- Joined
- Jul 10, 2006
- Messages
- 3,315
Tunnel Buster
I like it. I really like what you've done with the crosshair, and the terrain fits. I won't rant about the arrow keys, but here are some other points:
- Add an explosion/muzzle flash at the end of the guns. The lighting looks good, but that's only half of the effect.
- Attack/damage indicator. I saw you posted a thread about this a while back about the fade filter not working, so why don't you just spawn a unit the same way you keep the pistols centered?
- Some sort of hit indicator; I sometimes wasn't sure that I hit the targets.
I know you're quite far into development, but have you considered using click/selection for shooting? It's been done in many maps successfully; you'll just have to balance unit speed to adjust the difficulty. Otherwise, perhaps the ability to turn at 45 degree angles?







And yeah, I do wish I found better quality models that fit the theme.






Kind of hard to pass up on how useful they are. I'm definitely curious to see how they're used in your map. I might also check out those Naruto ones.
Maybe I'm just used to it? Or I get milliseconds of lag which masks the delay, because my computer is kind of old.





















