- Joined
- Aug 3, 2005
- Messages
- 745
http://www.wc3sear.ch/index.php?p=Maps&ID=8128
Hello,
After playing a map called Card Shuffle, I decided I'd like to make the ultimate war3 card game map. It will basically import bits and peices from every card game. By card game I mean Magic the gathering/Yu-gi-oh etc. not black jack/poker.
To begin with there can be any variations of teams
At the start of the game the teams can be anyway the host wants
- free for all
- 2v2v2v2v2v2
- 3v3v3v3
- 4v4v4
- 6v6
Lastly he can then pick either keep the teams as they are from player slot 1-12 dividing in that order or randomly shuffle and give every1 there random partners.
Then the players can pick there decks.
---
I would like to keep it fairly simple and straight forward. The card types will most likely be
- Spell Cards - General spells that usually have a one time effect
- Summon Cards - Can summon creatures to attack or defend
- Equipment Cards - Can give creatures equipment
- Ability Cards - Can give creatures abilities
- Structure Cards - Can summon buildings in radius of Caster
After the teams have been setteled you can start picking cards for your deck. It will most likely be around 20-30 cards.
Your *hand* will be your main Heroes Inventory (1-6 cards)
Your *lifepoints* will be you main Heroes Hitpoints
The obvious goal is to reduce your opponents lifepoints to 0.
At the start of the game you get 6 random drawn cards.
Every 20 seconds, you will get a drawpoint which you can use to draw a card. When you draw you will recieve a random card from your selection. Currently I was thinking for simplicity you can never deck out and you simply get a card on % probability from your selection.
---
Creatures will be classified under race and class e.g.
Human - Cleric / Human - Wizard / Human - Soldier
Orc - Warrior / Orc - Shaman / Orc - Mage etc.
There will definetly be a few cards that specifically target races or classes in positive or negative ways. It is possible for multiple Race/Classes
For creatures types I will probably generalise, with Human/Demon/Undead etc. grouping them up to keep it nice and simple.
I would prefer the game to resolve more around a small handful of elite Hero creatures per player than masses of swarms. There will be no limit to the number of creatures you can summon but wach one will be a hero with it's own strength and weakness.
You can give them equipment to make them stronger or bestow an ability for them to use. Some Spell cards will buff/curse units as well.
There wont be much creature removal, it will mainly evolve round empowering/depowering summoned units.
---
Buldings will mainly be more defence, auras and empowering/depowering effect on your Hand.
They will be placed in radius on your Lifepoints so he can be destroyed by physical force or with spells.
There will be quite a few game mechanics Id like to incorporate. such as Kicker Costs/Entwine/Cycling etc. from MTG
So some cards will have a few potential effects you can right click on the card (item) to change it, or right click to discard to draw another card etc.
Lastly Id definetly like *Polymerization* to play a part, which is basically merging 2 or more creatures into 1, combing there power.
E.g. Paladin + Necromancer = Dark Paladin
I would most likely have it so you can only merge certain units together. Such as only same race + same race or same class + same class.
I havent actually started anything yet, I have quite a few ideas for cards but I just thought Id post here to gather some ideas.
As for Team Gathering I think I can do most of this myself it shouldnt be to difficult.
If theres any good triggerrers/jass'ers would be willing to design a good card selection/drawing system it would be cool
Modellers/Skinners and especially Icon Artists are welcome. Also Special effects.
If anyone has any ideas for a Hero / Abilities / Equipment / Buildings / Spells im all ears.
thank you
Hello,
After playing a map called Card Shuffle, I decided I'd like to make the ultimate war3 card game map. It will basically import bits and peices from every card game. By card game I mean Magic the gathering/Yu-gi-oh etc. not black jack/poker.
To begin with there can be any variations of teams
At the start of the game the teams can be anyway the host wants
- free for all
- 2v2v2v2v2v2
- 3v3v3v3
- 4v4v4
- 6v6
Lastly he can then pick either keep the teams as they are from player slot 1-12 dividing in that order or randomly shuffle and give every1 there random partners.
Then the players can pick there decks.
---
I would like to keep it fairly simple and straight forward. The card types will most likely be
- Spell Cards - General spells that usually have a one time effect
- Summon Cards - Can summon creatures to attack or defend
- Equipment Cards - Can give creatures equipment
- Ability Cards - Can give creatures abilities
- Structure Cards - Can summon buildings in radius of Caster
After the teams have been setteled you can start picking cards for your deck. It will most likely be around 20-30 cards.
Your *hand* will be your main Heroes Inventory (1-6 cards)
Your *lifepoints* will be you main Heroes Hitpoints
The obvious goal is to reduce your opponents lifepoints to 0.
At the start of the game you get 6 random drawn cards.
Every 20 seconds, you will get a drawpoint which you can use to draw a card. When you draw you will recieve a random card from your selection. Currently I was thinking for simplicity you can never deck out and you simply get a card on % probability from your selection.
---
Creatures will be classified under race and class e.g.
Human - Cleric / Human - Wizard / Human - Soldier
Orc - Warrior / Orc - Shaman / Orc - Mage etc.
There will definetly be a few cards that specifically target races or classes in positive or negative ways. It is possible for multiple Race/Classes
For creatures types I will probably generalise, with Human/Demon/Undead etc. grouping them up to keep it nice and simple.
I would prefer the game to resolve more around a small handful of elite Hero creatures per player than masses of swarms. There will be no limit to the number of creatures you can summon but wach one will be a hero with it's own strength and weakness.
You can give them equipment to make them stronger or bestow an ability for them to use. Some Spell cards will buff/curse units as well.
There wont be much creature removal, it will mainly evolve round empowering/depowering summoned units.
---
Buldings will mainly be more defence, auras and empowering/depowering effect on your Hand.
They will be placed in radius on your Lifepoints so he can be destroyed by physical force or with spells.
There will be quite a few game mechanics Id like to incorporate. such as Kicker Costs/Entwine/Cycling etc. from MTG
So some cards will have a few potential effects you can right click on the card (item) to change it, or right click to discard to draw another card etc.
Lastly Id definetly like *Polymerization* to play a part, which is basically merging 2 or more creatures into 1, combing there power.
E.g. Paladin + Necromancer = Dark Paladin
I would most likely have it so you can only merge certain units together. Such as only same race + same race or same class + same class.
I havent actually started anything yet, I have quite a few ideas for cards but I just thought Id post here to gather some ideas.
As for Team Gathering I think I can do most of this myself it shouldnt be to difficult.
If theres any good triggerrers/jass'ers would be willing to design a good card selection/drawing system it would be cool
Modellers/Skinners and especially Icon Artists are welcome. Also Special effects.
If anyone has any ideas for a Hero / Abilities / Equipment / Buildings / Spells im all ears.
thank you