- Joined
- Dec 12, 2010
- Messages
- 2,074
nope, theyh will only fix 4k resolution support
'cause thats the only reason wc3 ever been bought
'cause thats the only reason wc3 ever been bought
Add these new functions please:
IsCharLower/UpperCase
StringCase
, but I guess it would be slightly better.No need to append it with "Fast". The BJ function could be entirely replaced by the native without any negative repercussions. As long as the helper function and globals remain, even inlined code will still work.Easy to do, lol. CountUnitsInGroupFast(group)
Fix it in what way?1.Fix uv map base file for tilesets
They are aligned very specifically and not dynamically. It is possible to have seamless textures as I later proved, just one needs to use a 2 pixel boarder for 512*256 textures or 1 pixel boarder for 256*128 textures.Picture of that looked like alpha channel with squares ,and it didnt look aligned at all,was random and ugly like a mistakes xD. Something like uv maps for tiles
Just a bubbling ray of sunshine wherever you go, arencha?you know, looking at the progress, you'd be pretty much 80-yo when any of your ideas become live
yup, also sharing those sunshines with other enlightened people meanwhileJust a bubbling ray of sunshine wherever you go, arencha?
You mean an AI. This is an English site.2) Posibility of create an IA with 4 heroes or more
If they could back port some of the logic from StarCraft II it might work as the AI there can handle islands. Even if they end up not using boats and instead goblin zeppelins it is better than nothing.3) Posibility of create an IA capable of handle boats
Unlikely to ever happen. Especially the bigger maps as the current 480*480 already push the game beyond its limits and perform extremely poorly. More players is also unlikely to happen due to performance reasons.4) More slots for players (14 or 15)
5) Extend the playable map size (bigger maps)
2) Posibility of create an IA with 4 heroes or more
@Dr Super Good:You mean an AI. This is an English site.
What is stopping this currently? Is there a hard coded limit in the naitves?
Just like GUI triggers do not allow one to declare local variables that integrate with other variables.AI Editor only allow to set 3 heros.
AI Editor only allow to set 3 heros.
I know most of thing are unlikely to ever happen. But i choose to have big dreams, its a way of life.
function PickMeleeHero takes race raceid returns integer
local integer first
local integer second
local integer third
local integer last
local integer array heroes
//------------------------------------------------------------------------
if raceid == RACE_HUMAN then
//------------------------------------------------------------------------
set heroes[1] = ARCHMAGE
set heroes[2] = MTN_KING
set heroes[3] = PALADIN
set heroes[4] = BLOOD_MAGE
//------------------------------------------------------------------------
elseif raceid == RACE_ORC then
//------------------------------------------------------------------------
set heroes[1] = BLADE_MASTER
set heroes[2] = FAR_SEER
set heroes[3] = TAUREN_CHIEF
set heroes[4] = SHADOW_HUNTER
//------------------------------------------------------------------------
elseif raceid == RACE_NIGHTELF then
//------------------------------------------------------------------------
set heroes[1] = DEMON_HUNTER
set heroes[2] = KEEPER
set heroes[3] = MOON_BABE
set heroes[4] = WARDEN
//------------------------------------------------------------------------
elseif raceid == RACE_UNDEAD then
//------------------------------------------------------------------------
set heroes[1] = DEATH_KNIGHT
set heroes[2] = DREAD_LORD
set heroes[3] = LICH
set heroes[4] = CRYPT_LORD
else
set hero_id = 0
endif
if VersionCompatible(VERSION_FROZEN_THRONE) then
set last = 4
else
set last = 3
endif
set first = GetRandomInt(1,last)
set second = GetRandomInt(1,last-1)
set third = GetRandomInt(1,last-2)
set hero_id = heroes[first]
set heroes[first] = heroes[last]
set hero_id2 = heroes[second]
set heroes[second] = heroes[last-1]
set hero_id3 = heroes[third]
return hero_id
endfunction
It is trash though... This is not SC2.The trigger editor is a tool Blizzard provided.
It may be but I for instance don't have that much time to die learning SCII's (+other annoyances like the EULA). Love SCII as much as you want but spare us the fandom.It is trash though... This is not SC2.
It is trash though... This is not SC2.
And what does this have to do with using JASS directly to bypass the crap GUI editors in WorldEdit? Nothing stops you using notepad (or Mac equivalent) to write an AI script...It may be but I for instance don't have that much time to die learning SCII's (+other annoyances like the EULA). Love SCII as much as you want but spare us the fandom.
Sure, for people who actually know something about that. I fancy the GUI because it's for idiots like me.And what does this have to do with using JASS directly to bypass the crap GUI editors in WorldEdit? Nothing stops you using notepad (or Mac equivalent) to write an AI script...
There is a reason World Edit does not natively support maps bigger than 256*256...My wishlist for Blizzard to fix is a bug concerning Blight on maps bigger than 256x256, whereas structures requiring blight won't be able to be built inside blight except for the bottom right side of the map, this ocurrs when trying to make a terrain larger than 256x256, and attempting to build undead buildings (An Altar of Darkness over blight for example) on the top left side of the map, for example.
Plenty of features are not natively supported by vanilla Warcraft, yet we still wish to have them fixed by following patches, such as the save exploit. Besides, Blizzard has hoped to bring in hotfixes that benefit modders since 1.27 came out, so I don't see it out of the box to wish they fix another one tooThere is a reason World Edit does not natively support maps bigger than 256*256...
Ring of protection +3 (assuming it adds 3 armor) increases effective HP for attack damage by 18%. Talisman of evasion (assuming it adds 15% evasion) increases effective HP for attack damage by 17.6%. Ring of protection armor stacks so multiple helps. Talisman of evasion multiplies current effective HP, including armor) unlike more armor which is only additive toughness and as such will generally add more toughness as long as the hero has any armor. Talisman of evasion does not stack, it also is useless on a high level Pandarian Brewmaster or Demon Hunter as the evasion passives overwrite it at high levels. Talisman of evasion is also random, and so it may or may not reduce damage when it matters based on chance.I think ring of protection +3 is not as good as tailsman of evasion. Evasion is better. I think ring of protection + 4 or +5 should have lower level equal to that of evasion.
but what does being stackable has to do with being equally good. lol. I think the fact tailsman of evasion works good with all ring of protections make him better than all of them. it can even be as good as +5 or even more (you know what let me calculate now)Ring of protection +3 (assuming it adds 3 armor) increases effective HP for attack damage by 18%. Talisman of evasion (assuming it adds 15% evasion) increases effective HP for attack damage by 17.6%. Ring of protection armor stacks so multiple helps. Talisman of evasion multiplies current effective HP, including armor) unlike more armor which is only additive toughness and as such will generally add more toughness as long as the hero has any armor. Talisman of evasion does not stack, it also is useless on a high level Pandarian Brewmaster or Demon Hunter as the evasion passives overwrite it at high levels. Talisman of evasion is also random, and so it may or may not reduce damage when it matters based on chance.
why?There is a reason World Edit does not natively support maps bigger than 256*256...
The game was not designed for it. If it was, then Blizzard would have let World Edit set it to that size. This is apparent by mechanics like blight bugging out with maps that size.why?
WC3 already has 16 players, just 4 of them are reserved neutrals of sort. StarCraft II fixed this problem by making slots more flexible so there 14 and I think even 15 player games are possible.Ofcourse if wc3 engine allows that, i have no idea what exact limit is, but game has 14 forces including the neutral and hostile so....