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Forest Settlers

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FOREST SETTLERS

Is a "civilization" type of map, heavily focused on manual army buildings and tactics.
Very simple and self-explaining in-game but for information:
You start by picking any spot on the map, where you will receive a goldmine and starting units. Most of the map is forest with randomly generated creep camps and capturable (income/mercenary) buildings. Develop up to tier 3 having various city passive town workers and military units (Soldier,Scholar,Wizard,Archer,Ballista,Knight).

The map is a concept idea, hope to get some feedback.
I would add custom icons, models and music (pagan style) later.


-Totems can be upgraded into a Pagan altar, each giving different bonuses to your tribe
-Every 10 minutes there's a 40% chance for a special event to happen
-Undead now capture human buildings, each serving a different purpose
-A Player defeat by Undead can turn into one
-5 quest givers at random locations for mini-tasks
Contents

Forest Settlers (Map)

Reviews
deepstrasz
Some trees are invulnerable and can't be cut/harvested. The enemy AI spawned right next to me after some time. Builder has the same icon as the Follower. Was very confusing at first. Though they were the same unit. Farmer also has the same icon. Hue...

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,891
  1. Some trees are invulnerable and can't be cut/harvested.
  2. The enemy AI spawned right next to me after some time.
  3. Builder has the same icon as the Follower. Was very confusing at first. Though they were the same unit. Farmer also has the same icon. Hue change of the model looks bad.
  4. Only Scholar can be used on Villagers. Trying Wizard afterwards always uses Scholar.
  5. Villagers and Women are rather a nuisance to manage. Hard to see, randomly appearing.
Overall needs polish, maybe some more factions and stuff going on.

Approved.


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  1. Some trees are invulnerable and can't be cut/harvested.
  2. The enemy AI spawned right next to me after some time.
  3. Builder has the same icon as the Follower. Was very confusing at first. Though they were the same unit. Farmer also has the same icon. Hue change of the model looks bad.
  4. Only Scholar can be used on Villagers. Trying Wizard afterwards always uses Scholar.
  5. Villagers and Women are rather a nuisance to manage. Hard to see, randomly appearing.
Overall needs polish, maybe some more factions and stuff going on.
Ran a few alpha tests in multiplayer and made a lot of edits based on people's feedback. (added a lot of descriptions)
As for this list, the invulnerable trees are intended to make up battleground obstacles.
Enemy AI doesn't do anything in multiplayer. Initial spawn has been changed. Farmer/Builder icons will be done in future.
Scholar/Wizard training fixed. Women can now breed with your hero, soldiers and other villagers (including children due to popular demand)
Undead can now capture structures, each type having a different purpose. Endgame undead are very strong.
Lastly, there's a choice per player per game to pick a pagan religion. (Nordic - Ranged, Celtic - Druid, Slavic - Mages, Baltic - Melee)
 
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