Human:
-Marksman's icon could be that of a unit and not of a weapon. Doesn't look nice along the other unit icons
-Stables has the same icon as the horse of the trolls which gives gold
-Hydromancer has the same icon as Chaplain
-there is a discrepancy between this race's power (strength and number) and faster way of training units than how the trolls can do it
-trolls are obliged to first summon the Shadow Hunter while humans can train whichever here they like from the start
-neat joke with Donald Trump; however a description of what that building does before building it is necessary; for some reason Donald Trump and the walls belong to Player 9
-why would the walls attack!?
-player 9 suddenly spawned some Fishermen and a Cook in the southwest near my shipyard when the second boss was announced (by the way, double message)
Dwarf:
-the Stronghold looks like a Gold Mine...
-the Drunk has no DISBT (hence the icon looking like a green square on F10/pause); use this to create a disabled icon:
Button Manager v1.8.2
-the Soldier's icon is not really appropriate because of that arrow
-well, one of the enemy forces basically have units this race can train... same goes for the trolls
-many units in the Tavern have the same icon; the cannon has the icon of the human battleship
-same alter as for the humans
-because the Uber Tank has an artillery based attack, the Attack Ground command pushes the Learn Abilities cross on the first spell's position; therefore Breath of Fire or some other active spell might not appear or be pushed somewhere else; the Pandaren Brewmaster (troll race) also has the Breath of Fire spell; the hero tank has the same icon as the Steam Tank
-Dwarf Mine is basically the human Marketplace
-same tower as for human; you should disable the Guard Tower and Arcane Tower if they cannot be built by this race (because of the obvious requirement they do not possess); there's a trigger to disable units for players; use it with the condition of the dwarf race being chosen
-they have the same ships as the humans
High Elf:
-High Elf Lieutenant's icon=Spell Breaker's
-humans also have Heal and Polymorph; what about uniqueness of races?
-Ruby Power Crystal's icon=the same as the nonupgraded building's; change the colour of icons if you will with this:
BLP Lab v0.5.0 this building is the same as the one for human and dwarf
-only these guys benefit from an item shop?
-21st Century Portal creates a hero for player 9 instead of the player that actually owns the building; the hero has a mix of other WcIII hero abilities and comes with level 10; each time the building is built, one of these heroes is created for player 9; the spells are different (still WCIII ones but randomly generated?); the first hero is named Cook Ramsay; all others (that come after) are named Gordon Ramsay and have the same spells.
-the Shipyard can be built somewhat far from the water; hence the ships can't be built then
-same altar as humans and dwarves
Night Elf:
-Huntresses have the same icon as Sentries
-many buildings have no hotkey or at least it is not shown in their title/name; eg: Fishing Village, Shipyard etc.
-Auction House and Shed->same icon
-War Priestess has Heal and Inner Fire, something that the High Elf Priest has
-Poison Aura does not have a passive ability icon and also looks like Unholy Aura's
-the High Elf Ranger also has Trueshot Aura and Starfall
-the Night Elf Shipyard does not train anything
Druid:
-same shipyard as for the night elves; doesn't do anything and here it is positioned on the first row instead of the last like for the other races
-the High Elf Ranger also has Mana Burn
-as the trolls, this race also feels like it's lacking content (number of troops for example) compared to the first four races
Naga:
-the Royal Guard's Frost Bolt and Crushing Wave do not mention the values for all levels when learnt
-Fire Pit's icon looks like Flame Strike's
-Sacred Vault has no DISBTN
-the Dryad also has Abolish Magic like the Couatl
-the Couatl and the Fire Pit both have True Sight
Orc:
-the problem is that they can't increase the food slots when they want but when the pig stock recharges; building another farm is expensive and cannot be done quickly; the pigs are also weak and have to be ordered to hold position
Fel Orc:
-the Warchief's damage is a joke: 7-45; if he strikes 7 or under 30, it's useless
-Fel Orc Warlock has the same abilities as the orc's Warlock; same goes for the Kodo
-Fel Den's icon=Spirit Lodge's
-same problem with the food as for the orcs; I suggest the farms also give some food aside the pigs/boars; actually for the Fel Orcs, seeing how powerful their units are (chaos damage and Grunts being trained from the start), I think this feeding style could be appropriate for them
-same shipyard as for the orcs
Tauren:
-they are more than tauren when quillboars are starting units
-very few buildings
-the War Tent has the Orc Barracks icon
-fix/add hotkeys for buildings (check this for all races)
-Spirit Lodge's icon for Seer's Tent
-the Kodo Beast is so much more useful than the horse
-move the Watch Tower icon position a bit up or add more buildings?
-this race can also train those two heroes the trolls can
-the Tauren Totem is a mess; I suggest adding a new building for the items
Goblin:
-even less buildings and chaotically placed; the main one is not the first one as for the other/usual races
Undead:
-there is no Temple of the Damned to upgrade to Nerubian Tower
-the uniqueness of the undead building system is no present: blight
Skeleton:
-even weirder than the Undead
-no Graveyard=no Spirit Tower->disable it?
-this faction lacks melee infantry
Demon:
-Random Demon's icon=Fel Boar's
-this race is the biggest joke of all; it's basically a dice play
-how do they get resources?
-only one building; no protection system