Hey Hive!,
I've been developing a storyline for a campaign for about a month now, and have finally started to write some stuff down. However, before I develop any maps, I wanted to create the techtrees for the teams I expect to be in the campaign.
However, I have quite a lot of teams for this campaign, and although they may not all be in the first campaign, I have intentions for sequels.
At the moment, I have a planned five completely new teams. While I know I could eventually develop enough ideas for the units, structures, upgrades and heroes, I realize it might be more helpful, and interesting, to ask the Hive for their ideas.
The layout of my teams are pretty simple, basically the usual Warcraft III techtrees without the item vendors. So, there would be:
The units would again have a similar layout of Warcraft III.
Of course, if you have any ideas for Heroes and/or Upgrades, they will both be greatly appreciated. However, I think I will focus on those after I've completed, more or less, the Structures and Units part of the techtrees.
Three of the five teams are as followed (the other two teams are currently being finalized). I will include a small description, a comparison to an existing team currently in Warcraft III, and also a sample unit (one that I have already created from the techtree).
I hope this is enough information for some ideas to start flowing in. Even simple ideas such as names, or a short description of something, perhaps even a spell for a caster, are extremely useful and helpful to me and I will appreciate them.
Thanks in advance,
Sintriaxx.
I've been developing a storyline for a campaign for about a month now, and have finally started to write some stuff down. However, before I develop any maps, I wanted to create the techtrees for the teams I expect to be in the campaign.
However, I have quite a lot of teams for this campaign, and although they may not all be in the first campaign, I have intentions for sequels.
At the moment, I have a planned five completely new teams. While I know I could eventually develop enough ideas for the units, structures, upgrades and heroes, I realize it might be more helpful, and interesting, to ask the Hive for their ideas.
The layout of my teams are pretty simple, basically the usual Warcraft III techtrees without the item vendors. So, there would be:
- A town hall structure, with a complete 3 tiers.
- A war unit creation structure.
- An upgrade structure.
- A defensive structure.
- An altar structure, or something similar to revive/train heroes.
- A food production structure.
- An advanced war unit creation structure.
- A caster creation structure.
- And an ultimate unit structure.
- A war unit creation structure.
- An upgrade structure.
- A defensive structure.
- An altar structure, or something similar to revive/train heroes.
- A food production structure.
- An advanced war unit creation structure.
- A caster creation structure.
- And an ultimate unit structure.
The units would again have a similar layout of Warcraft III.
- A worker unit.
- A first tier melee unit.
- A first tier ranged unit.
- A second tier melee unit.
- A third tier melee unit.
- A second tier ranged unit.
- A third tier ranged unit (also a siege unit).
- Two caster units.
- An ultimate unit.
- A first tier melee unit.
- A first tier ranged unit.
- A second tier melee unit.
- A third tier melee unit.
- A second tier ranged unit.
- A third tier ranged unit (also a siege unit).
- Two caster units.
- An ultimate unit.
Of course, if you have any ideas for Heroes and/or Upgrades, they will both be greatly appreciated. However, I think I will focus on those after I've completed, more or less, the Structures and Units part of the techtrees.
Three of the five teams are as followed (the other two teams are currently being finalized). I will include a small description, a comparison to an existing team currently in Warcraft III, and also a sample unit (one that I have already created from the techtree).
Erenest is a land partially of cold plains and pine forests, and partially of greener plains and oak forests as it stretches further away from Southgarde. Erenest has always been a strong country, prided for it's offensive armies. Erenest makes use of superior defensive units and archers to decimate enemy lines.
Comparison: Humans.
Sample Unit: Erenest Longbowman, a high damage yet lightly armoured unit that has a fast firing rate and can decimate enemy lines.
Comparison: Humans.
Sample Unit: Erenest Longbowman, a high damage yet lightly armoured unit that has a fast firing rate and can decimate enemy lines.
Adrimlath is a majestic order of elven wizards that live in the highest peaks of their namesake country's mountains. Adrimlath is located west of Southgarde, in the huge frozen mountain ranges that seperate Southgarde from the coast of the ocean. Adrimlath's armies use strong, magic-wielding soldiers and highly dangerous, yet weakly armoured, wizards and scholars, including a variety of summoned arcane creatures.
Comparison: High Elves.
Sample Unit: Arcane Wizard, a high damage yet lightly armoured unit that can support his comrades by buffing them and summoning arcane constructs
Comparison: High Elves.
Sample Unit: Arcane Wizard, a high damage yet lightly armoured unit that can support his comrades by buffing them and summoning arcane constructs
Londorwin is a civilization of elves living in the Theldea forests. Theldea stretches across the northern and eastern border of Erenest, and the Londorwin elves live deep inside it's natural protection. Londorwin elves use the forests to their advantage in times of war, communing with nature to call forth great beasts to battle with their foes. The Londorwin elves themselves are quite deadly, as well, since their cannibilistic nature has given them deadly natural weapons in their teeth and claws.
Comparison: Night Elves.
Sample Unit: Londorwin Druid, a low damage and weakly armoured unit that can transform into several creatures, each with it's own advantages and disadvantages. Once a Londorwin Druid has transformed, he may not revert his decision.
Comparison: Night Elves.
Sample Unit: Londorwin Druid, a low damage and weakly armoured unit that can transform into several creatures, each with it's own advantages and disadvantages. Once a Londorwin Druid has transformed, he may not revert his decision.
I hope this is enough information for some ideas to start flowing in. Even simple ideas such as names, or a short description of something, perhaps even a spell for a caster, are extremely useful and helpful to me and I will appreciate them.
Thanks in advance,
Sintriaxx.