Warcast
Strategic board game
Warcast is a strategic board game combining the core of popular games like Magic the Gathering, Hearthstone, Yu-Gi-Oh, Age of Wonders and Warhammer Fantasy into one multiplayer turn-based game inside Warcraft III.
It allows players to create their own decks consisting out of a number of cards; leading into various tactical choices into the game.
Trap aspects of MTG, HS and YGO work very well within a gaming board area like those of the combat in AoW (1 or 2). This combined with the army options from Warhammer and the player’s life (leading into a clear goal of the game) from the various card games gives the game various fun aspects; making it very addictive and fun to play.
Currently the maximum of deck cards is not decided yet, but there will be a variety of different cards available to be put into a deck.
There will be units, heroes, items, spells, resources and structures to be put into a deck. Each of them will have a different impact on the game itself.
Most unit cards will summon a regiment of the described unit allowing players to mass units; creating a big army. Those armies can be led by various heroes. These heroes can join the regiments to provide group buffs; resulting into stronger armies.
Players can also chose to take other approaches like using more spells, items or structures to lead them to victory.
The focus of the game is to defeat the opponent’s Grand Wizard.
This wizard has a life pool of 50 life and will be the main character of each player. Grand Wizards are vulnerable to physical contact and are there for kept at special locations on the edges of the battlefield area.
Cards are divided into loyalties and elements.
Certain units will only fight for a specific race and there for a player has to decide carefully which race he/she picks. An Orc Warrior might only serve an Orc or Troll leader and there for be unavailable for any Human Grand Wizard.
This works the same for elements, as certain spells only work if a player masters the required element.
A player can select only 1 race to play with but up to 5 elements. But for each selected element, the player will have to divide his mana pool by the amount of elements. A standard mana pool of 50 will become 25 when playing with 2 elements, or even only 10 when playing with 5 elements.
There are 8 races to chose from when selecting your Grand Wizard: Human, Wood Elf, High Elf, Dwarf, Undead, Orc, Troll and Naga. Remember that a unit can be loyal to multiple races and there for be playable in multiple totally different decks.
There are 6 different elements to chose from when giving your Grand Wizard magic powers: Earth, Air, Fire, Water, Life and Death. Life will only be available to Human, Wood Elf, High Elf and Dwarf players while Death will only be available to Undead, Orc, Troll and Naga players.
I have experience with playing with high success in Yu-Gi-Oh and Warhammer tournaments. Next to that I'm a multi-legend Hearthstone player and have recently started exploring the world of MTG on a side. Because of this I'm quite capable of creating a meta and expecting how a meta works. I already have typical rush, counter and control deck structures ready to be made for a first version of the game.
Strategic board game
Warcast is a strategic board game combining the core of popular games like Magic the Gathering, Hearthstone, Yu-Gi-Oh, Age of Wonders and Warhammer Fantasy into one multiplayer turn-based game inside Warcraft III.
It allows players to create their own decks consisting out of a number of cards; leading into various tactical choices into the game.
Trap aspects of MTG, HS and YGO work very well within a gaming board area like those of the combat in AoW (1 or 2). This combined with the army options from Warhammer and the player’s life (leading into a clear goal of the game) from the various card games gives the game various fun aspects; making it very addictive and fun to play.
Currently the maximum of deck cards is not decided yet, but there will be a variety of different cards available to be put into a deck.
There will be units, heroes, items, spells, resources and structures to be put into a deck. Each of them will have a different impact on the game itself.
Most unit cards will summon a regiment of the described unit allowing players to mass units; creating a big army. Those armies can be led by various heroes. These heroes can join the regiments to provide group buffs; resulting into stronger armies.
Players can also chose to take other approaches like using more spells, items or structures to lead them to victory.
The focus of the game is to defeat the opponent’s Grand Wizard.
This wizard has a life pool of 50 life and will be the main character of each player. Grand Wizards are vulnerable to physical contact and are there for kept at special locations on the edges of the battlefield area.
Cards are divided into loyalties and elements.
Certain units will only fight for a specific race and there for a player has to decide carefully which race he/she picks. An Orc Warrior might only serve an Orc or Troll leader and there for be unavailable for any Human Grand Wizard.
This works the same for elements, as certain spells only work if a player masters the required element.
A player can select only 1 race to play with but up to 5 elements. But for each selected element, the player will have to divide his mana pool by the amount of elements. A standard mana pool of 50 will become 25 when playing with 2 elements, or even only 10 when playing with 5 elements.
There are 8 races to chose from when selecting your Grand Wizard: Human, Wood Elf, High Elf, Dwarf, Undead, Orc, Troll and Naga. Remember that a unit can be loyal to multiple races and there for be playable in multiple totally different decks.
There are 6 different elements to chose from when giving your Grand Wizard magic powers: Earth, Air, Fire, Water, Life and Death. Life will only be available to Human, Wood Elf, High Elf and Dwarf players while Death will only be available to Undead, Orc, Troll and Naga players.
I have experience with playing with high success in Yu-Gi-Oh and Warhammer tournaments. Next to that I'm a multi-legend Hearthstone player and have recently started exploring the world of MTG on a side. Because of this I'm quite capable of creating a meta and expecting how a meta works. I already have typical rush, counter and control deck structures ready to be made for a first version of the game.







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