a main with 3 tiers, and I don't know yet the "special ability" it will have.
Per example, High Elves have superior resistance to magic, while Chaos Orcs have lower hp but a strong Chaos attack. I need ideas =D
This is what we have so far:
Buildings
Temple of Tides
- Model: Temple of Tides
- Funtion: Can gather resources and evolve to 3 tiers.
- Units:
- Mur'gul slave
- Researches:
- BackPack: allows some Naga units to carry items. Tier 1
- Dive: allows some Naga units to go under water. Tier 2.
- Water shields: Allows Naga buildings to have a water shield that deflects damage (like mana shield). Tier 3.
- Abilities: Water Shield
Altar of Depths
- Model: Altar of Depths
- Function: trains and revives heroes.
- Units:
- Lady Naga
- Hero 2
- Hero 3
- Hero 4
- Abilities: Water Shield
Coral Bed
- Model: Coral Bed
- Function: provides food.
- Abilities:
- Water Shield
- Mur'gul habitants: Allows the player to train a maximum of 3 mur'gul habitants. This units will wander arround the coral bed and will defend it and although theu can be target and killed, the player can not control them.
Shrine of Azshara
- Model: Shrine of Azshara
- Function: Trains air units for the Naga. Also has researches for them.
- Units:
- Couatl
- Naga Drake
- Researches:
- Dispell Magic: Allows Couatl to dispell magic
- Couatl ability 2: (need idea)
- Naga Drake ability 1: (need idea)
- Naga Drake ability 2: (need idea)
- Abilities: Water Shield
Tidal Guardian
- Model: Tidal Guardian
- Function: defensive tower
- Abilities: Water Shield
Spawning Grounds
- Model: Spawning Grounds
- Function: Tier 2 production unit.
- Units:
- Snap Dragon
- Naga Myrmidon
- Dragon Turtle
- Researches:
- Snap Dragon ability 1: (need ideas)
- Myrmidon ability 1: (need ideas)
- Dragon turtle ability 1: (need ideas)
- Abilities: Water Shield
Mur'gul Camp
- Model: http://www.hiveworkshop.com/forums/resource.php?t=50610&prev=search=naga&d=list&r=20
- Function: Primary troop producing unit. Allows the train of mur'gul warriors and mur'gul nightstalkers. (it can train more, just need suggestions xD )
- Units:
- mur'gul basic warrior (need cool name)
- mur'gul nightstalker
- Researches:
- mur'gul basic warrior ability 1: (need ideas)
- mur'gul nightstalker ability 2: (need ideas)
- Abilities: Water Shield
House of the Beach
- Model: Surprise xD
- Function: Naga Shop
- Abilities: Water Shield
House of the Sea
- Model: http://www.hiveworkshop.com/forums/resource.php?t=117100&prev=search=naga&r=20&d=list
- Function: tier 2 building that trains Naga casters
- Units:
- Naga Siren
- mur'gul caster 1
- mur'gul caster 2
- Researches:
- Naga Siren adept training: (need ideas)
- Naga Siren master training: (need ideas)
- mur'gul caster 1 adept training: (need ideas)
- mur'gul caster 1 mastert training: (need ideas)
- mur'gul caster 2 adept training: (need ideas)
- mur'gul caster 2 master training: (need ideas)
- Abilities: Water Shield
Naga ownage device building:
- Model: (need one)
- Function: Trains Naga ownage unit. Also has strong upgrades for this unit.
- Units: TurtleZilla
- Researches:
- Hard carapace: Everytime TurtleZilla is victim of an attack that dels more than 200 damage, that damage is reduced by 90%
- Rotten Fish: Allows TurtleZilla to carry Rotten fish, thus allowing it to train up to 5 albatross units which will scout and protect it. The albatross units can not be controlled by the player, but can attack and die.
- Abilities: Water Shield
Naga LumberMill(need cool name too =P ):
- Model: (need one)
- Function: allows the user to research upgrades and can be a drop point for lumber
- Researches:
- melee attack
- melee armor
- ranged attack
- ranged armor
- Water fundations: increases the power of the Water shields
- Abilities: Water Shield
Units
Mur'gul slave:
- Function: Basic worker. Can get lumber and Gold and build structures.
- Abilities: Can learn dive (go under water) and Raise Water
Mur'gul habitant:
- Function: Can be trained by a Coral Bed. It's function is to wonder and protect the building and kill enemies near it. It is a small weak unit, but good for spam.
- Abilities: --
Couatl:
- Function: Air unit that is also an anti-spellcaster.
- Abilities: Dispel Magic (need ideas for more)
Naga Drake:
- Function: need ideas
- Abilities: need ideas
Snap Dragon:
- Function: need ideas
- Abilities: need ideas
Myrmidon:
- Function: need ideas
- Abilities: Ensnare (need ideas)
Dragon Turtle:
- Function: Ranged unit that works as a weak siege unit as well
- Abilities: need ideas
TurtleZilla:
- Function: Naga ownage device. It's function is to be a powerfull Tank unit and to enter enemy bases to destroy them.
- Abilities: TutleShield (If the unit takes more than 200 damage from an attack, the damage is reduced by 90%), Triple Stomach (Can devour 3 units), Rotten fish (Simillar to protoss carrier)
So, if you read this right, you see that I am missing an ownage device unit for the race, and I also need another unit to train, this other can unit can either be trained on "Spawning Grounds" or "Murloc Pool".
I also need models for buildings. Please note, I will give priority to models from inside the game that are NOT imported.
Please see my project for more information.
God ideas will be rewarded with rep++
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