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Zephyr Contest #12 theme polling

Which theme?

  • Combo

    Votes: 5 55.6%
  • Uncommon/Bizzare

    Votes: 0 0.0%
  • Unit Manipulation

    Votes: 4 44.4%

  • Total voters
    9
  • Poll closed .
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Kazeon

Hosted Project: EC
Level 33
Joined
Oct 12, 2011
Messages
3,449
Okay, here are all the suggested themes for Zephyr Contest #12. We have total of 13 themes. Please, vote wisely :)

Theme
[TD]
Description
[tr]Elemental (earth/wind/fire/water)[td]Choose one between those elements as the theme.
[tr]Uncommon/Bizzare[td]Uncommon means a very-unique spell that likely doesn't fit Warcraft 3 style and doesn't look like common spells (example: 1, 2, 3). Contestants have to create those kind of spell.
[tr]Combo[td]An interesting idea from the previous Zephyr theme polling thread. Design spells which can have multiple effects based on their cast order.
[tr]Animal[td]Create a spell that suits and is one special (or not) ability of an animal or even fantasy creature you have ever heard of. Example:
(Animal) Lion => Roar
(Fantasy creature) Gargoyle => Stone Form
[tr]Unit manipulation[td]Specifically controlling units (dragging them, throwing, capture, that sort of thing)
[tr]Increasing Power[td]Spell increases in power with multiple frequent casts, be it damage, duration, debuff strength, buff strength, change in spell effect, etc
[tr]Diminishing returns[td]Opposite of Increasing Power
[tr]Crowd Control[td]A crowd control ability is an ability that stuns, hinders, controls, etc. one or more units (e.g. statis trap, storm bolt, sleep, etc.)
[tr]Blood Magic[td]A spell that has a drawback e.g. you deal increased damage but you are reduced to 0 armor.
[tr]Creative Warcraft3-Style[td]Abilities that are unique, creative & useful while still mundane enough to be found on a classic in-game Hero. (Probably) each contestant have to create more than 2 spells.
[tr][TD]​

 
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