Now then. I tried out your game. Nice loading screen, change "invadir" to "invaders" I think it should be. No names for the forces? Why? I like the starting. It seems that you preserved most of the original hero selection concept from WarChasers. The mini description regarding each hero's abilities is useful, this way players can know what the heroes are capable of before picking one. Some newbie instructions regarding what you have to do after picking a hero would be a good addition. Most people will expect the game to instantly start once you pick a hero, just like in the original WarChasers. There are several typos lets say in the tooltips. "Silince" should be "Silence", also spotted additional letters near words that weren't needed, an example: Darksouls L .... "Strenght" is " Strength "
I like the fact that you implemented the QWER system for the hotkeys yet the button order is messed up. Spells binded by R or E are the first innate and then when you learn, let's say the Q ability, it appears as the 3rd one. You can try putting the innate spells between the Patrol and learn spells buttons so that they do not interfere. In the Quests menu, you can add some basic info and also few instructions. These things help new players a lot! As soon as I found myself in the starting base area, I was walking, checking the merchants and found myself instantly teleported after buying one of the flags. A bit of warning of what would happen might help here. You can make the support columns untargetable as doodads.
Once I got out of the starting area, which looks like a mini town, I was scourged down by dozens of skeletons. I spent little time around the time and so many skeletons stacked up there. You might want to lower down the amount, considering that they are the first enemies to fight with and you start at level 1 with your hero. I lured the skeletons near the guarding footmen at the entrance, which are a quick way to level up your hero considering the fact that they take down the skeletons in one blow. As soon as few skeletons died, my hero level turned 5th. It was way too fast, but way too fast! Check the experience tab and adjust them based on how your game progresses. Also, forgot to mention at first, I played the Warlock hero during the testing. Banish - turns the unit invulnerable. No it doesn't! Banish turns the target ethereal, meaning it is immune to physical attacks and abilities but can still take and be damage by magic attacks and spell damage. Be careful when you write your tooltips so confusion won't occur. Death Coil damaging undead targets ? Is it intentional ?
A flying evil eye rushed at light speed towards the center of the mini town then it walked past the nearby households and got stuck there for a moment then started attacking me.
The numbers regarding the damage dealt are shown incorrectly. The tooltip says it deals 75 damage, but it shows up 7500. In the original WarChasers, as soon as you found a key, an indicator on the minimap will blink...here it doesn't. It can help a lot so that the players don't walk around several minutes searching for the locked door. I don't say to make it extremely easy but it shouldn't be either like the ultimate riddle to solve. Nothing in the crates and barrels ? I was expecting some runes to regenerate or consumable items. There are items that cannot be equipped on some hero types. I couldn't use 2 items as the Warlock hero and the items just vanished.... at least to check what requirements were needed or at least to preserve the item and not make it disappear. Once I killed the 3rd boss, the Pitlord more exactly. I had to guess that I have to walk into the cavern entrance to reach the next area. There was no indicator, no clue what to do....such things can make people give up on playing your game...
I used Iseedeadpeople to check the whole map and I found a Meeting Stone (as you named it). When I used its ability, I teleported my hero from the current area to the icy area where I found the stone....I believe it is a bug, you should fix it. Even if I triggered the bug via a cheat, it shouldn't allow me to do something like that. Most enemies are the same and they do not spawn from the summoning buildings like how I expect. Instead, they are scattered around the map and you can lure them into hordes...I think you should work more on this.
The concept is interesting but you gotta work on it more! I will set it to Awaiting Update status for now.