- Joined
- Sep 14, 2012
- Messages
- 3,413
We do not do cinematics 
For systems : it is a DDS using floating text.
For systems : it is a DDS using floating text.
We do not do cinematics
For systems : it is a DDS using floating text.
You can put many skills at the same time.
3D Manuever Combo
Code Type: I prevent GUI/MUI
Spell Type: Hero
Target Type: Single Target
Area of Effect: 0
Number of Levels: 1
Mana Cost: 175
Cooldown: 140
Damage : 10xAgi
Cast time : 1s (it can be canceled if still 0.9s below, if that possible)
In-game Description: -
How the spell works: As the spells move pause 1 and 2, no invulnerable
After cast, Mikasa (1) move to front of the target (2)
then 1 slash the 2, 2 fly to the sky 600/700 height,
then 1 fly into front of 2 and move semi circle,
until 1 be behind the 2 then slow motion slash the 2..
deal damage and 2 go down and explode (explode and dustwave sfx)
-add dust effect at mikasa fly/circle flying
-blood effect at mikasa slash
Rage Combo
Code Type: GUI/MUI
Spell Type: Unit
Target Type: Single Target
Area of Effect: 0
Number of Levels: 1
Mana Cost: 195
Cooldown: 185
Cast : 1s
Damage : 12xAgi
In-game Description: -
How the spell works: As the spells move pause 1 and 2, no invulnerable
Hey Mal, you agree with the private thing? I thought we all make open source spells?
And no !!
Didn't see the private thingy.....
We do it public![]()
khoyokiko request finished: Rage Combo
What i missed:
When doing the air attacks, the caster doesn't attack in vertical circle like you showed, but in horizontal circle...understand?
It's late night here... (10:16 PM)
Perhaps i'll still need to fix this tomorrow...![]()
I stop you right here, it is impossible on whatsoever trick to do so, sorry but it is impossiblewhat wrong is, make caster moving rotate like the video, not fast like yours
I stop you right here, it is impossible on whatsoever trick to do so, sorry but it is impossible
I don't saw the vid so I can't tell you if it is impossible or not.
I can't atm.
I'm in class for 2 hours last.
And I need to get back to my home and maybe I'll stop myself to see somebody so I'll tell you later in the evening.
native SetUnitLookAt takes unit whichUnit, string whichBone, unit lookAtTarget, real offsetX, real offsetY, real offsetZ returns nothing
impure strike
DDS: ?
Code Type: GUI
Spell Type: Unit
Target Type: Passive
Area of Effect: N/A
Number of Levels: 1
Mana Cost: N/A
Cooldown: N/A
In-game Description: impurely strikes enemies which will give you 6+ damage for every stack you gain from the attacks. stacks up to 6 and upon striking on the sixth time, you will gain 25 hp + unit level.
How the spell works: when unit attacks, gains 1 stack per attack and gives 6+ damage to unit, on the sixth attack it gives 25 hp + unit level and then reverts back to 0 stacks.
if you guys think this is a joke, it is not lol xDimpure strike
DDS: ?
Code Type: GUI
Spell Type: Unit
Target Type: Passive
Area of Effect: N/A
Number of Levels: 1
Mana Cost: N/A
Cooldown: N/A
In-game Description: impurely strikes enemies which will give you 6+ damage for every stack you gain from the attacks. stacks up to 6 and upon striking on the sixth time, you will gain 25 hp + unit level.
How the spell works: when unit attacks, gains 1 stack per attack and gives 6+ damage to unit, on the sixth attack it gives 25 hp + unit level and then reverts back to 0 stacks.
It is possible, i think. I saw this kind of thing beforeIt is a passive (hopefully), that gives bonus damage to the attacking unit, making each hit even more painful than before. It's kinda similar to Troll Warlord's skill in DotA, only that it is attack speed gain.
You should clarify which units receives the damage and which unit needs to attack, etc.
What's a joke in there, by the way?
@khoyokiko
If doing rotate like you showed from the second scheme, impossible, but if rotating like what the caster did on the first move to the target, it's still possible...
in other words, making caster move and attack above target's head or below target's foot is impossible...i make the caster move and attack just around the target on the air...
Agree?
and sorry, i didn't move the caster smoothly, cuz i was feeling so sleepy when making that spell...^^"
@khoyokiko
yeah caster fly higher than target, but the animation will looks ugly, and making the caster to face target when he fly higher is impossible (i think)...
But remember this is some kind of suggestion from me...![]()
HyperCannon
DDS: N/A
Code Type: GUI
Spell Type: Unit
Target Type: Target Point
Area of Effect: 150
Number of Levels: 1
Mana Cost: 0
Cooldown: 14
In-game Description: ?NA?
How the spell works: unleash a laser in front the caster...it pushes enemies away and cuts down trees. the damage is 500 magical damage
the laser like this....
[Caster] ------------------------------------------------------------>
From spasorc, he said he found the spell here - http://www.hiveworkshop.com/forums/spells-569/floating-text-damage-spells-v2-188456/?prev=search%3Dfloating%2520damage%26d%3Dlist%26r%3D20
But its just the health, and its still awaiting update
So i'll be requesting a system
that shows a number on how much damage, regen health, regen mana, mana lost on ability, low on health, low on mana and critical strike damage (if possible)
It'll be either Jass or VJass (your choice)
Does this need template?
Bladestorm
DDS: None
Code Type: No matter
Spell Type: Hero
Target Type: n/a
Area of Effect: 100
Number of Levels: 1
Mana Cost: 1000
Cooldown: 30
In-game Description: n/a
How the spell works: It's similar to Bladestorm but with some extra effects. Any enemy that comes within 100 AOE of Blademaster while spell is activated gets sucked into his storm. Enemy units take damage over time inside the storm. See mini game The Predator for a visual details.
Floating DDS
DDS: ????(Does it need?)
Code Type: Jass or vJass(your choice)
Spell Type: System
Target Type: N/A
Area of Effect: N/A
Number of Levels: N/A
Mana Cost: N/A
Cooldown: N/A
In-game Description: N/A
How the spell works: This is a system that when a hero is attack, mana regen, health regen, mana loss, critical, low on mana and low on health(this two shows when the hero is low on health and mana). It shows floating numbers on how many damage, mana regen, health regen etc. The damage and critical can only be shown on all units while the others shows only on heroes.
Ohh finaly
A reply to MalhorneFloating DDS
DDS: ????(Does it need?)
Code Type: Jass or vJass(your choice)
Spell Type: System
Target Type: N/A
Area of Effect: N/A
Number of Levels: N/A
Mana Cost: N/A
Cooldown: N/A
In-game Description: N/A
How the spell works: This is a system that when a hero is attack, mana regen, health regen, mana loss, critical, low on mana and low on health(this two shows when the hero is low on health and mana). It shows floating numbers on how many damage, mana regen, health regen etc. The damage and critical can only be shown on all units while the others shows only on heroes.
impure strike
DDS: any if needed
Code Type: GUI
Spell Type: Unit
Target Type: Passive
Area of Effect: N/A
Number of Levels: 1
Mana Cost: N/A
Cooldown: N/A
In-game Description: impurely strikes enemies which will give you 7+ damage for every stack you gain from the attacks. stacks up to 8 and upon striking on the 8th time, you will gain 32 hp + unit level.
How the spell works: when unit "A" attacks unit "B", Unit "A" gains 1 stack per attack and gives 7+ damage to unit "A",it can only stack to 8, on the 8th attack it gives 32 hp + level of unit "A" and then reverts back to 0 stacks.