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World Of Immo [ORPG] v2.0a

Do you think the world of immo is a good idea?


  • Total voters
    37
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Level 6
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Mar 15, 2009
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190
Well ofcourse Herian :D
As far as i know there were 2..
You & spoontoobig :p
But could have been 3, i'll look it up :p

EDIT: The Flayer Of Sorrow (the Old Deathwing) , The Flayer Of Remorse (the old Icewing) screenshots have been added!
 
Level 6
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Mar 15, 2009
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190
yeah i had different models,
But due to an increasing map file i had to delete em :(
I'll take a look at what I can find as a replace..
 
Level 12
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Dec 28, 2008
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1,150
I am hopeful about the bosses. I hope you do make them good in way. Only thing I didn't liked is a cliche like god or devil was named the last boss. Will you make 2nd map/campaign for this?
 
Level 6
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Before i will ever release the full version of the ORPG,
i will release a campaign story that will inform you about everything of the origin of where all the idea's came from, and what it's all about!

This evening, i will upload part 1 of the 12-part campaign!
NOTE: the campaign could grow in chapters!
NOTE 2: for now, i am releasing the parts in seperate maps, at the end, they will be combined into ONE campaign.

The ORPG version on the other hand, will ofcourse get improvements by upgrading the versions. The way of which it will change, depends entirely on the community,
Changes get applied at the request of tips & advices.

But yes, in a few days you'll be able to test the bosses for yourself :) but i don't think u can do them yet.. Because in the beta release only 1 player can play, and it doesn't support multiplayer! So you can see them yes, and you can rush through them with 'whosyourdaddy' and such.. it's just so you can already see them, and test the armour equipments and the terrains :) I will explain it all tho before i release the testers!

Thanks for your reply!

EDIT @ luffy: The final boss is no longer just called 'god' :) and he's not a cliche at all, not anymore at least :)
 
Level 6
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Mar 15, 2009
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190
the pre-beta ofcourse has the save/load system already completely done,
But saving is forbidden in single player!
The trigger will automaticly turn off when it detecs single player,
only this way cheating can get destroyed!

But anyway, about your reward, i'll try to make it a two player test so we can go online :)
I'll pop on an admin account and pass you that :)
The save code that you will recieve then, will be avaible throughout every version that it will be updated to!
 
Level 14
Joined
Jun 27, 2009
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1,381
yeah... It's an awesome program to play Warcraft III online...
And I can't use Bnet so I'm there..
 
Level 6
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Mar 15, 2009
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190
ooooh i see,
Well i'm always on Bnet :p
I'll see if i can get that!
But i dont get why we can't contact eachother if you log into that and i log into bnet?
 
Level 14
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Jun 27, 2009
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1,381
Because Garena uses LAN. Well, if you got Hamachi AND Xfire/Skype add me (Xfire : herian666, Skype : herian86)

Brb in like 30 minutes. Cya.
 
Level 6
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Mar 15, 2009
Messages
190
UPDATE: The Campaign Story Part 1 Map has been uploaded to public!
UPDATE: Pre-Beta testers will recieve an ORPG preview send to their accounts within an hour!

>> Please give me some advice and improvement tips on the maps :) and enjoy the first part of the story!


@ herian: added on skype!
 
Last edited:
Level 10
Joined
Nov 3, 2009
Messages
687
Boss Idea:
The Curator(WoW Karazhan Dungeon):

He deals big arcane damage(need good tank) and summons Astral flares. When his mana goes to zero(0) then he start's recharge till his mana is full again. While he recharging he is not attacking and don't summon Astral flares and damage to him is double(x2);). When he recharge mana it start summon Astral flares again and casts awesome arcane spells ;). And when it reaches 15% it instantly goes to Enrage Phase! With damage and armors increases double(x2)

What need to take him:
2 Tanks (1 Tank takes curator, other take mana flares)
2 Healers (1 Heal tank with curator, other 1 with mana flares)
2-3 Good Dps's (To kill Astral flares and curator)

Tactics:
1 Tank takes curator, other takes Astral flares, healers heal tanks. All dps kill's mana flares, when curator starts recharges all dps kills curator as fast as can! :)

The Curator Information:
Health: 50k-150k(choose)
Mana: 3k-4k (choose)
Armor: 50-100
Damage: 100-200
Skills
* Summon Astral Flare:Summon one Astral Flare every 10 seconds (Flare Phase)
* Hateful Bolt: An arcane bolt that hits a non-tank character for 300-500 Arcane damage.
* Evocation: Go completely inactive for 20 seconds while re-filling mana and increasing damage taken by 200% (Evocation Phase)
* Soft Enrage: At 15% health, increase melee attack speed and Hateful Bolt cast rate while ceasing new Evocations or Astral Flare summons
* Hard Enrage: Standard hard enrage after 10 minutes
* Immune to arcane, poison, and mana drain spells and effects. S

Astral Flare Information:
Health: 500
Mana: 100
Armor: 1
Damage: 30


P.S The Curator summons 5x Astral Flares!

Thank you & Good Luck! :D


Improvements for map:

You could make Tier Tokens! That drops from awesome bosses like The Curator! With them you can take those Tier Armors! It would be fanstastic!
 
Level 6
Joined
Mar 15, 2009
Messages
190
Thanks for your boss idea spoontoobig!

But my map uses a different payment system:
For every kill you make, you get +1 killcount,
Every boss you kill gives you +1 Juro token,

These can be used to buy tier armour sets as instructed in the armoury!

As for the boss idea, i'll surely check it out together with herian what we can do!
 
Level 14
Joined
Jun 27, 2009
Messages
1,381
masterborn, if you don't want ur game to have ripoffs, and want to add that idea in your map, change it totally.
 
Yes.

  • Do NOT paint units. It looks ugly.
  • Do NOT try to give high contrast between units and terrain. It looks like they don't fit in.
  • Don't make bosses that huge. It just looks awkward.
  • Use a custom weather system. It will make everything more beautiful. However, do not use storm, it laggs a lot.
  • Try to customize it even more. More unique classes, unique spells, brand new system ideas.
  • Don't use lordaeon, it's used to much.
  • Try to put more detail into the terrain and a lot of more work into the worlds.
  • Make a concept about the map first before you create terrain, heroes and storyline. Most things seem more to be random as to fit into the general idea, which I don't really can see at all when I look at the screenshots.
  • Try to find someone who can help you with custom skins and models, or use skins&models from here and wc3c.net.
  • Do not use the melee units, it's boring like hell if you do not give them new abilities.
  • Try to use custom sounds and make systems for fight music.
  • If you really want this map to be unique, get a bigger team.
  • This said, make a concept of what people should do when. Make a list of it and discuss it with your team.
  • If you need help, ask in the Help Forum or read the tutorials.
  • Honestly, this terrain and RPG looks ugly right now. Please care about at least 5 of the points named above.
 
Level 6
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Mar 15, 2009
Messages
190
@ Vengeancekael:
sory for the mis-understanding:
I will first create a campaign, that explains what the ORPG will be about,

After that, i will upload the ORPG when it's finished.. that was the plan at least :p

And for the name, World Of Immo, Is like World Of Warcraft,
Except for the warcraft part, i use Immo, Which is an abbreviation for 'Immortals'

i hope that explains a little, thanks alot for feedback!


@ anachron:
i already have custom music, models, people to help me, custom weather, i really don't use THAT much melee units, i already got custom spells/abilities for units, and the bosses are not as big as they appear :)
i'll do my best tho to fix everything you told me..

Anyway, Thank you both for your feedback and advice,
Regardless the fact that your answer is no :p

Thanks!
 
Level 5
Joined
Mar 28, 2010
Messages
179
Alright my vote is No, but it leans to "ok".
Reasons:

-The terrain is ugly, sorry to say that.
-The Name is weird.
-How can a campaign be an ORPG map??

Well, Terrain can always be changed. And the name is not weird, it is more creative than "The Last Stand" as "the Last Stand" uses basic words when his, used 1 word that I am sure is not found in a dictionary. And I believe this map will become popular in Warcraft 3 someday, because I will host it a lot.
 
Level 6
Joined
Mar 15, 2009
Messages
190
Wright :)

Anyways, anyone's feedback is more then welcome,
And i'm happy to recieve a negative thing, Gives more chances to improvement!

and @ drhunter, glad to hear that :)
 
Level 14
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Jun 27, 2009
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1,381
Erm, masterborn! You're screwed as you said...? And you say that it's right? ROFL!

@VengeanceKael : drhunter is a nubsauce, he insults your project O_O ?
 
Level 14
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Jun 27, 2009
Messages
1,381
Firstly, I noticed you're always double posting. Stop that.
Secondly, I noticed that you're bumping before even 12 hours... It's 48.
Lastly, It is a big deal to insult a cool project. Even if it is no cool project, don't insult it/the maker. Or I would go in an insult-frenzy insulting your project.

@vengeanceKael : Umm, Dude. You and Anachron usually discourage mapmakers or just found it fun to do it HERE? It's no fun to discourage mapmakers because of a bad terrain.
 
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