Moderator
M
Moderator
10:56, 23rd Apr 2014
Orcnet: Can be approved
Orcnet: Can be approved
Stormshock Presents
Warcraft II: Human Campaign
Created by Stormshock
Campaign Info:
This campaign is based on the Warcraft II: Tides of Darkness campaign. In this campaign you play as Human. The missions take place in the region of Hillsbrad, which lies south of Lordaeron. The campaign consists of 6 maps; an opening and ending cinematic and the first four Human missions (Act 1). You play the Nation of Lordaeron and must fight against the Blackrock Clan. When you play this campaign, you will notice the differences between Warcraft II and Warcraft III. For example the health and damage of units is very low compared to Warcraft III units. Beside of this difference, you will notice many more of them.
I got the idea to make a Warcraft II campaign when I was reading comments on the internet about people searching for Warcraft II maps within Warcraft III. I have played Warcraft II myself and decided to make a campaign about it.
Map information:
Each mission starts with an intro cinematic, which explains the goal of the mission. When the cinematic is over, you will see the starting situation of the town. Beside from the units and buildings, there is a Gold Mine and lots of trees to harvest resources. Like Warcraft II, there are no other neutral buildings or creeps.
Human Tech Tree:
In the list below are all Human buildings and units shown with a short explanation:
- Town Hall: used to train workers and return resources.
- Barracks: used to train land units.
- Farm: used to increase the amount of food.
- Elven Lumber Mill: used for more lumber production and range-unit upgrades.
- Scout Tower: observation tower which can be upgraded into a defensive structure (Guard tower).
- Shipyard: used to train ships.
- Oil Refinery: used for more oil production.
- Foundry: used for ship weapon and armor.
- Peasant: used to harvest gold and lumber and construct buildings.
- Footman: melee unit to attack enemies and defend the town.
- Elven Archer: range unit to attack enemies and defend the town.
- Human Oil Tanker: used to harvest oil and construct Oil Platforms.
- Elven Destroyer: range ship to attack and defend naval buildings.
- Human Transport: ship to transport land units by sea.
Screenshots:
The Orcs are once again on their way to destroy the Human kingdom.
The war between Humans and Orcs continues, but not only by land...
...but also by sea.
This war will cost the Humans dearly.
Versions:
Changed:
- Changed the title of the campaign to "WC2_Human_Campaign".
Changed:
- Changed the icons, models and sounds of the units and buildings.
- Changed the tileset from summer to winter.
Fixed:
- Fixed an issue where the Oil Tanker would always return to the latest drop-off point. It also does not return to the Town Hall any more.
Added:
Changed:
- Added an advanced building button for the Peasants.
Fixed:
- Changed the model of the Circle of Power.
- Fixed an issue where you could get infinite oil.
Removed:
Changed:
- Mission 3: Removed the Lumber Mill and one of the Chicken Farms. They were not intended to be there.
- Changed the models of several ships.
- Changed the model of the Human Refinery.
Added:
Removed:
- Mission 3: Added a hint for the second part of the main quest.
- Mission 3: Added a temporary point in the script to reduce some of the memory leaks.
- Added some doodads in the sea area.
Changed:
- Mission 4: Removed the Oil Patch near the Town Hall, since the Oil Tanker would not return to the Shipyard.
- Mission 4: Moved another Oil Patch further away from the starting base to make the distance the same as the removed Oil Patch.
- Mission 2: Increased the range that the Circle of Power detects an captured Elven Archer to 250 (up from 150).
- Mission 2: Decreased the hit points of the captured Elven Archers to 30 (down from 32).
- Increased the amount of Oil of Oil Patches to 75000 (up from 50000).
Credits:
Special Thanks:
- Blizzard for making this tutorial.
- www.thehelper.net for answering some of my questions.
- www.hiveworkshop.com for answering some of my questions and giving feedback.
Models:
Sounds:
- Mephestrial for making the "HumanOilTanker", "HumanOilPlatform" and "OrcOilPlatform" model.
- Red XIII for making the "WCIIHumanOilPlatform", "WCIITownHall", "WCIIHumanFarm", "WCII_GreatHall", "ElfLumberMill", "WCIIOrcWarTower" and "WCIIOrcFoundry" model.
- supertoinkz for making the "Orc Oil Tanker" and WC2 Human Transport Ship" model.
- Dmitry Rommel for making the "UndeadTransportShip" model.
- HandCLAW for making the "WC2 Troll Destroyer" model.
- AnemicRoyalty for making the "ElvenDestroyerTC" model.
- Mechanical Man for making the "Refinery" model.
- TheSecretArts for making the "Barracks" model.
Guides:
- MDLarson for combining all Warcraft II sounds.
Images:
- modPeon for making the map "(Warcraft II) Garden of War" with an armor guide.
- aple for making the map "[GUI] Advanced Build Mechanic 1.0" with an advanced worker guide.
Icons:
- Blizzard for making the "Hillsbrad", "Theramore" and "Gilneas" map.
- Blizzard for making the Warcraft II icons.
Author's note:
Last but not least I want to thank you all for playing this campaign. If anyone got a comment about this campaign, you can leave a message on this site.