I know the squad system got scrapped because of several problems such as rotation and dying.
But why not do it like this:
Once a unit is created,create several more units of it's type and add locust to each of them except for (main) one. Then save all units in a struct attached to main unit and each time the main unit gets an order,all of units in it's squad perform same order.
About dying,you can kill units in squad when main unit takes damage.
For example,if there are 5 units in a squad,if main unit takes damage that brings it's hitpoints to 4/5 of it's max hitpoints,a unit from squad will die (The main unit dies the last).
So number of units in squad is always determined by (Current hitpoints)/(Max hp)/(Max number of units in squad).
Textures are shrinked ingame.frigolin, your models (tanks) got a High Quality texture,
so, incrase theyr size, to be more realistic. (just a idea)
i was watchim a top 10 tanks of the world, T-34 was in second position
it is really powerful right?![]()
Pretty sure you can't give locust units actions.
Also you can order locust units.
Oh you can? Not through GUI triggers at least. Havn't been using JASS myself for too long.
Or well, I know one solution actually, but that's not what I think you mean. However, my second statement remains in the last post.
You can in GUI too, order them like any other unit![]()
Sure? I remember something of not being able to put them in groups and order access them from there. You should try.
Is it too late to attempt to join in the testing?
Register to our forums to start off with, if you didn't already.
Instead of move orders though, you could go for only attack orders
Lol. What's the time for 'tonight' on your side?