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Hello Soulu9 I love your grass island model (floating) but I was curious if you could let me know how you made it walkable? Like I noticed if I place invisible platforms under it then units cannot go under it. Let me know how you best accomplished the goal of making it walkable, thank you man!
This is more or less a test model of a small floating grassy island. It works and is animated It is meant as a normal island doodad and a more flashy floating island doodad. I have 11 other variations of this model but before I upload them I would like some feedback. Especially. - Would you...
2nd melee contest poll started, in the link you can (if you wish) download all the maps from the zip file, see them all and rate what do you think are the 5 best maps. If you don´t have competitive melee knoledge, is okay, you can use other criteria like: enviroment, effort, map shape and others. The general public opinion is important to define 20% of the final score https://www.hiveworkshop.com/threads/melee-mapping-contest-2-poll.308814/
Reputation (+4): (Post) Damn, why can I give u only 4 rep points... You literally saved me weeks of effort(definitely 2+ days) for changing maximum hp, would write more details but char limit 255 is brutal sadly(went over 1000 chars and this is my 2nd try ) Super thanks!!!!
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It's been a long time since I dabbled in the editor, but I believe that it's not possible to make units walk on and under/above an object at the same time.
The pathing system, as far as I recall, works in 2d space. So when you place an object with a certain path type, the game treats everything under/on/above those squares as that type of pathing. That's also the reason you cannot make units walk under a bridge.
You could try to trigger you way out of the issue. That will probably be quite the effort though.
Something along the lines of making units Fly when on the Floating Islands with a set height, and make units Ground when walking under the Island.