- Joined
- Aug 16, 2007
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The Undiscovered World
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IntroductionHello there! This is a second project I've got after Heroes of War, yes I'll still work with Heroes of War. I'm only working at this map when I don't have anything left to do at Heroes of War, so the progress may be a little slow.
Anyway, about the map. It's an ORPG, created by me (alone), that is called "The Undiscovered World", the map name may not be the most creative, haha. I've created a couple of systems, so the map is running smoothly and can be played already, however there isn't that much to do yet.
Well, I don't think you guys wan't to read that much, so continue reading about the features!
About The Undiscovered World Features
- 468x468 playable map size
> A gigantic map is always nice?- Up to 10 players ONLINE or LAN
> Yeah...- Custom Simple Camera System
> The camera system will be very simple, you'll use your arrow keys (left and right) to change your cameras' rotation.- Custom Party System
> The party system will be a nice feature I think. Players will be able to party up with eachother and quest together and do other things! Notice that all players in a party will share experience when they kills an enemy.- Custom Combat System
> This custom combat system will detect if any unit is in combat or not. If the unit isn't in combat, it will restore more hitpoints and mana every 5th second.- Custom Equipment System
> This custom equipment system will allow you to equip 5 items and those are: Weapon, Shield, Head, Armor and a Ring.- Custom Talent Tree System
> This custom talent tree system will allow you to learn or upgrade your current abilities to make them better for one talent point cost. Each level you'll gain one talent point! You'll also be able to upgrade your current attributes here, for one attribute cost, and you'll gain three attribute points each level!- Custom Quest System
> This custom quest system will store your quests into a spellbook, that you can open and read them whenever you want. All quests will every player do alone, IF, they haven't partied up together. A player can maximum have 10 quests.- Custom Flight System
> This custom flight system will allow you to travel to different locations in the world, once you discover them. It may take time to flight, but it will go faster than walking...- Custom Weather System (Included Fog and such)
> Well, rain, different fog at different areas, you name it!- Dungeons (with bosses and much more)
> A lot of dungeons are planned. There will be two different types of dungeons: Dungeon (5 players) and Heroic Dungeon (10 players). All dungeons are unique with different enemies, bosses, loot and quests!- Enterable Houses
> You will be able to enter some houses (not all), and check them inside, you may find a quest or something?- Save/Load System
> Yes, like all other ORPGs, a save/load system!- ...and necessary systems such as respawn systems and more!
> Yes!
This is some of the features, more may come (I may even have forgotten something).
About The Undiscovered World Classes
About the classes, yes, of course there are classes (heroes), I've started to create one of all the classes I've planned, it's the Earth Mage. As the features, I'll make a list of those too:
Earth Mage (Damage Dealer)
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The Earth Mage is a damage dealer with abilities that are able to weak down enemies. He may be good to your party, just because he can weaken enemy units. He can also protect allied units with an earthen shield that increases armor and have a chance to restore hitpoints when the shielded unit is attacked. This mage is also the toughest of all the mages.
Frost Mage (Damage Dealer)
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The Frost Mage is a damage dealer with abilities that are able to slow down enemy units movement speed or attackspeed. The Frost Mage is also able to stun enemy units. His frost abilities are powerful, but may not deal the same value of damage as the Earth or Fire Mage. Anyway, a lot of people may want a Frost Mage in their party just because of the slow effects he got.
Fire Mage (Damage Dealer)
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The Fire Mage is a damage dealer with abilities that doesn't really have any effects. He just have pure damage and damage per second abilities. The Fire Mage is a obvious choice if you're looking for dealing high damage! The Fire Mage also has a bit faster attack speed than the Fire and Frost Mage.
- Spirit Warrior
- Unholy Knight
- Summoner
- Necromancer
- Holy Knight
- Time Keeper
- Templar
So, 10 classes? Yes. All of those classes are good at something, it will be healing, or dealing damage or take damage, or maybe even healing and dealing damage at the same time!
Anyway, each hero will have 5 attributes: Strength (I may rename this attribute), Agility, Intelligence, Spirit, Spell Power.
Strength will simply increase damage and hitpoints.
Agility will increase attackspeed and armor.
Intelligence will increase your maximum mana.
Spirit will increase your hitpoints and mana regeneration.
Spell Power will increase your spell damage.
Story?
My first thought was that the players themselves should discover the story while playing, but I don't know yet. I may write a little about the story here soon.
Screenshots
I know everyone loves screenshots, so that's why I'll upload some!
(Some screenshots may be outdated)
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Note
Even if I wont release this map to public, because of no time or lost interesst, I WILL release an unprotected version of the map here, so no work will be unnecessarily.
Edit (14/08/2010): Okey, I've decided that I don't have time to work and update this map so I'll release an unprotected version. Sorry for this, but hopefully someone may continue on the map, or someone may learn something.
//Flood
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