- Joined
- Jan 30, 2013
- Messages
- 12,761
So, I'll extract, copy then paste the trigger? If so, I'll do it once I'm back on my computer 
What spell?one more spell
it's pretty hard
I'm back![]()
Well, my SourceForge Account: lembidiz
Request Name: Pysical Ghost
Damage Detection System: I have
Spell Name: Several Attack
Code Type: vJASS
Spell Type: Hero
Target Type: Unit
Allowed Targets: Enemies
Area of Effect: -
Number of Levels: 4
Mana Cost: 90
Cooldown: 12 Seconds
Description:
1. Moving so fast to targeted enemy
2. Stick on the targeted enemy
3. Then attacking it as fast as you can while the duration
4. You are Invulnerable and Zero Collision while the duration
5. Last 3 / 4 / 5 / 6 Second
Spell Name: Chain Attack
Code Type: vJASS
Spell Type: Hero
Target Type: Instant
Allowed Targets: Enemies
Area of Effect: 600 Range within you
Number of Levels: 4
Mana Cost: 110
Cooldown: 9 / 8 / 7 / 6 Seconds
Description:
1. Moving with 1000 speed each bounce
2. Attacking it each bounce ( Add Effect each bounce )
3. 600 Range chainly attack between enemy to other enemy
4. You are Invulnerable and Zero Collision while the duration
5. Max of 3 / 6 / 9 / 12 units
Spell Name: Pysical Attack
Code Type: vJASS
Spell Type: Hero
Target Type: Passive, Unit
Allowed Targets: Enemies
Area of Effect: -
Number of Levels: 4
Mana Cost: -
Cooldown: -
Description:
1. Every time you attack
2. Damage 1% of your damage each second ( Each Second, Add some little effect )
3. Slow 5 / 10 / 15 / 20%
4. Last 2 / 3 / 4 / 5 Second
5. Damage is stacking, slow not stack
Spell Name: Pysical Pulse
Code Type: vJASS
Spell Type: Hero
Target Type: Instant
Allowed Targets: Enemies
Area of Effect: 600 / 700 / 800
Number of Levels: 3
Mana Cost: 150
Cooldown: 50 / 40 / 30 Second
Description:
1. Turning you into a soul ( Meaning you are Hidden ( Invulnerable ) in the game )
2. Dealing your damage
3. Each second ( Each pulse, add pulse effect )
4. Last 4 / 6 / 8 Second
Ok Here is my anoter request
The Legendary ElF
Dragon Strike:The ELF extends his lance, dealing physical damage and lowering the Armor of all enemies in its path . Additionally, this will pull ELF to his Demacian Standard, knocking up enemies in his path.
Extends ELF's lance dealing 70/115/160/205/250 and lowering the Armor of all enemies hit by 10/14/18/22/26% for 3 seconds.
If the lance contacts Demacian Standard it will pull The ELF to its location, knocking up enemies in his path. The armor becomes low like this 3/5/7/9
Golden Aegis:The ELF calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies.
Temporarily gains a shield that absorbs up to 50/90/130/170/210 (+20/30/40/50/60 damage for each nearby enemy champion) damage for 5 seconds, and slows surrounding enemies by 15/20/25/30/35% for 2 seconds.
Cost
45/50/55/60/65 Mana
Range
600
ELF Standard:The ELF carries the pride of Demacia, passively granting him bonus attack speed and armor. Activating Demacian Standard allows The ELF to place a Demacian flag that deals magic damage on impact and grants Attack Speed to nearby allied champions.
Passive: Gains 10/13/16/19/22% Attack Speed and 10/13/16/19/22 Armor.
Champions : Heros
Active: Throws a Demacian Standard to a nearby area dealing 60/105/150/195/240 magic damage to enemies. The Standard lasts for 8 seconds and grants surrounding allied champions 10/13/16/19/22% Attack Speed.
Cost
55 Mana
Range
800
Cataclysm:The ELF heroically leaps into battle at a target with such force that he terraforms the surrounding area to create an arena around them.
Heroically leaps to an enemy Champion dealing 200/325/450 physical damage and creating an arena of impassable terrain around them for 3.5 seconds.
Activate again to collapse the terrain.
Cost
100/125/150 Mana
Range
650
Hint:The ELF Name Is Ashkan Please Put The Name Ashkan
Icon Of Spells :
Level 1 : http://www.hiveworkshop.com/forums/icons-541/btnetflamevibration-233487/
Level 2 : http://www.hiveworkshop.com/forums/icons-541/btngoldenorb-234130/?prev=r=20&page=2
Level 3 : http://www.hiveworkshop.com/forums/icons-541/btnsunblade-235540/?prev=r=20&page=5
Level 4 : http://www.hiveworkshop.com/forums/icons-541/btnhardartilleryattack-229929/?prev=r=20&page=14
Model of hero : http://www.hiveworkshop.com/forums/models-530/bloodelf-paladin-50653/?prev=u=Frankster&r=20&page=8
Sorry, forgot to add it to the list after you replied to my question.
So you don't have a damage detection system?
mr bean can you help me make killing system? it can be jass it doesent matter. just need killing system that works.
Please ask him which one he uses. It is important because damage detection systems can clash with each other, so maps should only use one.