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Please tell me acquiring dino DNA from eggs will allow you to bio-engineer your own dino cavalry. Could work as some sort of ultimate anti-bioweapon superunit resistant to diseases, zombies and probably ninjas.This is actually a genius idea... i figured out a cool way of implemting this:
As soon as players start building and using teleporter gates, there is a 8% chance every 5 minutes of a temporal rift opening somewhere on the map, due to a disturbance in the space-time continuum. This rift would spawn dinosaurs which attack all ground units, and also lay eggs, which spawn new baby dinosaurs. The rift will last for 10 minutes, or until someone drops an EMP bomb on it (this will be suggested by a hint after a minute has passed). A teleporter gate being destroyed while a portal is active, or an agent successfully hacking a gate, will also have a small chance of spawning a rift. Let me know what you think about this!
Regarding the giant end-game robots, i'm personally quite interested in this, but people seem to have mixed opinions. I made a poll on diplomunion regarding this, you can check it out here, and read some about the suggestions i had in mind.
It's funny that you should mention this - the capitol already has radar detection since a while back, but it's nice to hear that this was a good decision.![]()
My original idea about this map was that players should have to tacke real-life issues that governments would realistically deal with. That is why this version also features time-travelling dinosaurs!
Ah, sorry! The new version was up on MakeMeHost, but not here, but that has been fixed!
By the way, i kinda like your idea of stealing dinosaur DNA, perhaps i could add a sort of weaponized dinosaur unit with lasers on their heads and... yeah, we'll see. Considering that the rift is a rare event, i'm gonna have to consider whether it is worth it. Anyhow, i finished a game just now, it was really fun! I thought i wouldn't get to see the rift, but at the very end of the game, Latin Alliance sent his Orbital Laser on top of one of my teleporters, and as a lucky coincidence, a rift opened when it was destroyed. It was quite hilarious. We got to see lots of weapons used, so it was fun.
One thing though, i and some others noticed that the action can sometimes be a bit slow in this game. The elements are all there, but somehow, the battles tend to kinda fizzle out... players are generally not too keen on attacking each other. is there anyone who has any ideas on how to fix this? It's quite fun when you play it against the AI, it's just different when there's real people.
Ah, sorry! The new version was up on MakeMeHost, but not here, but that has been fixed!
By the way, i kinda like your idea of stealing dinosaur DNA, perhaps i could add a sort of weaponized dinosaur unit with lasers on their heads and... yeah, we'll see. Considering that the rift is a rare event, i'm gonna have to consider whether it is worth it. Anyhow, i finished a game just now, it was really fun! I thought i wouldn't get to see the rift, but at the very end of the game, Latin Alliance sent his Orbital Laser on top of one of my teleporters, and as a lucky coincidence, a rift opened when it was destroyed. It was quite hilarious. We got to see lots of weapons used, so it was fun.
One thing though, i and some others noticed that the action can sometimes be a bit slow in this game. The elements are all there, but somehow, the battles tend to kinda fizzle out... players are generally not too keen on attacking each other. is there anyone who has any ideas on how to fix this? It's quite fun when you play it against the AI, it's just different when there's real people.
Dunno, maybe add some veterancy/leveling system that allows you to accelerate research, improve economy and so on? If you don't want to create a new hero for that you can allow units to achieve veterancy like in Nuclear Sunrise, with veteran units having their disband replaced with "Become officer" that gives you some bonuses like upgrades the production facility to produce faster or whatnot. Might be counter-intuitive though.
Alternatively just increase the research/production time and allow players to decrease it drastically be leveling the hero units.
The engineer build card is kinda full, and i generally don't like the idea. Also, you'd still need a way of quickly accessing it from anywhere on the map, which would involve hero icons. Anyway, i'll work on the other features first and then we will see what can be done about mass commands.
To add onto the frequency problem, jets and UFOs tend to be only thing seen nowadays with sometimes stealth bombers and helicopters. The thing is, however, jets can literally take on all kinds of role, making helicopters and especially the never-used anti-tank jet obsolete.
Perhaps, making so that the jet can't directly attack tanks will give the anti-tank jet some usage.
Well, that at least answers my long time curiosity of where were the volcanoes at. Were thunderstorms not appearing at all for a similar reason? As of right now, I am of the opinion that current weather disasters had little to no effect on the game. Perhaps, making them more impactful especially during nuclear winter would encourage people to be more wary of them.
In a game that I played with a friend who was a first timer, I noticed that dinos can be infected and become different sized zombies(lol). Perhaps, add zombie dinos!
Additionally, if possible, maybe make the dinos and zombies attack other. Create a specific city model for a zombie infested city. That way, more zombies can be created even if the city was taken over by a different neutral hostile. (I believe this will give the map a interesting dynamic.)
In order to give more depth to the squad system and perhaps solve the mass command issue to a certain extend, perhaps make the unique unit of each squad the "leader" to which all units in the squad would follow. Anything he does, the squad will also do. The squad will move as he moves. He could have two abilities. One ability would change whether his actions be dependent or independent. his second ability would allow him to designate units as new squad members to replace old ones.
In a fh game with only two players left in FFA mode, China surrendered to me but the victory conditions were not met. Is this intentional?
I agree with Clanzion that the natural disasters do need some improvements as they currently provide very minimal influence on the game. The scale of the disasters can be enlarged or change their effects such that they have a more significant consequence.
I rlly like the scorched earth tactics idea, it will definitely bring some interesting plays into the map! Personally, I think there isn't much benefits of the other governments as the map, just like any strategy game is very dependent on resources. Hence, communism and plutocracy would often stand out the most to players. I find that majority of the players pick communism in most games as well. (I have never saw any suicide bombers and only saw national guards once haha) It makes sense because I never rlly have to worry about treasury if I pick communism and there is essentially no need for wealth investment in cities (unless this was intended). Changing how the communism bonuses work or adding appealing benefits to other governments would be possible options.
