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Worms Project

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Size is going upwards! We shall import no more things and delete the useless thingies later!

EDIT: I dont understand the great deal of difference in code of GUI, but I can see lag to get less! Good job! Btw I will now make a multiboard! After it is done I will send you the map to see! It will include many things like score, hero kills and deaths, unit kills and deaths etc. So get ready to make the changes needed after it is done!
 
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Yes sir!!! well its still not near the limit, mmm its 1,23 mb, were about 40% made so mmm 1.23 x 2.5 = approximately 3 mb so if it increases the size by how much percent is left we wont overstep battle.net limit wich is about 4 mb =)
I'm not good at multiboards xD anyways if i can help i surely will =)
Of course i can make a multiboard but i was never able to calculate the size each column and row would need , but i can easlily make a multiboard =)
 
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Yeah but if it gets over 2,5MB it is almost doomed. Though we can remove unessential data via some locking system and protect as well as reduce size! And one more thing about it is that my loading screen wont exceed 500-700KB which means plenty of space cause we save 300KB of space that the image would take. And the fact is that the image has a little number of colors so we wont need much space for it!

EDIT:Shall I add the mutliboard in the Init trigger as well, Luthion? Or it wil be far laggier than ever?
 
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the multiboard cannot be created in a trigger wich has map initialization, so create it at the init trigger(which i believe is a 0.01 game tipe elapsed event)
and multiboards do not leak i think!!=)
 
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Ok then do this:
create a integer variable named: Number_of_players
then i believe there is a part in the init trigger that is somthing like:
pick every player in bla bla (alll players) bla bla
in the loop actions put an action like this:
Set Number_Of_Players = (Number_Of_players + 1)
Then in number of rows just put the Number_of_players variable
 
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Could only know that if i had the trigger, post the trigger here so i can inspect it!!!!
Ummm it could be that but i did tell him that it couldnt be on map initialization so he should know that
 
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It does. Now it works!

Hey Luthion, I wanna ask one more thing cause I remember nothing after 4 months away from WE: How do I make only the players that play appear in the multiboard and have their in-game color in the multiboard as well?

(OMG I SUCK ONCE AGAIN)!
 
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LOOOL that shouldnt make a difference really, i made map wich had the same type of init trigger and with a multiboard creation and it worked, you probably had something else wrong.
 
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Variables? What Variables? It needs none! Anyway Luthion can you answer me the question of post #368?

EDIT: I hadnt Luthion, I copied the code from the first Init trigger and added as it was in the new one and it worked! Anyway, the trigger was far too long maybe and that would cause a hell of lag! So Answer me plz the question!
 
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Ok, saving and sending. Make this and afterwards send me to see and tell you about the else (score, kills, etc)!

EDIT: Ok, about the score make a trigger that when a unit dies it will give points to the player killing it:
If the unit is a hero it will give 5 points
If the unit is mechanical it will give 2 points
If it is a normal unit (Bazooka Shooter, Sniper etc.) it will give 1 point
Ok?

Kills are like in dota! Deaths as well! Both of these count only the Hero Score! You need some variables for all of these things and it would be good to add comments explaining one or two things in case I need to change anything later (thx)!
 

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  • Worms Multiboard semi Luthion.w3x
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Ok, I need it in 75mins at most. Then I will check it and maybe stop for today cause I will have ti get some sleep. Anyway tomorrow is Friday and the last day before Easter Holidays here in Greece which means I have 15-20 days to work on the map. I hope till the end of the Holidays to have the map done over 60% and have an Alpha Release. Still asking for testers. Should I ask some highly reputated members for this? Maybe some donors, moderators and so? This will help us a lot I suppose.

Good luck with this thing Luthion!
 
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This post will serve to tell you what status i am in during this editing
Update:
Have changed player name and created Column 1 Multiboard
Update:
Finished Initial Multiboard, gonna create variables and trigger for updating it!
Update:
Created all triggers just finishing the one who was made to update kills/score values!
 
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Umm i think i'm done o_O
If you dont understand something TELL ME ill enlighten you, and i hope there are no bugs xD
I said 1 hour but i took less than 30 minutes o_O here it is:
 
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Ok, Just upload!

EDIT: It's more chat-like than formu-like in here! We have gone too far further than many projects that are in development for years! Thank you all guys for the support with this huge thing!

BTW HappyTauren I want to ask for a favor: You are a moderator and highly respected member of THW, so I ask you to talk with other Admins and Moderators and tell them to join this project as testers if they like! I need enough people and I think that the highest members of THW will be more useful to us than some yet unimportant members (including me as well)! So if you can do so, tell me what they think! Thx!
 
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Woohoo downloaded and gonna see what's on!

EDIT: It needs some changes:
a) kills must be Heroes Killed
b) Deaths are times the Hero died
c) score doesnt work
d) make the columns a little bigger to show everything correctly

These are some small changes that need not much more than 10 mins I think!
 
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I did not test it so good luck!

Edit:thanks for testing and it's done i think, if you find anymore bugs tell me!
 
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Rushing to 50% - What you guys have to do till tomorrow!

Found ok. I fixed one more bug in Units and I re-upload for everyone! I will get offline now probably. So tomorrow I am starting the Hero skills and skill choosing system. Luthion get ready.
Velm, if you read this, then I want you to make icons again:
1) an icon for each worm unit that will show a worm face and a small weapon icon on one top corner of the icon! e.g. the bazooka shooter will have a small bazooka on one top corner, the sniper a shotgun etc.
2) icons for heroes - basically only one same with the above but not with a weapon but with a little golden crown icon.
3) one DISBTN icon - only one for all of them so we save space. nobody checks all of the DISBTN icons, we just mind the BTN ones a lot!
Lord-T-Rex have the other attachments ready till tomorrow if possible.
Hunter make me the crate I asked and later I will ask for more things, like an aeroplane to drop some some bombs.
Luthion I need you to make some system tomorrow so be online the same time you logged in today if possible!
The others focus on ideas!

Let's get working fast till we get to 50%!
We need tons of work to 50% but we got to 30% so fast with many models and other things not done when needed sometimes, so from now on we can move on very fast. And yes models and more imports are gonna be added but only if we necessarily need these! I will say which we need and which not!

Goodnight! Cya tomorrow!
 

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  • Worms made Multiboard.w3x
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Dammit ok! I will make some things before ye and ask you for some codes then! Still the multiboard has too narrow columns but you can change it now in 3-4 mins if you like or I will do so tomorrow if you dont want to! Anyway that's just not very important but it is something that should be done!
 
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Btw when the players leave in the multiboard it will appear : Quiter
in grey letters, thats a sweet effect but i havent tested it xd
Edit:Width is the one reason i HATE multiboards, i hate everithing that has to do with width and height and angles!
 
Ok i will try to make the model, but it may take a little more time, they you think, because i'm going to try samethink ive never done before, if it work i will make anims a lot easyer.

BTW: Luthion, were can i found out more about trigger leaks ? i kno i sawed a tutorial or samethink same were...

Oh and i checket the map. I think that the worms spawn a little too fast. And when its full house everyone will have super large armyes and it might lag.
 
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Yeap that's no problem: I am planning to double their movement speed to make things go faster. Anyways each worm dies in 5 hits maximum. So it is very fast paced. Medics will make this a little slower giving units about 1-2 hits more, but this wont be important as they will die in no time as well!

Luthion: whats going on with the columns? made it or will I see it tomorrow? The others keep working and be patient!

EDIT: CYA TOMORROW! Final Post for today from me!
 
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