i personally think it's silly.
I personally think it's silly.
I guess the only reason Blizzard doesn't want the model files uploaded is for legal reasons: this is a commercial site, after all (.com).They have been allowed ever since I made a fuss and finally got them to see that Blizzard really does not care. In fact Blizzard has multiple times promoted the activity by spotlighting maps which had WoW ports in them in both WC3 and SC2.
Of course straight ports are not allowed in the model section for other reasons. However those are more practical and nothing stops you basing a model on a WoW model (as long as you make clear it was based on a WoW model for legal reasons).
Blizzard will always have the right to sue anyone who mods their files in any way (including converting to mdx/reverse engineering the m2 format). But that isn't the reason the models aren't allowed to be uploaded to the hive.
Last time it was brought up, the community favored against having a dedicated WoW rip section. The reasons varied from hindering people to make custom models, to resource crowding, to poor quality maps etc.
While I agree about the animation removal and merging textures, reducing the model quality model or texture is wrong. Most people use WoW models because they are of higher quality than pretty much all fanmade models.All WoW ports to WC3 should be at least slightly optimized. This includes reducing geometry complexity, texture size (and merging multiple textures) as well as removing unnecessary animations.
Last time it was brought up, the community favored against having a dedicated WoW rip section. The reasons varied from hindering people to make custom models, to resource crowding, to poor quality maps etc.
poor quality maps?? why??
All WoW ports to WC3 should be at least slightly optimized. This includes reducing geometry complexity, texture size (and merging multiple textures) as well as removing unnecessary animations.
I don't remember that, I remember the community being in favour of it except that they'd need filesize reductions etc in order to make them useable in the rules for said section.
I doubt it would divide the community and it doesn't bother me too much. In fact I don't think it particularly bothers anyone if a section is/isn't there. Perhaps in Hive 2 we could see it?
For now, you can go to a site like wcunderground.
People in the thread were bothered by it. It is not planned for Hive 2 unless it gets support. For now, you can go to a site like wcunderground. It has plenty of rips.
General Resource Rules said:
- Exported materials from other games is not permitted.
One exception is content exported from games developed by Blizzard Entertainment may be permitted if it is properly adapted to the Warcraft 3 engine and credit is given to Blizzard.- A resource created by a different author requires proof of the author's documented and verifiable permission.
- It must be explicitly declared in the description which parts of a resource (geometry/textures/animations/other) were not created by you. Furthermore:
- If they are released under specific terms (or a license), you must ensure that your usage is permitted.
- Note: Material exported from Blizzard games can safely be used.
- Examples of terms can be "Do not redistribute this model", "Do whatever you want", "Ask me if you want to edit my model", "Edit the model as you please, as long as you give me credit".
- If they are released into the modding community, having permission (from the author) is preferred (although not required) as the author may deny you from using them and require their removal.
In all cases you must make sure it is properly adapted to Warcraft (file size, team color, poly count, animations).
- This can be ignored if the terms specify that this usage is acceptable.
Just a technicality, but:For example anyone making a WarHammer game series model is in theory not allowed. Even if you make absolutely every part of the model from scratch it is still illegal since the concept is trademarked. Companies have run into trouble in the past when their Orcs even vaguely resemble those in the War Hammer series.
A typical example of a derivative work received for registration in the Copyright Office is one that is primarily a new work but incorporates some previously published material. This previously published material makes the work a derivative work under the copyright law. To be copyrightable, a derivative work must be different enough from the original to be regarded as a "new work" or must contain a substantial amount of new material. Making minor changes or additions of little substance to a preexisting work will not qualify the work as a new version for copyright purposes. The new material must be original and copyrightable in itself. Titles, short phrases, and format, for example, are not copyrightable.
frankly Warcraft 3 resources already look like a crap (that's why high quality maps never use them).
Most people do not live in the USA.US copyright office circular 14: Derivative work
I was just referencing this for giving an idea about how a rule example could be worded in the submission rules. I was not saying that this applies to anything here.Most people do not live in the USA.
The problem with trade mark and copyright of ideas/concepts only applies to few select things which are hard to know about. Most private individuals will never run into them, especially since many companies like it when people re-create their ideas as art since it brings more attention (all those Blizzard fan-art competitions). However not all take such a view, especially if commerce is involved.
Allowed to use, yes. Allowed to be uploaded here, no.
I personally think it's silly.
On a side note, how about abusing the "packs" section for WoW rips?
One could just create a collection of higher quality WoW-rips and upload it as a pack without clusterfucking the normal model section. Boom; everyone happy.
That's not how the packs section works. A pack consists of references to existing resources that get packed into a single zip.
Just take Ujimasa Hojos resources.There are occasionally large packs of resources that are certainly useful together that simply aren't significant enough individually to be approved. For example, if someone wanted to make custom water, no moderator is going to approve 44 custom tiny skins, but a pack of them would probably be greatly appreciated.
Indeed. Maybe the pack section should be adjusted so that resources can be put specifically into packs rather than as separate resources if the user wishes. There are occasionally large packs of resources that are certainly useful together that simply aren't significant enough individually to be approved. For example, if someone wanted to make custom water, no moderator is going to approve 44 custom tiny skins, but a pack of them would probably be greatly appreciated.
On a side note, how about abusing the "packs" section for WoW rips?
One could just create a collection of higher quality WoW-rips and upload it as a pack without clusterfucking the normal model section. Boom; everyone happy.
The sc2 resources section actually has that feature, lol. Maybe that could somehow be moved over to the packs section, idk.
I guess that's a pretty good substitute. A bit impractical, though, as I hate exporting models from the import manager (as it doesn't show which textures belong to the model).-Kobas- did something similar with map terrain templates:
http://www.hiveworkshop.com/forums/maps-564/worgen-doodads-216239/