@xRiotZx: well, you would understand us is you had played the game - this is very much like an empire builder type of game, since success is achieved by conquering large ammounts of land. Each player will eventually get a quite sizable army, and in that case, units like snipers (which were only used to take out officers, to be honest) will become very obsolete. If your sniper would take out a soldier with a headshot.. then what? You are more likely to bring in your light tank brigade to deal with his infantry anyways.
As for grenades, they can easily become overpowered when you have large ammounts of soldiers, and also, i personally find it stressful when there are micro elements in a game that i simply don't have time to make the fullest of (since i couldn't possible order every soldier to throw his grenade everytime the cooldown is done!).
The idea of using radio operators as infantry is interresting though, come up with a nice mechanic for how they would be used and i will consider it.
@WOWWARS: To be honest, there is no balance issues with paratroopers, however, there is a scripting issue, and in my opinion, a design issue. We currently have no suloution as to how the aircraft movement will be executed, and i'm pretty sure you'd want to be able to steer your paratrooper plane away from those pesky enemy AA-batteries!
Also, it would require a big deal of work to get the drop sequence to look aesthetically good. I too can see the strategic potential in having paradrops, but i can assure you that it will not be in the game by january when you get to play it.
Finally, as a respond to those OUTRAGEOUS speculations about this mod being dead(!), i'm giving you some progress updates right away!
Rank system implemented!
Units now get a visual indicator as of which rank and role they have
There are currently three different ranks gained from killing 8, 14, and ultimately 20 units. Theese ranks affect the attack speed, total health, and health recovery of the unit by small ammounts.
There is also a role icon for engineers placed above the rank icons to make them easier to locate on the battlefield.
Thompson weapon attachment complete!
Despite the lack of an allied soldier model, at least now i've gotten a bit on the way with our new thompson M1A1 automatic submachinegun!
And it uses only ingame textures!