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- Oct 12, 2011
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Okay, here are all the suggested themes for Zephyr Contest #12. We have total of 13 themes. Please, vote wisely
Theme
[TD]
Description
[tr]Elemental (earth/wind/fire/water)[td]Choose one between those elements as the theme.[tr]Uncommon/Bizzare[td]Uncommon means a very-unique spell that likely doesn't fit Warcraft 3 style and doesn't look like common spells (example: 1, 2, 3). Contestants have to create those kind of spell. [tr]Combo[td]An interesting idea from the previous Zephyr theme polling thread. Design spells which can have multiple effects based on their cast order. [tr]Animal[td]Create a spell that suits and is one special (or not) ability of an animal or even fantasy creature you have ever heard of. Example: (Animal) Lion => Roar (Fantasy creature) Gargoyle => Stone Form [tr]Unit manipulation[td]Specifically controlling units (dragging them, throwing, capture, that sort of thing) [tr]Increasing Power[td]Spell increases in power with multiple frequent casts, be it damage, duration, debuff strength, buff strength, change in spell effect, etc [tr]Diminishing returns[td]Opposite of Increasing Power [tr]Crowd Control[td]A crowd control ability is an ability that stuns, hinders, controls, etc. one or more units (e.g. statis trap, storm bolt, sleep, etc.) [tr]Blood Magic[td]A spell that has a drawback e.g. you deal increased damage but you are reduced to 0 armor. [tr]Creative Warcraft3-Style[td]Abilities that are unique, creative & useful while still mundane enough to be found on a classic in-game Hero. (Probably) each contestant have to create more than 2 spells. |