Well, what buildings would be murloc buildings? More details would help to form a solid opinion.
Just from what you are saying though, there seems to be enough buildings just going with the "naga" buildings. I would've thought the more fragile buildlings like farms and towers would be murloc buildlings (cause murlocs are weaker than naga)
Ok, Murloc Buildings:
- House of the Sea
- LumberMill (maybe, I don't have a model yet)
- Hard Shell (it will be the building of the Naga ownage device. A giant turtle siege unit, just like a powerful tank. There is no model yet, however I have in mind something like an "empty turtle shell" with small Murloc houses near it).
All other buildings are Naga.
Main idea: Naga are mainly an alliance of sea creatures, namely Naga, turtle and Murlocs. Buildings that have a "murloc look" will be consideres murloc buildings.
And,(I did look at the pheonix btw) is the albatross going to be a very weak unit that can attack air only(Like a mini hippogryph)? Or is it just going to be a critter than wanders and scouts? Or is it going to swoop down and strike ground units? If you could do the pheonix spell with an albatross model it would be easier to tell what the albatross will do exactly. The pheonix is a bit... vague for me .
Well, my plan is:
- Each expansion can have 3 albatross at the same time. An albatross will move just like the phoenix and will be able to see invisible units. The albatross units can not be controlled by the player (just like in the phoenix map) and they make small damage do ground units (like phoenix does). If the expansion is destroyed, the albatross it holds will die. (Expansion is weak, something between 150 and 250 hp. It is supposed to be the weakest building on the race).
An albatross costs gold (lumber maybe?) and costs no food. An expansion can control up to 3 albatross units at a time (maybe more? they are kinda weak).
Albatross units can not take damage.