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Zephyr Contest #14, Theme poll

Theme for Zephyr #14

  • Unit manipulation

    Votes: 0 0.0%
  • Tribute

    Votes: 0 0.0%
  • Unique Summoning

    Votes: 1 100.0%
  • Skillshot

    Votes: 0 0.0%
  • Line of Sight

    Votes: 0 0.0%
  • Diversity

    Votes: 0 0.0%
  • Explosion

    Votes: 0 0.0%
  • Immobilize

    Votes: 0 0.0%
  • Reanimation

    Votes: 0 0.0%
  • Undead

    Votes: 0 0.0%
  • Object Editor Spells

    Votes: 0 0.0%

  • Total voters
    1
  • Poll closed .
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Zephyr #14, Theme poll
These are the suggested themes for the contest.
Please, vote for the theme/s you are interest in.


Theme
Description

Unit manipulationTake over controll of units ( throw, draw, confuse, ... etc)
TributeCreate a spell that has direct impact on caster and the target.
For instance some sort of drawback to a units vitality. An example would
be Double-Edge from DotA / DotA2.
Unique SummoningCreate a spell that summons one or many units in a unique way.
Eventually consider implementing a specific unit/s behaviour after summoning.
A good example is Tinker's Pocket Factory.
SkillshotCreate a spell that requires accurate timing and tact to succeed.
Examples of this kind are Pudge's Meat Hook and Invoker's Sun Strike.
Line of SightCreate a spell that affects unit in a line. An example would be Impale.
DiversityCreate a spell which concept is seperated in at least 2 phases.
This theme would give participants a lot of creative freedom.
ExplosionCreate a spell that is based on explosions, grenade-throwing spells.
Also consider a good mix out of special effect/s and usefulness.
ImmobilizeCreate a spell that stop movement in a unique way.
ReanimationMake a spell which has an involvement with bringing alive the dead.
It has similarity to the Corpse Theme but this one is more focused on Summoning the dead.
UndeadMake a spell which has an involvement with the dead.
Something like giving bonus stats when you're around the dead or anything else that you have in mind.
Object Editor SpellsWrap your spell around default Warcraft III abilities from the object editor
or alternatively remake and enhance an Object Editor Spell from the ground.
You should stick relative close to the core conception of that spell.


Theme Discussion
 
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