Reminds of
Smash TV.
1. Not sure if intended or not but after you restart using the dialog box, a lot of rooms are visible under fog of war, some like the one with the Siege Golem are totally visible.
2. Why not make the Shopkeeper invulnerable instead of having to see the Spell Immunity ability among the items?
3. I guess, the Book of the Dead's cooldown should be increased? On second thought, on intel heroes it's very protective, so I guess it should stay like this. I think it should cost mana.
4. Would be nice to have an option to choose your hero; are hero spells also random generated?
5. I've reached a room where the door opened before the enemies were destroyed probably because the trigger did not detected the corrupted tree as alive or in the region as it teleported.
6. Well, terrain is not really nice, it's flat and there's one tile per room.
7. What if the demon summoning item is a rune so you don't have to drop an item every time?
8. Spell descriptions could be detailed: stun duration etcetera not only damage.
9. Not sure if start spinning meant not even a 180 degree walk around the Spirit of Hades, but it died.
10. Zeal switches icon places with The Rack.
11. Angels deal too much DPS. Some of them even kill you in one shot/spell.
12. While fighting Imperius, the portals become enemy and almost get destroyed.
13. I don't know if it's fit to the overall thematic for the shadowy creature to be saying words like: "it's me bitches".
14. Honestly speaking, I have no idea how to challenge the guardians.
Overall it's a game based on luck.
Approved.
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