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WW2: World in Flames [REVISED]

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Level 12
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1. Attack Dogs, 2. Snipers and 3. Radio Operators.. Wouldn't it be hella fun to send a shit load of attack dogs to an enemy infantry emplacement and just letting them tear them to shreds while you call in a paratroop using your Radio Operator designated with your scout sniper.. :D

All those you mentioned is only for infantry fighting, infantry vs infantry, theres no need if so to have more than the infantry classes we already have. Engineer, Flamethrower, Soldier.

Sure, the classes you mentioned are cool and fun to use in some games, as I've said, squad sort of games, not full scale RTS games. Attack dogs weren't used a lot were they, Snipers were mostly only used against other infantry and only in specific events.

But I do want to have paratroopers because they open a very strategic front, let's just convince Fingolfin!
 
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Is there any chances of adding armored cars, such as the Sdkfz. 222 and the Panhard 178? They could be useful for recon and light striking operations, not mentioning being effective against infantry.
 
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a limit for paratroopers? cuase many people will just mass. paradrop planes

If they mass them, they will fail with no defense for they own nation.

Infantry gets killed easy alone.


Is there any chances of adding armored cars, such as the Sdkfz. 222 and the Panhard 178? They could be useful for recon and light striking operations, not mentioning being effective against infantry.

We already have light tanks and that's basically the same thing, T26, Panzer I, M5A1 Stuart. And they are being used for just what you said.


What about grenades?

I don't think you know what sort of this map is yet, you wouldn't have time controlling hundreds of units individually. If you don't get to understand this, I won't bother answering to your suggestions any more.
 
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If they mass them, they will fail with no defense for they own nation.

Infantry gets killed easy alone.




We already have light tanks and that's basically the same thing, T26, Panzer I, M5A1 Stuart. And they are being used for just what you said.




I don't think you know what sort of this map is yet, you wouldn't have time controlling hundreds of units individually. If you don't get to understand this, I won't bother answering to your suggestions any more.

Grenades aren't a micro if they are only usable by rare units.. Snipers could have smoke grenades and such, although; I know you and Fingolfin have no plans of adding either.
 
@xRiotZx: well, you would understand us is you had played the game - this is very much like an empire builder type of game, since success is achieved by conquering large ammounts of land. Each player will eventually get a quite sizable army, and in that case, units like snipers (which were only used to take out officers, to be honest) will become very obsolete. If your sniper would take out a soldier with a headshot.. then what? You are more likely to bring in your light tank brigade to deal with his infantry anyways.

As for grenades, they can easily become overpowered when you have large ammounts of soldiers, and also, i personally find it stressful when there are micro elements in a game that i simply don't have time to make the fullest of (since i couldn't possible order every soldier to throw his grenade everytime the cooldown is done!).

The idea of using radio operators as infantry is interresting though, come up with a nice mechanic for how they would be used and i will consider it.


@WOWWARS: To be honest, there is no balance issues with paratroopers, however, there is a scripting issue, and in my opinion, a design issue. We currently have no suloution as to how the aircraft movement will be executed, and i'm pretty sure you'd want to be able to steer your paratrooper plane away from those pesky enemy AA-batteries!
Also, it would require a big deal of work to get the drop sequence to look aesthetically good. I too can see the strategic potential in having paradrops, but i can assure you that it will not be in the game by january when you get to play it.


Finally, as a respond to those OUTRAGEOUS speculations about this mod being dead(!), i'm giving you some progress updates right away!

Rank system implemented!

Units now get a visual indicator as of which rank and role they have
There are currently three different ranks gained from killing 8, 14, and ultimately 20 units. Theese ranks affect the attack speed, total health, and health recovery of the unit by small ammounts.

There is also a role icon for engineers placed above the rank icons to make them easier to locate on the battlefield.
attachment.php



Thompson weapon attachment complete!

Despite the lack of an allied soldier model, at least now i've gotten a bit on the way with our new thompson M1A1 automatic submachinegun!
And it uses only ingame textures!

attachment.php
 

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Level 19
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That's great! Would higher ranked units have more 'command' over the lower ranked ones? Like, give them buffs and such:)

Vuor: I'm terribly sorry... Because I just seem to keep thinking this is like that game by Ham_Ham, which apparently has a slightly altered style of gameplay. Please don't get mad at me, I'm sorry...
 
Level 9
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Cool! :D

By the way, I was playing Battlegroup (a mod for Battlefield 1942) few minutes ago, and I got curious about the ships. First, about the Allied battleship, it will be the Iowa Class, right? Second, about the Axis battleship, will it be the Yamato? Third, what about having Medium Landing Ships, capable of carrying 3 medium tanks and some infantry?
 
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I really like the rank icons dude! I have almost the same idea with my own project... but I think you should replace the stones they don't really fits your art style but its just my opinion... all in all keep up the great work.
 
@Hugomath: Yes, the allied battleship will be the Iowa, but the axis battleship will be the Kongo. I think i posted some screenshots of the mesh earlier. It's not as epic, but it makes a better warcraft model imo and it was a very common and successful model in the japanese navy. I currently have no plans for making other transport classes, the current one is pretty much the way you explained - it has 10 transport slots, of which a medium tank takes two slots each. That's 3 tank and 4 soldiers, in other words.


@Grievous: Thanks! the blizzard stone model is only occasionally present, for most other rocks i use the "SteinLords" model.
You can have the rank icons if you need them. ;)
They even play a little animation when a unit goes up in rank.
 
I'm just fixing up a small attachment bug on the german soldier, i will publish it later tonight.

As for now, here's some news from the model factory:

attachment.php


The karabiner 98k!
This was the standard weapon for most german troops and will be used by engineers in the map. it is slightly inferior to the MP40, especially when it comes to attack speed - but will give the engineer a slightly longer attack range than the regular soldier. I've recently changed engineers to be slightly slower moving aswell, to prevent players from using them as combat units.
 

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Hello,i am HongKong player.Our Clan-NWAR is HongKong maximum in Warcraft III club.We very like that.For the time being we have always play 1.5.
I have some suggest to you.

Bug:
1.Japan's navy go to the Indian border in the truce, the Navy will fall into the inland lake in Pakistan
2.Units are not self-disarmament
3.Can be completely surrounded by the city to build factory(only airplane can to hit city)

Suggest:
1.Can not recruit soldiers in enemy land(Which French fight for Germany?)
2.If the above proposal passed, will have the advantage of strengthening the Axis
3.If the above proposal passed,Japan still can recruit soldiers in the Chinese territory
Because many Chinese people fight for Japan (for bread), which is known as puppet Chinese troops, fighting power low
4.Can Transfer City?Because China defeat to Japan,then Indian Army defeat the Japanese army,the Japan's city(Original is china)will give Indian Army to taken.

Other:
Maps are not encrypted? We look forward to you the official version. We can change it to do Chinese?
If the official version of the map will be encrypted, can provide the password to us?

My english is bad,Please forgive me

My email: [email protected]
 
Or a Finnish occupation of Sweden. :grin: :thumbs_up:

Well, thankfully we're more likely to face the apocalyspe before that happens! ;)


EDIT: @shuki: Thank you for your post!
I don't understand your bug reports, after all, the map is not released yet!
Perhaps you have played James7:s version.

As for the suggestions: it would be very hard to do that, because if the enemy invades your territory, and you move your forces away to occupied ground, you will not be able to build any new forces. It would also be very hard to uphold frontlines and players would have to look around for cities they can actually build in.


I would be very happy if you could translate this map into Chinese once it is released, i think that is a great idea! The more people it can reach out to, the better. I will send you an unencrypted version when it is done.

If you have any more information about the war between japan and china, please tell me - it is something that is very unknown here in the west and i have only little information to base the map on.
If you have any photos of chinese landscape that you think would fit as terrain, or places that were important in the war, feel free to post them too.
 
Level 12
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Might be a Sturmhaubitze 42. I don't know, will take a look later.

Might indeed, however I thought they didn't have any in BG42. As well StuHs weren't much likely to have side plates staying off of combat as a supporting artillery unit with a firing range of 10km. As well the cannon was usually much shorter than StuGs. Though it doesn't seem to have any weapon placement and armor for a machinegunner, it makes it hard to say :p

edit:
As of talking about BF1942, I'm just gonna go play weekly SilentHereos!
 
Level 9
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Lol yes there is StuHs in BG. I believe that in the Battle of the Bulge, or Bocage. I don't know, but I'm pretty sure there is.
 

AoC

AoC

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Wow, Fingolfin, this is an amazing project, I played James7's one, it was awesome. If that was awesome, this must be even better. Keep working on it! I also have a few questions:

-Will you make a squad system for units?
-Will you make that "barrage" system for ships?
-Will you eventually make unique troops for each faction?

Your thread is so detailed that I don't have anything else to say. :xxd:

EDIT: I realised you need help with some WW2 era China. I'm happy to share some information there.

China was originally ruled by the Koungminton, Nationlist Party. When war broke out, there was already a civil war between KMT and PRC (People's Republic of China) or the Peasant army led by Mao Zedong. The chinese were busy fighting among themselves rather than the Japanese, eventually the KMT was weakened by both the PRC and Japanese. The PRC established power and achieved good relations with the Soviets and Americans (not so much Americans). Eventually the Soviets provided weapons, and other equipment to the PRC.

If you can somehow incoperate it in the game, then that's great I guess. :wink: Maybe it's too much to put in, but maybe give China the option to be communist? Nationalist have its advantage, and communist has its advantage. Anyway goodluck with your project. :thumbs_up:
 
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-Will you make a squad system for units?
No as of now. It's been discussed but if tell us why we should have it if that's what you wish, please do :)

-Will you make that "barrage" system for ships?

Not sure what you mean, ships will be able to barrage close land. Or if you just mean if several cannons will shot during attack, Fingolfin will probably answer.

-Will you eventually make unique troops for each faction?

If you check http://worldinflames.se/units.php you'll see that almost every faction has so, but we're not done.

If you mean infantry, we have thought of the idea of giving some kind of special troops for some nations: medic, machinegunner, sniper, sergeant, etc etc

edit:
Yet again I ask for some critique on the website, as Fingolfin is the one working on the map right now.
 
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AoC

AoC

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No as of now. It's been discussed but if tell us why we should have it if that's what you wish, please do :)



Not sure what you mean, ships will be able to barrage close land. Or if you just mean if several cannons will shot during attack, Fingolfin will probably answer.



If you check http://worldinflames.se/units.php you'll see that almost every faction has so, but we're not done.

If you mean infantry, we have thought of the idea of giving some kind of special troops for some nations: medic, machinegunner, sniper, sergeant, etc etc

edit:
Yet again I ask for some critique on the website, as Fingolfin is the one working on the map right now.

Thanks for the reply, PS, awesome Website, I've already been there.:thumbs_up:

I guess you don't need a squad system for this map due to mass command.
When I said "barrage" I meant each turret could fire independently, I guess barrage wasn't the word to describe it. :xxd: Sorry about that.
When I said "unique infantry" I meant each faction had a unique model, sorry for not clearing that up. I saw you discuss that for now maybe not, but I was wondering if you would do that later in the future.
 
Thank you! I can say right away, the map has had vast imnprovements on almost every aspect from James' map, you will not be dissapointed.

As for the first three questions:
-no
-yes, battleships will have "coastal bombardment"
-Ofcourse! Each faction have roughly the kind of tanks and soldiers they would have had historically, as for models, there is a complete model setup for the three largest nations (USA, USSR, and Germany) while other less important nations have some unique models depending on how prominent theese models were in the war (japan has two custom tanks, custom infantry, and a bunch of custom ships, finland has one or two custom models aswell etc).

Thank you for the info on the sino-japanese war!
I will propably have an event by the time of the PRC overtaking that switches the german tanks (china boughy tanks from germany before the war) to soviet tanks and the nationalist flag for the communist one.

Another idea would be to split china into two players, one nationalist one (alied to britain) and one communits one (allied to Soviet) and let them decide the outcome themselves.

Another thing i'd love to have is, as i said, some info on famous chinese/japanese battles and images of chinese landscape (or battlefields). Thank you for your post.
 

AoC

AoC

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http://en.wikipedia.org/wiki/Chinese_Civil_War

http://en.wikipedia.org/wiki/Second_Sino-Japanese_War

This will provide you with information on Chinese weapons, just be sure not to go beyond 1949. :xxd: All the real fighting actually started just near the end of the war, because the Chinese had liberated most of China, and the Japs were no longer much of a problem. Also, China was actually really at war with Japan since 1931, though you wouldn't go that far back in time. Also please note, the KMT capital was NOT Beijing, it was Nanjing. When the PRC took power, it became Beijing.

EDIT:
Another idea would be to split china into two players, one nationalist one (alied to britain) and one communits one (allied to Soviet) and let them decide the outcome themselves.

That wouldn't work, and wouldn't be balanced. The PRC were "guerillas", and did not control a lot of territory. The army they had were less experienced compared to KMT ones, as they were peasants. Also, the KMT were not allied to Soviets, just the Allies when they declared war with the Japs. Also, the PRC were the ones who were more welcoming to alliances, the KMT were a bit more... stupid.
 
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I check my WW2 map that name is WW2 Wourd in Flames ReDuX BETA1.5
Autor : James7

About China(Map)

Bug:
1.Japan ships into a sea will send the ships to lake(can't out to sea).
wc3scrnshot121510084058.jpg

wc3scrnshot121510084128.jpg


Suggest:
1.The large city sould change to small city.
2.In the right hand side small city sould change large city and have many Military facilities.Because this is China Capital.
3.And the Capital location is under the Yangtze River.
4.The Yangtze River is so many big(longest river in Asia)Ships can enter to river .
In history everyone would use boat crossing the coast.(At war time, is no bridge)
70959505.jpg


Now in HongKong is 9:45a.m lol

EDIT:
That wouldn't work, and wouldn't be balanced. The PRC were "guerillas", and did not control a lot of territory. The army they had were less experienced compared to KMT ones, as they were peasants. Also, the KMT were not allied to Soviets, just the Allies when they declared war with the Japs. Also, the PRC were the ones who were more welcoming to alliances, the KMT were a bit more... stupid.
I can provide some information about china
The RPC win KMT reasons:
1.RPC have many spy in KMT.RPC master KMT 90% confidential.
2.KMT does not have enough resources to maintain a huge army.Forces often lack food.

But,China may be divided into two player control?
 
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AoC

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Well, the PRC did not actually officially establish power until 1949. During the war, the PRC were hiding in villages, so if China was split between 2 armys, the PRC would have a really hard time. Besides, I don't think there's enough slots for 2 china players. I think the option to become communist is the best.
 
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Well, the PRC did not actually officially establish power until 1949. During the war, the PRC were hiding in villages, so if China was split between 2 armys, the PRC would have a really hard time. Besides, I don't think there's enough slots for 2 china players. I think the option to become communist is the best.

During the Cold War mode
I also think is the best choice for communism.
Because communism only in Eastern Europe, Russia and China popular.
 
@Shuki: Here's an image of the chineese map right now:

attachment.php


From the left we have the Mekong, Pearl, Yangtze, and the yellow river. Hongkong is not placed yet, but don't worry, it will be there.

Shanghai is going to have two factories, one harbour, and one large city node. Seoul will be the Japanese foothold for the invasion of China, it has a factory, harbour, and oil.

There will propably be bridges across all the rivers, because the map is too small to make the rivers large enough for ships to pass through.

There will be no stupid invisible borders restricting movement around the map anymore, we have progressively taken the direction towards being less and less constraint about the timeline and just focus more on a fun, slightly melee-ish game with historical accuracy.



@Miss foxy: I would refer you to the discussion we had some time ago about the ability for tanks to be able to run down trees, but i'm to lazy to browse all the way back to quote it.
It's a no, anyways.
 

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