1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  4. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  5. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  6. The results are out! Check them out.
    Dismiss Notice
  7. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  8. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  9. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Worms Project

Discussion in 'Map Development' started by Hawk07, Mar 28, 2008.

  1. Hawk07

    Hawk07

    Joined:
    May 31, 2007
    Messages:
    658
    Resources:
    5
    Maps:
    5
    Resources:
    5
    [​IMG]
    [​IMG]
    PRESENT
    [​IMG]



    ...Missed me? I was not posting for a long time, when one day I came across the worm model of LORD-T-REX! And my head got full of ideas!

    Project Introduction:

    I always loved worms and now I have a chance to go wild with the model I found. So this map is an AoS map (I hope to interest some DotA fans) but an RTS map as well. Players will command a Worm Hero (same for all players), with all kind of weaponry except from some skills they will get from items. As well as this, they will command a worm army.
    Making Team
    Hawk07 (Head developer)
    Lord-T-Rex (Modeller)
    DarkHunter1357 (Modeller)
    Velm (Icon maker/Terrainer)
    Luthion (Main Triggerer)


    Special Thanks
    Lukas (Source Finder)
    Super-Sheep (Misc Things Helper)
    RolePlaynGamer (Camera System)
    HappyTauren (Modelling helper/Misc Helper)
    T3MPL4R (Cinematic and YouTube Video Maker)


    Testing Team
    ALPHA TEST TEAM
    RolePlaynGamer
    Luthion (if we lack testers)
    Thandien
    the cake is a lie
    Dark-Wizard
    snebulan
    mokkil123
    Oats123
    Ultimatus from Warcraft 3 Creations!
    Shadow_Fox
    Overdose
    joeoj
    hawk900
    Videosurfer101
    emperor_d3st (*offered to test the map in a Local Area Network(aka LAN) with his own team - we are ok with this as far as your summary includes the reviews of the whole team not only yours!*)
    Recruiting... (need some more testers for the Alpha Test)


    Old info

    Gameplay:

    -Heroes will be commanded as in DotA.
    -Armies will be commanded by a special system that all players will have. It will be three circles and every player will have a wisp. They will move the wisp in any one they want the army to go and the army spwaning every some seconds will go straight there. E.g. a player moves the wisp to the up circle - the army will go to the up lane. When he moves the wisp to the mid circle the army spawning will move to the center lane but the ones in the up lane will remain there if not commanded to go to the mid lane.
    -Castles will be built by special worms spawning every some time.
    -Items will be bought from shops and will focus on abilitie more than stats.
    -Towers will not be like in DotA, but there will be fortresses that will block the enemies to come to your team's main base.

    MORE INFO COMING SOON....​

    :cute:THE PROMISED INFO:cute:

    Well, I am now making the abilites and I NEED the model of the tree Lord-T-Rex made as well as the plant someone made that I could use. I have already planned some things and the map will be a HeroCraft/AoS/RTS/Siege map. Sounds complex but thinhs are easier than you think.
    Here are some more things:
    1.You choose your Hero main stat (Agi-based, Str-based or Int-based)
    2.You choose which of the other two stats you want more improved. - e.g. you choose agility hero and you will be asked if you prefer STR or INT as secondary stat. The chosen main stat will be higher than the two others and the one of the two others chosen will be stronger than the other - choosing Int will boost int and leave you with less Str and vice verca!
    3.You choose Abilities - all abilites will be slot-classified, different ones for slot one and slot two or three.
    NOTE: Slot 1 and 2 abilites are active, slot 3 is passive and 4 is ultimate.
    4.Now the game starts. There will be only one mode at the first versions but more will come sooner or later.
    5.Control your production building to send your units at a specific lane. Now creeps will be spawned and will be controllable as well.
    6.Start leveling and sieging the enemy castles till you get to their main base.
    NOTE: Strategy is very important - maybe cover places will be made so that players will be able to take cover in the forest, a lower piece of land etc.
    7.Get items and defend your base when needed, help your allies at middle lane while you push firther in upper lane etc. Teampley is E S S E N T I A L!
    8.The game ends when you destroy the enemy's Flag Building (that has quite much life)! If you liked the game, play it once more!
    The above info is not that useful but it still can outline how the map works!


    Old screenshots - early







    UPDATE
    Progress: 30-35%
    Current changes:
    1. Made 3 units - Bazooka Shooter, Sniper and Armed Peasant
    2. Spawning system made but not completed because not all units are ready.
    3. Terraining almost completed - w8ing for the final touches by Velm.
    4. A specially designed camera system is under development by RolePlaynGamer.
    5. More units to come in the next few days.
    6. Started recruiting testers for the Alpha Test. Feel free to tell us if you want to help with this!


    UPDATE (17-4-08):
    All 6 Heroes done!
    Choose Hero and Style System done!
    Multiboard is on the making by Luthion!
    Terraining made as good as possible by Velm.
    Items and skills coming soon!
    Still asking for testers for Alpha test!


    New screenshots (25-04-2008)


    UPDATE:
    27-04-2008
    Map thread started in warcraft3creations. Check it here!!!


    TO BE DONE TILL ALPHA VERSION - (28-04-2008)
    1. Add the tank to the spawning system. OK!
    2. Make the bunkers work. - Luthion said he would do this system.
    3. Add the custom unit Icons Velm made. OK!
    4. Add the weaponry Icons Velm made.
    5. Make the ultimate skills.
    6. Make sudden Death effect.
    7. Make the rest items for levels 5,10,15.
    8. Make victory conditions.
    9. Add loading screen.
    10. Make the Hero Armory.
    Note: The ones marked with OK! are completed.

    All be patient the Alpha is coming!

    HOSTED PROJECT (1st May 2008)
    We proudly announce that Warcraft 3 Creations is going to make us a Hosted Project! When our part of the forums is created there we are going to make a link!!! A great thanks to Deathcom3s!!! Please join Warcraft 3 Creations - a fast growing Wc3 modding community!

    BLOG (1st May 2008)
    Soon I am going to make a Blog for the project (probably tomorrow). Please be patient! The map is going to be ready soon but till then you will be able to know our progress via thousands of sites.

    Note: If any site wants to make us a hosted project just infomr us here somehow or in the blog when it is made! Thank you all for the support!

    BLOG created (2nd May 2008)
    We just got the blog up and running - Worms 3D for Warcraft III
    Post comments there and here as well and dont forget to vote in the blog!

    Team Mail (2nd May 2008)
    Since today we have a mail for you to contact us: worms3dteam@gmail.com
    Feel free the inform us for anything important about the project!

    Information on the Map from the Blog (2nd May 2008)
    Startup Information

    Ok, so you download the map and get online in B.net to play it with you friends or get to an internet cafe with your friends to try it out. The map loads and the game starts.
    First of all you are going to say "This is not DotA-like"! And that is true. There are no towers just walls and some little fortifications known as bunkers. I will explain more later.

    When the game starts you must choose a Hero. Important decision and remember that there are many Heroes not just six, you will understand what I mean in the next lines. So let's say you choose your Hero. Now you choose a style. This is done mostly to be able to find your Hero and to separate him from other player's Heroes and also from the creeps. After this step you are guided to the HeroCraft area. You must choose skills for each of your slots.

    When you are done picking you will have your UNIQUE hero and you will be able to start AFTER you set your lane. You will do that by choosing your barracks building and setting the rally point by right click to any lane or place you want. You can change this at any time.

    Now the battle begins. Control your creeps, ambush enemies and find ways to get over the enemy walls. This is more a game based on strategy than strong Heroes and experienced players. As your Hero levels you can access new items. Get over the enemy walls using your tanks or just push forward in the middle lane to destroy the enemy base. When the monument of one team is destroyed the game ends with the team that destroyed the monument winning.

    Remember that all units in the map are weak with very low health but with too big damage. This is an advantage and disadvantage at the same time. Use it well.

    THIS IS THE LATEST INFORMATION WE HAVE POSTED AND WE SUGGEST THAT YOU READ IT CAREFULLY!
     
    Last edited: Jul 27, 2008
  2. Lord-T-Rex

    Lord-T-Rex

    Joined:
    Feb 28, 2004
    Messages:
    163
    Resources:
    18
    Models:
    17
    Packs:
    1
    Resources:
    18
    I'm exited! Go for it =)
    If you need a special model for it, ask me maybe i find time to work on it!

    For info: look at pending models (or at models of lord-t-rex), there are more worms models!
     
  3. Hawk07

    Hawk07

    Joined:
    May 31, 2007
    Messages:
    658
    Resources:
    5
    Maps:
    5
    Resources:
    5
    Ok checked them out. I could use some old lady model and some sheep/ super sheep and cow stuff. Also make more projectiles and could you make a worm with an aura attached?
     
  4. Lord-T-Rex

    Lord-T-Rex

    Joined:
    Feb 28, 2004
    Messages:
    163
    Resources:
    18
    Models:
    17
    Packs:
    1
    Resources:
    18
    attach it via trigger!
    at origin
     
  5. Hawk07

    Hawk07

    Joined:
    May 31, 2007
    Messages:
    658
    Resources:
    5
    Maps:
    5
    Resources:
    5
    i know but it cant take the right color if players dont press Alt+A!
     
  6. gavdaman88

    gavdaman88

    Joined:
    Oct 24, 2007
    Messages:
    428
    Resources:
    1
    Maps:
    1
    Resources:
    1
    If you've ever seen a project called 'Soldiers' a game like that would much better suit worms than dota I feel.
     
  7. Zack1996

    Zack1996

    Joined:
    Dec 18, 2007
    Messages:
    1,088
    Resources:
    3
    Models:
    1
    Spells:
    1
    Tutorials:
    1
    Resources:
    3
    Yeah, soldiers is a 2d platform shooter game, I'll attach it on this post. Please wait awhile.....
     
    Last edited: Aug 25, 2009
  8. Hawk07

    Hawk07

    Joined:
    May 31, 2007
    Messages:
    658
    Resources:
    5
    Maps:
    5
    Resources:
    5
    Ok, I will check this out, but the project is already complete about 50% and I think that a shooter game may not be that good cause most of these maps have tons of bugs and problems so this would make things hard in the beginning, especially if in Jass.

    IDEA:
    Recently, I thought of attaching a save-load system to thsi map so players will be able to continue using the same characters making it more RPG-like. Although this may sound stupid, I want to make this map something original.

    *EDIT:*
    Lord-T-Rex could you make me some tree models, based on the normal tree from warcraft but change the upper part to seem like a sphere? I mean a normal trunk and a bubble-like leaf part with a more cartoon-like skin to fit the worms map. Thx in advance!
     
  9. Duke

    Duke

    Joined:
    Nov 23, 2006
    Messages:
    543
    Resources:
    1
    Maps:
    1
    Resources:
    1
    I think that save load system in AOS style map is not good idea. Overpowered player will pwn newbies=no fun
     
  10. Lord-T-Rex

    Lord-T-Rex

    Joined:
    Feb 28, 2004
    Messages:
    163
    Resources:
    18
    Models:
    17
    Packs:
    1
    Resources:
    18
    i will model it as soon as possible
     
  11. corley

    corley

    Joined:
    Apr 3, 2006
    Messages:
    517
    Resources:
    0
    Resources:
    0
    haha this sounds fun :)
     
  12. Hawk07

    Hawk07

    Joined:
    May 31, 2007
    Messages:
    658
    Resources:
    5
    Maps:
    5
    Resources:
    5
    Abouth the save/load you're right DukeCz, but I will add it only for a tournament mode or something like this, but I will upload this thing a lot later. Some screenshots are going to be posted quite soon, showing the terrain. Be patient plz! I have only made the lanes, terrain and a little bit of things that I need! Still not able to be posted as a demo map, so....
     
  13. Duke

    Duke

    Joined:
    Nov 23, 2006
    Messages:
    543
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Well good luck.
     
  14. Hawk07

    Hawk07

    Joined:
    May 31, 2007
    Messages:
    658
    Resources:
    5
    Maps:
    5
    Resources:
    5
    Thx, anyway Lord-T-Rex how much time do you need for the model I asked? So I can plan my map based on this!
     
  15. Lord-T-Rex

    Lord-T-Rex

    Joined:
    Feb 28, 2004
    Messages:
    163
    Resources:
    18
    Models:
    17
    Packs:
    1
    Resources:
    18
    for the projectiles not much...
    animated grandma and sheep maybe hmm 1 week...
    but i dont have much time at the moment, so you have to be patient =|

    btw...

    thats the tree wip... which changes do you want?
     

    Attached Files:

  16. Hawk07

    Hawk07

    Joined:
    May 31, 2007
    Messages:
    658
    Resources:
    5
    Maps:
    5
    Resources:
    5
    Pretty cool tree. Just make the leaf parts look like spheres y'know balls. Cause this way they seem somehow not as good as expected. And if you could make some environment doodads in the far future. I need none yet. but when you are done with all the others you could make some as well.
     
  17. Lord-T-Rex

    Lord-T-Rex

    Joined:
    Feb 28, 2004
    Messages:
    163
    Resources:
    18
    Models:
    17
    Packs:
    1
    Resources:
    18
    okay here you are...
    i stop modeling for today and will continue tomorrow
    see you then
     

    Attached Files:

  18. Hawk07

    Hawk07

    Joined:
    May 31, 2007
    Messages:
    658
    Resources:
    5
    Maps:
    5
    Resources:
    5
    Ok, could ye upload?
     
  19. Dark Hunter1357

    Dark Hunter1357

    Joined:
    Feb 20, 2007
    Messages:
    777
    Resources:
    29
    Models:
    20
    Icons:
    6
    Maps:
    2
    Tutorials:
    1
    Resources:
    29
    Hello, i tryed to make a doodad, but its not verry good. See the image and tell me if you want it. Its a Giant Plant
     

    Attached Files:

  20. Hawk07

    Hawk07

    Joined:
    May 31, 2007
    Messages:
    658
    Resources:
    5
    Maps:
    5
    Resources:
    5
    Could be used as a crop plant. Upload it as soon as you can here in the thread and Lord-T-Rex plz upload the model of the tree!