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[Role Playing Game] Warcraft 3 MMO - Persistent Gameplay

Discussion in 'Map Development' started by TriggerHappy, Jun 14, 2016.

  1. streetpunk

    streetpunk

    Joined:
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    Same black screen then returns to normal menu, I'm using windows 8.1

    PS: The launcher is not installing sharpcraft (or the plugins) automaticaly (not for me at least)

    -------------------
    25/06/2016 16:40:41
    -------------------
    Preparing folders . . .
    Done! (0,04 ms)
    Loading plugins from 'D:\Program Files (x86)\Warcraft III\plugins' . . .
    Locating plugins . . .
    Done! (0,48 ms)
    Loading plugin assemblies and instanciating types. . .
    Done! (1,31 ms)
    Initializing plugins . . .
    Done! (0,00 ms)
    Done! (9,54 ms)
    Installing LoadLibraryA hook @ 0x750B8F80 . installed!
    OnGameLoad plugins . . .
    Done! (0,00 ms)
    Installing Unknown_SetState hook @ 0x066D1F20 . installed!
    Files
    * 'war3map.w3e'
    * 'war3map.w3i'
    * 'war3map.wtg'
    * 'war3map.wct'
    * 'war3map.wts'
    * 'war3map.j'
    * 'war3map.shd'
    * 'war3mapMap.blp'
    * 'war3map.mmp'
    * 'war3map.wpm'
    * 'war3map.doo'
    * 'war3mapUnits.doo'
    * 'war3map.w3r'
    * 'war3map.w3c'
    * 'war3map.w3u'
    * 'war3map.w3t'
    * 'war3map.w3a'
    * 'war3map.imp'
    * 'war3mapMisc.txt'
    * 'plugins\MMOPlugin.dll'
    * '1.mdx'
    * '2.mdx'
    * '3.mdx'
    Native added: NetworkConnect(SI)V
    Native added: NetworkListen()V
    Native added: NetworkSyncOrder(I)V
    Native added: NetworkSyncPointOrder(IRR)V
    Native added: NetworkSyncTargetOrder(IHunit;Hunit;)V
    Native added: NetworkSyncChatMessage(S)V
    Native added: GetNetworkTime()R
    Native added: GetNetworkStatus()S
    Native added: GetNetworkPing()R
    Native added: NetworkOrderTrigger()Htrigger;
    Native added: NetworkPlayerCount()I
    Native added: NetworkSyncUnit(Hunit;)V
    Native added: NetworkSwitchMap(I)B
    Native added: NetworkSyncItemPickup(Hitem;)V
    Native added: NetworkEquipBagItem(I)V
    Native added: NetworkUnequipSlot(I)V
    Native added: NetworkSyncDamage(Hunit;Hunit;)V
    Files
    * 'war3map.w3e'
    * 'war3map.w3i'
    * 'war3map.wtg'
    * 'war3map.wct'
    * 'war3map.wts'
    * 'war3map.j'
    * 'war3map.shd'
    * 'war3mapMap.blp'
    * 'war3map.mmp'
    * 'war3map.wpm'
    * 'war3map.doo'
    * 'war3mapUnits.doo'
    * 'war3map.w3r'
    * 'war3map.w3c'
    * 'war3map.w3u'
    * 'war3map.w3t'
    * 'war3map.w3a'
    * 'war3map.imp'
    * 'war3mapMisc.txt'
    * 'plugins\MMOPlugin.dll'
    * '1.mdx'
    * '2.mdx'
    * '3.mdx'
    Native added: NetworkConnect(SI)V
    Native added: NetworkListen()V
    Native added: NetworkSyncOrder(I)V
    Native added: NetworkSyncPointOrder(IRR)V
    Native added: NetworkSyncTargetOrder(IHunit;Hunit;)V
    Native added: NetworkSyncChatMessage(S)V
    Native added: GetNetworkTime()R
    Native added: GetNetworkStatus()S
    Native added: GetNetworkPing()R
    Native added: NetworkOrderTrigger()Htrigger;
    Native added: NetworkPlayerCount()I
    Native added: NetworkSyncUnit(Hunit;)V
    Native added: NetworkSwitchMap(I)B
    Native added: NetworkSyncItemPickup(Hitem;)V
    Native added: NetworkEquipBagItem(I)V
    Native added: NetworkUnequipSlot(I)V
    Native added: NetworkSyncDamage(Hunit;Hunit;)V
    Files
    * 'war3map.w3e'
    * 'war3map.w3i'
    * 'war3map.wtg'
    * 'war3map.wct'
    * 'war3map.wts'
    * 'war3map.j'
    * 'war3map.shd'
    * 'war3mapMap.blp'
    * 'war3map.mmp'
    * 'war3map.wpm'
    * 'war3map.doo'
    * 'war3mapUnits.doo'
    * 'war3map.w3r'
    * 'war3map.w3c'
    * 'war3map.w3u'
    * 'war3map.w3t'
    * 'war3map.w3a'
    * 'war3map.imp'
    * 'war3mapMisc.txt'
    * 'plugins\MMOPlugin.dll'
    * '1.mdx'
    * '2.mdx'
    * '3.mdx'
    Native added: NetworkConnect(SI)V
    Native added: NetworkListen()V
    Native added: NetworkSyncOrder(I)V
    Native added: NetworkSyncPointOrder(IRR)V
    Native added: NetworkSyncTargetOrder(IHunit;Hunit;)V
    Native added: NetworkSyncChatMessage(S)V
    Native added: GetNetworkTime()R
    Native added: GetNetworkStatus()S
    Native added: GetNetworkPing()R
    Native added: NetworkOrderTrigger()Htrigger;
    Native added: NetworkPlayerCount()I
    Native added: NetworkSyncUnit(Hunit;)V
    Native added: NetworkSwitchMap(I)B
    Native added: NetworkSyncItemPickup(Hitem;)V
    Native added: NetworkEquipBagItem(I)V
    Native added: NetworkUnequipSlot(I)V
    Native added: NetworkSyncDamage(Hunit;Hunit;)V
     
  2. Chaosy

    Chaosy

    Joined:
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    Ever heard of spoiler tags?
     
  3. Dr Super Good

    Dr Super Good

    Spell Reviewer

    Joined:
    Jan 18, 2005
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    What do they have to do with an unfinished map? I do not think there is anything to spoil.
     
  4. sexytime.

    sexytime.

    Joined:
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  5. TriggerHappy

    TriggerHappy

    Code Moderator

    Joined:
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    Updated game launcher.

    I added an option to manually re-install SharpCraft in the settings tab.

    Fixed in the newest launcher version.
     
  6. sexytime.

    sexytime.

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    oh neat I thought i installed it wrong xD

    cant wait til this is actually a game!
     
  7. streetpunk

    streetpunk

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    Now I'm Getting "Fatal Exception" Error and the game screen won't even showup :(
     
  8. Shyster

    Shyster

    Joined:
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    Will be watching this for sure. I can't believe the stuff we're able to do with wc3 now!
     
  9. TriggerHappy

    TriggerHappy

    Code Moderator

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    Updated.

    1. Files are now loaded from a local folder, so all maps can share the same resources.
    2. The launcher now only downloads the maps and game files if there is an update.
    3. New items implemented. 8 in total. They are just cosmetic for now. You can kill bandits to get the drops.
    4. Character location on the map is now saved.
    Try now with the newest update.
     
  10. streetpunk

    streetpunk

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    same "Fatal Exception" Error, I think it's related to the plugins as it says: "[...]JassAPI.dll has already been loaded from a different place. It's not possible to load it from a new place inside the same appdomain."
     
  11. TriggerHappy

    TriggerHappy

    Code Moderator

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    Look in your WC3 folder and make sure there are no duplicate .DLL's.
     
  12. salvadorc17

    salvadorc17

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    Can i ask you, how do you store the characters data (level, and other) in the server??
     
  13. TriggerHappy

    TriggerHappy

    Code Moderator

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    I'm going to need someone who can make high quality terrains, and someone to make character models that fit all the attachments of the villager.

    If anyone can help then send me a message.

    I store it with SQL.
     
  14. ChangYe

    ChangYe

    Joined:
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    This looks very nice! Just downloaded .exe, I have been killing bandits and got a drop but when I pick them it says item 1 or 2 was picked up and can't see what was it. Is there a command to see ur inventory or something?
     
  15. TriggerHappy

    TriggerHappy

    Code Moderator

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    Type -equip 0-50 (bag slot)
     
  16. streetpunk

    streetpunk

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    there are no duplicated dll, how to proceed ?

    PS: If I remove all the dlls, the game starts but it gets me only to the main title screen
     
  17. TriggerHappy

    TriggerHappy

    Code Moderator

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    Try deleting the plugin .dlls that you can see.

    Also, which OS are you on?
     
  18. streetpunk

    streetpunk

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    Windows 8.1, I'll try deleting it and come back with an answer
     
  19. Anpuk

    Anpuk

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    Oh my god this is amazing! \o/

    Please, keep up with the updates and keep informing us; I hope you know what you've gotten yourself into and are ready to make a proper RPG. >;)

    Hell yes this is exciting. Thank you!
     
  20. sluk

    sluk

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    when i try it it says that my pc can be in danger if i use it
    but it seems like the best idea ever ask famous RPG creators to make this THE ULTIMATE WARCRAFT 3 MMO RPG sounds cool? lol :p