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[Role Playing Game] Warcraft 3 MMO - Persistent Gameplay

Discussion in 'Map Development' started by TriggerHappy, Jun 14, 2016.

  1. apsyll

    apsyll

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    character controll works after update again.
    On my side everything works how expected keep on the good work.
     
  2. BlueSaint

    BlueSaint

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    Is keeping that server up free?
     
  3. TriggerHappy

    TriggerHappy

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    Great thanks.

    No it's $5 a month currently.
     
  4. BlueSaint

    BlueSaint

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    Can you link to the solution you use? I'm interested
     
  5. purparisien

    purparisien

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    Very interesting idea. I would like to help a bit with the terrain if you want.
     
    Last edited: Sep 19, 2016
  6. Anpuk

    Anpuk

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    YES, HE DOES WANT IT. Come on, let's keep this ball rolling!!! I can level design, come on, can't keep delaying making content or else this isn't going to come out for another year. D:
    Someone make a group convo, let's start doing more than just having one guy programming!
     
  7. sluk

    sluk

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    yeah that was my plan using good ORPG makers....
     
  8. TriggerHappy

    TriggerHappy

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    Update.

    Just run the Game Launcher and everything will automatically update.

    Game & Server
    • Quest system has started to be implemented.
      1. You can accept quests from specific units (NPCs). For now, just click on the units with a "!" above their head, while you are near them.
      2. Quests have requirements before they can be turned in (currently only items).
      3. You can receive rewards from quests, but right now there are none.
      4. Quests are added to your Quest Log (f9), and your progress will remain even if you leave the game.

    • Drop Table system implemented. Now each type of enemy can have a % chance to drop individual items.
    • Added new enemy: Gray Wolf.
    • Added new item: Wolf Pelt.

    Launcher - v1.0.0.9
    • Fixed a bug where the SharpCraft directory path wouldn't save.
    • Fixed a bug where the launcher would check the wrong path for an updated SharpCraft version.

    [​IMG]
     
    Last edited: Sep 22, 2016
  9. orco6

    orco6

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    TriggerHappy i'm with this very annoying bug... I'm using windows 8. I load my account normally in the launcher but when i click on Start game, this happens. [​IMG] . I'm programming a warcraft 3 mmo too by the way, but you were faster i guess.
     
  10. TriggerHappy

    TriggerHappy

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    EDIT: New update coming soon. It's already live, but will post officially later.

    Try running the launcher as Administrator. Alternitevly you can manually download the files and extract them.

    http://185.92.220.118/mmo/mmo.zip
    http://185.92.220.118/mmo/gamefiles.zip
     
    Last edited: Sep 22, 2016
  11. sexytime.

    sexytime.

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    [​IMG]
    what am i doing wrong this time :rolleyes:
    had this error since the last 2 patches
    [​IMG]
     
  12. TriggerHappy

    TriggerHappy

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    Make sure there's a "\" at the end of your paths in the settings tab.

    Launcher will do it automatically next version.
     
  13. Quilnez

    Quilnez

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    Suscribete! :ag:

    Anyway, about the auto-attack thing. I have a simpler trick I once used:
    - Set the owner of monsters to neutral passive
    - Set the player to treat neutral passive as enemy (to make the cursor turns red when hovering monsters)
    - Add peon classification to hero
    - When a monster takes damage from player, set the owner of the monster to neutral aggressive
    - If the monster isn't attacked for a while, set the owner back to neutral passive

    I used the same approach in my creep system thing. So far I haven't found any flaw.

    There is still a flaw if there are more than one monster currently owned by neutral aggressive. To eliminate this, don't set the owner to neutral aggressive at all. But you need to trigger when the monster need to attack and when to stop.
     
    Last edited: Sep 22, 2016
  14. TriggerHappy

    TriggerHappy

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    Update.

    Game & Server
    • Currency system introduced. Players can now have gold & silver. 100 silver is equal to 1 gold.
    • Chat log added. You can now see previous typed messages in the Log (F12).
    • Quest reward types added: Experience & Currency.
    • Quest log now correctly updates when changing maps.
    • Combat has been unlocked. You can attack other players as well as be attacked.
    • Enemy units can now target and attack players.
    • Basic player revive system.
    Launcher - v1.0.1.0
    • The launcher will automatically add slashes to the end of your paths if they don't already have it.
    • Updated to use newest version of SharpCraft.

    [​IMG]
     
    Last edited: Sep 23, 2016
  15. The Algerien

    The Algerien

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    So it looks like you're getting closer everyday to start working on the MMO itself. so I think it's time you think about what kind of MMO you want to make? would it be in the Warcraft Universe? (which I would recommend because of the ressources available although may be pick a diffrent timeline to make it stand out from WoW) ? or a new custom universe? a Warhammer 40k Universe? I'm really existed and I may be horrible at pretty much everything in modding I could do a decent terrain to help you.
    You just need to give the green light to the members of the Hive and I'm certain that they would absolutely aid you in such project with great pleasure . I'm really existed for this! This could be history being made.
     
  16. oger-lord

    oger-lord

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    Hm, does not work for me.
    "Unable to locate war3.exe" also he correctly found my folder "C:\Warcraft III"

    When I try to start i get an "Error while downloading files needed to run the game. System.IO.DirectoryNotFoundException"
     
  17. TriggerHappy

    TriggerHappy

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    I updated the launcher again, try the newest version (it should ask to update automatically when running).

    If it still doesn't work PM me the error, and try manually extracting the files in this post.

    No
     
  18. TriggerHappy

    TriggerHappy

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    Update.

    Game & Server
    • New quest added.
    • New quest requirement: minimum hero level.
    • Quest givers can now have a line of quests.
    • Changed many of the bronze items to something else.
    • Updated the table and rates for item drops.
    • Rock Golems added to the cave.
    • Minor terrain update for the cave.
    • Enemies are less powerful.
    • Combat and enemy targeting systems are much smoother.
    • Improved and cleaned up much of the server code.
    • Re-worked the how the server stored quest data and parsed requirements.
     
  19. Anpuk

    Anpuk

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    Redownloaded it. Played till I got to level 3.

    Some things I noticed:
    -the silver icon changes back to lumber when in the cave
    -when you get enough items and when you -viewbag, you can't see half of it(not important, it'd just be nice for now to change the location to the middle left or change it so the y stays constant)
    -health refills/resets when changing maps(currently intentional? helped with the grind at least)
    -one time the wolf didn't aggro when I had come back from the cave to get my hp back(the wolf was really close to the entrance)
    -it takes some time for the inventory to update; up to around five seconds was the longest

    The silver thing may be because I just extracted /Gamefiles to /Maps, no?

    P.S.: How's it going in the game design department? Any progress there? I liked that you made the quests "collect x from slain creature and bring it to me" instead of "kill x creature and come tell me you've killed it, no proof needed, I'll believe you!".
     
  20. terrio

    terrio

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    -you can use singleplayer cheats when u log in, needs fix asap
    -combat is abit wacky with delays
    -crashes (probaly from desync)
    -golems drop wolf pelt (furry golems ftw)
     
    Last edited: Sep 25, 2016