- Joined
- Mar 8, 2011
- Messages
- 32
Having played this for a couple of hours now, worth noting that it was solo.
This map is a clear step back from kodo tag, the idea's behind kodo tag is that you can maze yourself out of situations, and juggle the kodo's, if a player does it well he is rewarded later on, in this map you cant juggle, the shreks attack any and every building they can get to, sometimes even over the main builder, this makes this map unbearebly frustrating.
The first wave of shreks that can use bloodlust will tear down any defence pretty quick, getting upgraded defences costs a fortune meaning you are pretty much doomed at that stage unless you somehow have managed to get about 3k gold at this point, which i might add is almost impossible.
The idea to have some buildings be 2x2 and some be 3x3 is also maddening to me keep it simple, i dont have time to count tiles while shreks are banging on my walls.
The best way i found so far to actually beat the map, is to never base, basing in this map is like i've stated almost impossible, (though might be easier to do with more people, im not sure) and then run around the map, kiting the shreks early is easy and should they get a little close pop down a free wall and run, they seem to get confused when killing a sole building not knowing what to do, i even saw that they all turned around to go to the middle to reset sometimes.
The map needs balancing to go from 100 gold for the barraks to 900 gold for the upgrade center is too much of a jump in a map which i assume is made around basing getting your important buildings is crucial but just being able to get it the moment the game throws hard enemies at you is rediculous.
All in all i can see the map working but you need to balance it for now i give it 2 out of 5 as it does have potential to work.
This map is a clear step back from kodo tag, the idea's behind kodo tag is that you can maze yourself out of situations, and juggle the kodo's, if a player does it well he is rewarded later on, in this map you cant juggle, the shreks attack any and every building they can get to, sometimes even over the main builder, this makes this map unbearebly frustrating.
The first wave of shreks that can use bloodlust will tear down any defence pretty quick, getting upgraded defences costs a fortune meaning you are pretty much doomed at that stage unless you somehow have managed to get about 3k gold at this point, which i might add is almost impossible.
The idea to have some buildings be 2x2 and some be 3x3 is also maddening to me keep it simple, i dont have time to count tiles while shreks are banging on my walls.
The best way i found so far to actually beat the map, is to never base, basing in this map is like i've stated almost impossible, (though might be easier to do with more people, im not sure) and then run around the map, kiting the shreks early is easy and should they get a little close pop down a free wall and run, they seem to get confused when killing a sole building not knowing what to do, i even saw that they all turned around to go to the middle to reset sometimes.
The map needs balancing to go from 100 gold for the barraks to 900 gold for the upgrade center is too much of a jump in a map which i assume is made around basing getting your important buildings is crucial but just being able to get it the moment the game throws hard enemies at you is rediculous.
All in all i can see the map working but you need to balance it for now i give it 2 out of 5 as it does have potential to work.