- Jun 23, 2007
How about triggers? Let's say you have 10 maps, and you do an important update to one of the core systems (like the combat system, etc.). You will have to apply that little update to every single map one by one. Which is quiet troublesome. Not to mention if you make little mistake or some in those updates, and you need to re-update them. And I'm quite sure you will need much more than 10 maps, given you only use a very small size for each map.
So, still I suggest you to increase it at least a little bit.
I don't really see it being an issue.
I mainly use triggers to catch events than I pass it onto the C# plugin, and even then something like a combat system would easily be shareable between maps (and automatically import-able).
If I have the need to make a huge map than I will. For now the maps are just testing grounds..