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War-craft-3! - Card game

Discussion in 'Map Development' started by ZeusLT, May 11, 2011.

  1. ZeusLT

    ZeusLT

    Joined:
    Aug 5, 2010
    Messages:
    112
    I guess 4 Amphibianiods are enough! thanks
    I'll add them right now
     
  2. Drunken_Jackal

    Drunken_Jackal

    Joined:
    Apr 10, 2010
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    2,705
    I might add more. Planning to make it some sort of monster group.
     
  3. ZeusLT

    ZeusLT

    Joined:
    Aug 5, 2010
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    Started making of customizable decks. There will be open field with all the available monster and cards. You will be able to select it and add to your deck. There will be more open fields for both player decks, they will be able to manage their decks.

    Thinking of deck load codes.
     
  4. -Peper-

    -Peper-

    Joined:
    Jun 28, 2010
    Messages:
    3,008
    Or a secret card, maybe enter a code to add it to the deck.
    Save deck with codes is cool too.
     
  5. Drunken_Jackal

    Drunken_Jackal

    Joined:
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    Add an open field which can be roamed. There are AI players and you can battle people there.
     
  6. ZeusLT

    ZeusLT

    Joined:
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    Improved triggers and added those 4 Amphibianiod cards. Enabled tornado card.
    Almost finished custom decks.
     
  7. .VTZ.

    .VTZ.

    Joined:
    Dec 17, 2009
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    i hope it help :)
    [​IMG]
     
  8. ZeusLT

    ZeusLT

    Joined:
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    I'm not going to create every card textures ... But thanks anyway
     
  9. .VTZ.

    .VTZ.

    Joined:
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    is a template for the guys ideas
     
  10. ZeusLT

    ZeusLT

    Joined:
    Aug 5, 2010
    Messages:
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    Kind off finished my custom decks system. All is left to limit number of cards picked. But now only 10 card types .. so .. it will have to wait.

    Triggers reworked so now easy to add card.

    Download: http://www.hiveworkshop.com/forums/pastebin.php?id=y64kyd
    Latest version : 1.3.1

    1. Select your card in you deck ( you get pointed at start to your deck)
    2. Select - "replace with" and target unit type at last deck ( 10 card only now)
    3. build your deck how you want you got 120 sec.
    4. select your player and hit "Ready"
    5. if you wont hit ready then current deck will save and you will play with it.

    ------------------------------ Who plays on eurobattle.net contact me, acc - ZeusLT
     
    Last edited: May 19, 2011
  11. Drunken_Jackal

    Drunken_Jackal

    Joined:
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    I suggest you not put a 120 second timer. It may be long for some people to decide. Make it unlimited timer. They will be done by clicking theyre character and doing ready.
    Also, maybe make the cards obtainable from shops by buying it and make the money obtainable from fights.
     
  12. ZeusLT

    ZeusLT

    Joined:
    Aug 5, 2010
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    Nice Idea about buying cards! Winner gets 5 points and looser 3, they save points and card decks. For points they can buy new cards. Would be awesome.

    And timer... totally 120 sec. It checks every 15 sec(till 120 secs passed) if they are both finished then game starts. Dunno .. maybe I should remove all timers at all :? ... Or maybe choose mode - with timers or without.
     
  13. .VTZ.

    .VTZ.

    Joined:
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    ZeusLT can you add a skip timer to pass your round?
     
  14. ZeusLT

    ZeusLT

    Joined:
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    112
    Last edited: May 20, 2011
  15. Vincent-64

    Vincent-64

    Joined:
    Aug 3, 2009
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    Any news about progress?
     
  16. ZeusLT

    ZeusLT

    Joined:
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    Nice to see that someone actually care about it :O ..
    Haven't done anything yet BUT I'll make something very soon.
    Thanks again :p
     
  17. Vincent-64

    Vincent-64

    Joined:
    Aug 3, 2009
    Messages:
    65
    Your card is promising, I look forward to the final.

    For the moment, battle are simple, the player who haves the strongest monster win.
    But with new cards and new updates, it must be more strategic and fun, like a real card match.

    If you need any ideas to creat card or set cards, I have a lot of ideas^^.
    One thing, when you build your deck, ca you limit the number of each card by 4? This may limit abuse of powerful cards.
    You can also creat legendary cards, that is limit to one copy in the deck.

    Good luck with your project.
     
  18. ZeusLT

    ZeusLT

    Joined:
    Aug 5, 2010
    Messages:
    112
    Actually I do need ideas! Post everything you can think of. :)
    ... and need to think how to make monster/spell cards effect efficient, now you need to edit each trigger to make wanted effect and it makes even more complicated to fix bugs.
    sry for grammar im on phone
     
  19. Drunken_Jackal

    Drunken_Jackal

    Joined:
    Apr 10, 2010
    Messages:
    2,705
    Heres the continuation for the Amphibianoids:
    I also placed the usage of Tokens, they are like Counters in Yu-Gi-Oh!
    1. Model: Mur'gul Hut
    Amphibianoid Safehouse
    ATT: 0
    DEF: 2500
    Effect: Store - You can select 1 Amphibianoid monster and place it in this card. All stored monsters gain 1 Amphibian Token

    2. Model: Mur'gul Reaver
    Amphibianoid Tidesman
    ATT: 1000
    DEF: 900
    Effect: Tidal Trap - By removing 1 Amphibian Token from this card, as long as this card is in the field, the selected monster cannot attack and is switched to defense mode. They cant switch to attack mode.

    3. Model: Crushing Wave Missile
    Tidal Blast
    Magic Card
    Effect: By removing 3 Amphibian Tokens, all Amphibianoid monsters ATT are increased by their DEF. Their DEF is reduced to zero. When the turn ends, all monsters affected are switched to DEF Position.

    4. Tidal Catch
    Model: Ensare Model
    Trap Card
    Effect: By selecting an enemy card with an Amphibian Token, the targeted monster is changed to DEF Position.

    5. Amphibianoid Slave
    Model: Mur'gul Slave
    ATT: 100
    DEF: 200
    Effect: Counter Boom - By tributing this card, place 1 Amphibian Token on an enemies card.

    6. Amphibianoid Emperor
    Model: Naga Myrmidon
    ATT: 2000
    DEF: 1700
    Effect: Offer to the Amphibianoid Deity - By tributing this card, summon 1 Amphibianoid God from your hand.

    7. Amphibianoid God
    Model: Naga Royal Gaurd
    ATT: 2500
    DEF: 2700
    Effect: God Hand - This card can only be summoned by the effect of Amphibianoid Emperor. When this card is summoned, it gains the number of Amphibianoid Tokens in the field X 100 ATT. If this card is destroyed, add 5 Amphibian Counters on 1 face up monster card.

    Be sure to check out my previous ideas for the Amphibianoids.
     
  20. Vincent-64

    Vincent-64

    Joined:
    Aug 3, 2009
    Messages:
    65
    The Amphibianoid Emperor is a bit powerful, maybe he needs a tribute to be invoke too?
    Sacrifice 2 or 3 amphibian tokens may be a good choice.

    What is the stats of token? 0/0? 0/100?

    There is possible to have 2 token easily with the Amphibianoid Safehouse,
    2500 Def is for the moment unkillable (unless you have a tornado). It may be easy to win the game with that.

    A magic card can limit that : Destroy all monster that the attack power equal 0.
    It destroys tokens and walls (I concider the Safehouse as a wall).
    It is useless against other decks but it may be a good side card.