- Joined
- Feb 28, 2004
- Messages
- 163
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Lord-T-Rex, I meant don't use mesh smooth at all. That oldwoman.mdx seems fine. Mesh smoothing is just an overkill (in a bad way) in warcraft 3.
sorry, can't make them today!
why? it looks much better then, imo!
It doesn't. It looks like a noob attempt to make chuck norris. And polycount goes crazy, like it did for your worms model (it is still huge), I could've made the model like that with 300 or less triangles. In warcraft III every triangle counts. NEVER EVER USE ANY KING OF SMOOTHING!. Topology is vital to any model, and in wc3 topology is completely screwed when high poly. Also, try placing as many of those high poly units you want and see what you get. Meshsmoothing is not used in any games, it is used for RENDER ONLY. If you want to make model detailed, put your time into it, dont rush + meshsmooth. It looks horrible. Not to people who are clueless about modelling, but to people with knowledge.
So meshsmoothing == nono
umm ok thats easy i was just not trying to mess up your regions ill fix it right away!
What ya want me to change?
Edit: i have made the barracks to appear like you said one in each region(i made 1 region fro each player)
