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Goblin Scavengers v1.0.1 [King of the Hill]

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Goblin Scavengers V1.0.1

loading.jpg

Introduction
Goblin Scavengers is a 10 player king of the hill game. players are randomly spawn in different corners of a large map and must make their way to the center to avoid the expanding ziggurats that start at the border of the map and progressively get closer to the center. Players can loot crates distributed along the way that provides them with items that grant utility like (explorer dog, sentry wards, invisible detector, stealth cloak, etc.) other items include healing, attack bonus, armor bonus, mines, grenades and more. characters doesn`t level up so it is down to ability, items and strategy.

1.jpg

Features
  • Random Spawn locations and random drops, so every match feels unique.
  • Starting locations are not symmetrical. Each has different advantages and disadvantages, but all of them have options to be taken.
  • Nicely decorated and immersive
  • Lore (in progress)
  • Fast paced
  • Skill based
Lore
Goblin Scavengers takes part in a world where all the races get along and live in harmony, or so it was until this group of 10 Goblins raided an ancient tomb near the White Castle. The tomb was inhabited by a small sect of cultist. It was rumored that these cultist hide some rare relics down there. The squad of scavengers finally decided to make a strike to the tomb and successfully stole a massive gem that seem to change colours and vibrate from time to time.

The goblins sold the gem to a mysterious traveling merchant at the White Castle. The group split the bounty and each took different ways. A week later, a dark energy started corrupting the lands. birds went crazy and migrated to the White Castle. hours later, ziggurats appeared on the roads, these emanate a energy similar to the one in the inside of the ancient gem. The goblins, each on their own path encounter this evil force and it was then when they started remembering the writings on the wall of the tomb that talked about a dark evil god that was gathering strength to be released and it also named a holy statue on the middle of White Castle that could save a single soul from the destruction. a soul that would ascend and be the last hope agaist the dark energy.

Each goblin runned away from the ziggurats spawning on the roads and made their way as fast as they could to the White Castle. They know that they must fight until only one remains alive.

pub3.jpg

Objetives
  • Eliminated the other scavengers.
  • Get to the Castle in the middle of the map before the ziggurats kill you.
  • Get the gear you need to out play your opponets.
  • Survive.
pub2.jpg

To be added
  • One of the most important features is the possibility to play teamed matches. You can currently play team matches but the victory condition needs only 1 goblin to survive. and the spawns are completly random so it doesn`t place teammates near each other.
  • More items, currently the selection of items is pretty basic and standard but it is good to start for balance testing purposes.
  • In game tutorials and hints, it is currently missing tho the gameplay is pretty simple and straight foward.
  • May include Leveling system to reward offensive play.
  • Crafting system. maybe involving combination of items or scrap from crates used as currency in workbenches
  • I also accept suggestion of stuff to add so feel free to give me any feedback you can think of.

pub1.jpg

Credits
Thanks to all this wonderful people that provided me with the Resources to make this map :`)


Changelog

1.0.0
  • Release

1.0.1

  • "Bash ability" renamed to: "suppression" and fixed tooltip
  • Fixed grammar errors
  • Ziggurats can now see inside buildings whitout invisible vision grating units (units removed)
  • Rain ambient music encoded with better quality (32 kbps -> 96 kbps)
  • Fixed Disabled buttons. (no more green icons when the menu is open)
Forum topic: Goblin Scavengers v1.0.1 [King of the Hill]

Reputation for testers and reviewers :cool:
Contents

Goblin Scavengers v1.0.1 (Map)

Reviews
deepstrasz
You could hide screenshots for easy scrolling. It's a rather nice minigame. However, the terrain is mostly flat and empty. The gameplay could be improved over time with new things, maybe some sort of missions beside the main objective, traps, puzzles...
Level 11
Joined
Oct 20, 2016
Messages
344
nice map ;) good job and keep it up! rate 3/5 i'll change that after you update it

Edit : i think pailan means ex: -sc = supercreeps, nz = no ziggurats, ns = no spell , just like that


-terrain design is good but needs improvement add more doodads/trees/grass/flowers which make the terrain nice, its up to you what you want to add to make the terrain more pretty looking
-Open Gate/Crates Spell change whit to "with"
-Fix some greeny icons - character icon turns to green when disable and also some items
-the gameplay is good i think its look like a Bomber when the time is over it will create walls but in your game is ziggurats :infl_thumbs_up:
-why the players don't make an action? i mean didn't move an inch in the game they only stand still on there same position
-i think you should do this : when player is playing it will create a unit ( character ) , if not it will not create a unit ( character )
- add changelog - to know if there's some changes in your map


==============================================================

If you want a better description this will help you:


How to add screenshots:
 
Last edited:
Level 21
Joined
Dec 4, 2007
Messages
1,483
Okay some things:

- the bash icon's tooltip is missing
- rain ambient through the music channel works fine, a little low on quality sadly
- could work on advanced terrain (models for the castle walls etc)
- most items seem meh, just more damage/hp reg/mana reg. Maybe add some really strange goblin tools and weapons.

Rating once played with full house.
 
Level 2
Joined
Sep 9, 2017
Messages
11
nice map ;) good job and keep it up! rate 3/5 i'll change that after you update it

Edit : i think pailan means ex: -sc = supercreeps, nz = no ziggurats, ns = no spell , just like that


-terrain design is good but needs improvement add more doodads/trees/grass/flowers which make the terrain nice, its up to you what you want to add to make the terrain more pretty looking
-Open Gate/Crates Spell change whit to "with"
-Fix some greeny icons - character icon turns to green when disable and also some items
-the gameplay is good i think its look like a Bomber when the time is over it will create walls but in your game is ziggurats :infl_thumbs_up:
-why the players don't make an action? i mean didn't move an inch in the game they only stand still on there same position
-i think you should do this : when player is playing it will create a unit ( character ) , if not it will not create a unit ( character )
- add changelog - to know if there's some changes in your map


==============================================================

If you want a better description this will help you:


How to add screenshots:

First of all, thanks for your review. it is really helpful for me.

About the terrain desing. Yes i`ve work on it and i am planning on improving it. maybe including some doodads from Hive and not from the core game. I think that will really add to the uniqueness.

Open Crates spell whit. Yes, english is not my native language so this kind of observation are really helpful for me. Thanks.

About Greeny icons. ¿Do you know how i can fix that? i don`t know where to begin with.

I`m glad that you enjoyed the spawning ziggurats. :D

Why players don`t make actions? i believe you refer to computer players not moving, right?. Well, this is my first fully functional map. It was really hard for me and i don`t have any idea of how to make an AI. :(

The thing where not controlled goblins die at the start of tha match. Same as last point, i`m pretty noob at map making and reffering to spawning units was much more complicated to me than working on already existing units that died if not needed. I might change that on the future.

The changelog idea. That`s a great suggestion, i will as soon as i start updating the game. :)
 
Level 2
Joined
Sep 9, 2017
Messages
11
Okay some things:

- the bash icon's tooltip is missing
- rain ambient through the music channel works fine, a little low on quality sadly
- could work on advanced terrain (models for the castle walls etc)
- most items seem meh, just more damage/hp reg/mana reg. Maybe add some really strange goblin tools and weapons.

Rating once played with full house.

Crap! i totally forgot about Bash tooltip, i will fix that on the next update. Thanks a lot.

I went with low quality sound to make it feel somehow retro. But you might have a point, maybe it is too low quality, i will look for more feedback on this. thanks :)

Yes, so it looks more like the castle it supposed to be. I will keep working on the aesthetics, maybe include some doodads from content creators to give some uniqueness to the map. great advise.

You are totally right!, i stated with more simplistic items so balances is easier and more controlable, but i will surely start including more crazy and creative items on future updates. :)

Omg, please, ¿can you save the replay and share it with me if you get to play with 4 or more players? It would make me so happy seen a group of people playing my game and hopefully having a good time with it. @_@
 
Level 11
Joined
Oct 20, 2016
Messages
344
About Greeny icons. ¿Do you know how i can fix that? i don`t know where to begin with.

Just do this :
ReplaceableTextures\CommandButtons\BTNMedicalKit.blp
ReplaceableTextures\CommandButtonsDisabled\DISBTNMedicalKit.blp

Why players don`t make actions? i believe you refer to computer players not moving, right?. Well, this is my first fully functional map. It was really hard for me and i don`t have any idea of how to make an AI.
if you don't know how to make an AI just move them randomly
here
  • AI
    • Events
      • Time - Every 2.00 seconds of game time
    • Conditions
    • Actions
      • Set AIpoint = (Random point in (Playable map area))
      • Set AIgroup = (Units in (Playable map area) matching (((Owner of (Matching unit)) controller) Equal to Computer))
      • Unit Group - Pick every unit in AIgroup and do (Actions)
        • Loop - Actions
          • Unit - Order (Picked unit) to Attack-Move To AIpoint
          • Custom script: call RemoveLocation(udg_AIpoint)
      • Custom script: call DestroyGroup(udg_AIgroup)
 

deepstrasz

Map Reviewer
Level 70
Joined
Jun 4, 2009
Messages
18,995
You could hide screenshots for easy scrolling.

It's a rather nice minigame. However, the terrain is mostly flat and empty.
The gameplay could be improved over time with new things, maybe some sort of missions beside the main objective, traps, puzzles and secrets.
I suggest the Ziggurats be built/summoned (build/animation time) not to appear from the start because they might catch goblins right near them.
For some reason teal player remained at the start/was not teleported to the battlefield. Didn't happen again on restart.
Ziggurats do not expand symmetrically. Large parts of the eastern and southern side of the map were left unblighted. The countdown timer disappears after the second or third wave.
See picture (click it) for the last message I've got and after more than 5 minutes nothing else happened, the expansion was left at how it was in the minimap.
Played singleplayer FFA.

goblinscavengers.jpg

Awaiting Update.

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