Abilities of this hero made by xxdingo93xx
View attachment 122265 Shocker
View attachment 122267 Lightning Curse
Lightning Vortex
Thunderous Apocalypse
Anything I should change?
Abilities of this hero made by xxdingo93xx
View attachment 122265Shocker
View attachment 122267 > View attachment 122283Lightning Curse
Lightning Vortex
Thunderous Apocalypse
Anything I should change?
Abilities of this hero made by xxdingo93xx
View attachment 122265Shocker
View attachment 122267 > View attachment 122283Lightning Curse
Lightning Vortex
Thunderous Apocalypse
Anything I should change?
Charge
The Primeval Hunter charges towards a target enemy unit, stunning it on impact and damaging it.
Level 1 - Stuns the unit for 2 seconds and deals 100 damage.
Level 2 - Stuns the unit for 4 seconds and deals 200 damage.
Level 3 - Stuns the unit for 6 seconds and deals 300 damage.
Causes a Heavy hit if the Primeval Hunter has rage counters.
Heavy Hit reduces a targets armor by 2 points for every rage counter, lasts for 6 seconds.
Cleave
A visious swipe that strikes all enemies infront of the Primeval Hunter.
Level 1 - Deals 100 damage.
Level 2 - Deals 200 damage.
Level 3 - Deals 300 damage.
Consumes all rage counters to apply an enrage power, causing the Primeval Hunters attacks to hit all nearby targets for the next 5 seconds.
Cleave attacks deals 20% of normal damage per rage counter consumed.
Instead of giving up, I decided to change my choice of hero to Primeval Hunter, but now with little time to work, I don't think it will be as good as it could.
Charge
The Primeval Hunter charges towards a target enemy unit, stunning it on impact and damaging it.
Level 1 - Stuns the unit for 2 seconds and deals 100 damage.
Level 2 - Stuns the unit for 4 seconds and deals 200 damage.
Level 3 - Stuns the unit for 6 seconds and deals 300 damage.
Causes a Heavy hit if the Primeval Hunter has rage counters.
Heavy Hit reduces a targets armor by 2 points for every rage counter, lasts for 6 seconds.
Cleave
A visious swipe that strikes all enemies infront of the Primeval Hunter.
Level 1 - Deals 100 damage.
Level 2 - Deals 200 damage.
Level 3 - Deals 300 damage.
Consumes all rage counters to apply an enrage power, causing the Primeval Hunters attacks to hit all nearby targets for the next 5 seconds.
Cleave attacks deals 20% of normal damage per rage counter consumed.
Heart Of Rage
Each attack has a chance to aqumilate a rage counter. Rage counters are used to increase the effect of the heroes abilities.
Rage counters lasts for 10 seconds and stacks up to 5 counters.
Level 1 - 20% Chance.
Level 2 - 40% Chance.
Level 3 - 60% Chance.
Adds 10% increased damage and 1 armor for each rage counter.
Jolly, that's really cool. But yellow and purple look kinda... well, not that "Aggressive". I mean the icon is very aggressive. It's a shadowy figure moving it's hand forward, attacking I assume and... these colors are too. Well, "happy" and "nice". Probably Red and Orange would look better, but if the spell itself is pink then I'm wrong.
But what unit are these for?
The blue color scheme is cooler. But what unit are these for?
The icons has to represent the hero(Primeval Hunter), not a unit specifically.
How I chose the hero that doesn't has a predetermined unit, I'm feel free to create something different.
Ahaha, but Marcos, Garruk was a card from the card game MTG:
http://www.google.bg/imgres?hl=bg&t...bnh=194&tbnw=175&start=0&ndsp=28&tx=101&ty=82
He isn't a beast ;D whatever, it still looks cool.
(Type Garruk or Garruk MTG in Google. You'll get many images from Aleksi Briclot)
haha the abilities already use your icons xD
haha the abilities already use your icons xD
Marcos DAB said:(...) the deadline already expired, and I have no more time to work.
You still have 1½ days left, just for completion's sake.(...) conclude on 17th of February, 11:59 PM [UTC].
No offence PeeKay but those icons don't follow a shared theme.
He means it's a different use of colors and effects in all of them, and it would look better if they shared some traits
Compared to your previous works i think these are kinda pixelated, atleast the first 3, the fourth seems just a bit too red imo
It took me some time to realize whats happening in ur third icon there, if you could somehow make it more defined maybe by showing the ears more or make the eyes red?
The second icon is a bit boring, the red ring looks kinda out of place/theme and it could use some more..hmm special effects?^^
I think you did a really great job at making the icons portray a wolf, there is no doubt it's a wolf creature and not some other monster