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There are some trap cards in Yu Gi Oh like that. However, there are still no trap cards in this map yet, wait for more cards, most conditions are involved with trap cards, ressurecting monsters, drawing cards, setting face up a monster card, using a spell card, activating a spell card, etc.
Trap cards can nullify anything, even what card you got.
If everything goes right, today I'll add some new cards with effects 8D
-----------EDIT----------------
__LIST OF EFFECT TARGETS AND EFFECT TYPES___
Guys, what can card effect?
Player
Both players
single monster
multiple monsters
spell/trap card
flipped spell/trap card
flip summons
graveyard monsters
field slot (??? not sure if ill add this)
What effect can do to target?
change monsters attack points
change monster defense points
flip flipped card + remove effect
switch monster to defense position
Change player hp
revive monster
remove from play monster
destroy monster
destroy spell/trap card
block/unblock field slot(????)
tribute summon
fusion summon
Guys help me out, If I missed something write it here.
___________CARD IDEAS <====_________________
What mostly I need to get ideas for cards. Spell cards, monster cards, trap cards. I want to gather as much as possible. Icon and model would be nice! have idea? Post like this in this thread:
Name: <NAME OF CARD> Type: <Monster(if monster then tell me its type like - Fire/water/earth/dark/light/demon/zombie/dragon/beast/warrior/summon and does it cost any tribute to summon), spell card, trap card, fusion> Icon: <link to icon> (would be nice to have a image with / tags) Model: <link to model> Description: <Description of effect, damage, defense, what ever there is> Extra info: <have back story? awesome>
Also, if you know any sounds that would fit this map, for example, "oh noooo", "haha you fell into my traps" "I summon face down" or anything like sound effect when spawning a monster or other cards.
___________LOADING SCREEN_________________
And loading screen. O_O I now imagine some masterpiece of yours guys. Some Crazy looking monster with axe, bloody axe. Want to have your drawings to be noticed or something, give me, I'll give credits everyone and everywhere. Even in tool tips/quest tab/in loading screen with big letters for creator of it.
_______________Custom UI____________________
Want to make a a custom UI for me? would be double awesome as custom tiles, tho I'm not an artist or something so I can't imagine how would it look!
______________Custom tiles___________________
Can make custom tiles? Awesome! I need custom tiles, but sadly don't know what exactly I want whit that, I know it will look awesome and current ones are too mainstream.
___________MORE INFO_______________________
There are there normal cards:
Monster cards:
can be Normal summoned
can be Flip summoned and can have effect on flip summon
can be switched to Attack position
can be switched to Defense position
can have effect which:
is always working (doesn't work when it is flip summoned)
works on your turn
works on enemy turn
works once on player desired time (press on ability to use effect)
works n times on player desired time (press on ability to use effect)
Spell cards:
can be Normal summoned + effect
can be Flip summoned
effect can:
always working (doesn't work when it is flip summoned)
work on your turn
work on enemy turn
work once on player desired time (press on ability to use effect)
work n times on player desired time (press on ability to use effect)
work on special event: specific card is drawn from your deck; specific card is used; when player gain health points; when any monster is destroyed; when specific monster is destroyed;
Trap Cards:
can be Normal Summoned
can be Flip summoned
effect works when flipped (from flip position). For example, when effect can be used it can unflip, and effect be used.
If card is normal summoned: effect works on specific event: monster is summoned; card is placed on field; monster card is unflipped...
And there are special cards:
Fusion summon:
Tribute cards needed for fusion monster, from field or from hands.
Can do everything what normal monster card do. Just fusions used to be strong in some ways.
Tribute summon:
Tribute any monster cards from field to summon a stronger monster.
It is as normal monster card just stronger in one or another way.
Monsters have stars. Stars shows monster level.
There are monsters 1 - 12 stars.
Stars effect game style. for example, some spell cards district use of some level of cards.
Level 1-4 monsters can be summoned without any tribute summon.
Cards with more than 4 stars require tribute summon. 5-6stars - 1 monster from field; 7-9 stars - 2 monsters from field;
Level 12 cards are super imbah, so lets just don't make any of those yet ^^
PS: I have written everything from my head so there might be few flaws. you can suggest new game play ideas as well.
A common rule is that Level 3 and lower monsters generally have less than 1700 ATK, Level 4 monsters have less than 2000 ATK, Level 5 monsters have less than 2500 ATK, Level 7 and Level 8 monsters have less than 3000 ATK, Level 9, Level 10s have less than 4000 ATK and Level 11 to 12 have less than 5000 ATK. Usually monsters that break this rule have penalties or special conditions, although this trend is broken by a few cards.
Level 7 and 8 monsters are generally considered the most powerful monsters that may be reliably summoned and are usually the trump cards for whatever deck uses them. Anything higher often has extraordinary, overpowering effects or sheer ATK value, but they are also usually restricted in some other way, such as not being able to be re-summoned from the Graveyard, or stringent summoning conditions, like the Sacred Beast. A few even have paralyzing weaknesses to balance out their power, such as the "Earthbound Immortal", who all have a common effect of destroying themselves if there is no Field Spell Card on the field.
Anything you help with is very valuable to me. You will be noted in credits.
by the way,did this map use stars?like in yu-gi-oh?if yes then u will actually like yu-gi-oh.if not,when u tribute monster to summon it it will be very hard.
Making one is really hard, lol. Most especially because of what loading screen you want. Having a render for the loading screen would be better, and editing it out to make it even better. And those are called fsjals. Fsjals are far from making Warcraft loading screens, that's why he said he won't "make" one.
haha! Awesome! I can make you sure that this card will be on the map, maybe few tweaks. You just made your nickname into the game.
Wild card idea appeared.
Name: Sacrifice axe Type: Spell Icon: There is one in game. Model:
http://www.hiveworkshop.com/forums/models-530/chaos-axe-01-a-149986/ Description: When Acro the Ocelot sacrifaces another Acro the Ocelot, he gains bonus 200 attack points and 200 defense points. Extra info: This axe was used by ancient tribes to sacrifice for their long forgotten god.
haha! Awesome! I can make you sure that this card will be on the map, maybe few tweaks. You just made your nickname into the game.
Wild card idea appeared.
Name: Sacrifice axe Type: Spell Icon: There is one in game. Model:
http://www.hiveworkshop.com/forums/models-530/chaos-axe-01-a-149986/ Description: When Acro the Ocelot sacrifaces another Acro the Ocelot, he gains bonus 200 attack points and 200 defense points. Extra info: This axe was used by ancient tribes to sacrifice for their long forgotten god.
Add spell cards that make monster cards stronger, field cards like Yami, Ocean, Mountain, etc.
Those that boost, and sometimes make other monster types weak/strong. In Ocean, fire-type monsters would weaken and water-type monsters would be stronger.
Well I thought of some more, its a beast race. It would be a WiP.
Here:
Name: Beast Kings Hunter Type: Monster - EARTH - Beast - Effect Icon: Model:http://www.hiveworkshop.com/forums/models-530/tauren-druid-cat-form-124679/ Stats: ATK - 1200 ; DEF - 300 (3 Stars) Effect: When this card is destroyed, select one monster with 1500 or less ATK from the graveyard, except this card, and special summon it on your opponents or your side of the field. Extra info: Its body is purely made to hunt and nothing else but to hunt.
Name: Blazeback Hunter Type: Monster - FIRE - Beast - Effect Icon: Model:http://www.hiveworkshop.com/forums/models-530/eversong-lynx-124677/ Stats: ATK - 1700 ; DEF - 1000 (4 Stars) Effect: If this card is attacked, its opponents ATK is decreased by 500. But if this card attacks, its ATK is lowered by 200. When this card is summoned on your opponents side of the field, they take 200 damage per turn. Extra info: The fur of this beast is known to ignite with ease. It can set flames from just its back.
Name: Beast Kings Rampager Type: Monster - EARTH - Beast - Effect Icon: Model:http://www.hiveworkshop.com/forums/models-530/brown-wild-elekk-121812/ Stats: ATK - 2300 ; DEF - 2000 (6 Stars) Effect: When attacked at defense position or attacked when faced down, the attacker is switched to defense position. If this card is special summoned at your opponents field, your opponents monsters are always switched to defense mode after attacking. This card may not attack. Extra info: This huge being was known to rampage a lot, whereas it just really protects its belongings. These beasts are really selfish, they might even keep things for themselves even if its for their herd.
Name: Grizzleback - Beast Kings Gaurd Type: Monster - EARTH - Beast - Effect Icon: Model:http://www.hiveworkshop.com/forums/models-530/feral-bearwolf-48843/ Stats: ATK - 2700 ; DEF - 1000 (6 Stars) Effect: You can decrease 300 ATK and DEF to prevent a casting of a spell/trap/effect. When this card is destroyed, special summon it at your opponents side of the field at DEF mode, and it cannot change position, activate effect or attack. Extra info: Grizzlebacks are a rare cross with a bear and a wolf. These beings are extremely violent and strong. They get stronger when they see humans.
Model: Furbolg Shaman Stats: ATK - 1600 ; DEF - 1900 (4 Stars) Effect: By paying 900 LP, take control of a card special summoned from your graveyard to your opponents field. Once per turn, you may change the attribute of this card. Extra info: A mystic beast which can harness elements. They can lash out different varieties of attacks and elements.
Model: Furbolg Tracker Stats: ATK - 900 ; DEF - 1400 (3 Stars) Effect: By discarding one card, select one card from your opponents hand and reveal it. This card may not attack for this turn. Extra info: Beasts with highly trained noses. They can sniff smells from even miles away.
Model: Furbolg Shaman Stats: ATK - 1600 ; DEF - 1900 (4 Stars) Effect: By paying 900 LP, take control of a card special summoned from your graveyard to your opponents field. Once per turn, you may change the attribute of this card. Extra info: A mystic beast which can harness elements. They can lash out different varieties of attacks and elements.
Name: Beast Kings Wildman Type: Monster - WIND - Beast - Effect Icon: Model:http://www.hiveworkshop.com/forums/models-530/assault-raptor-104327/ Stats: ATK - 1600 ; DEF - 800 (4 Stars) Effect: This card can attack up to three times a turn. If a card from your graveyard is special summoned at your opponents field, this card cannot attack. You may discard this card to select a spell card from your deck and place it on top of your deck. Extra info: Wild raptors with dangerous claws. These are deadly in packs.
Name: Beast Kings Sky Soarer Type: Monster - WIND - Winged Beast - Effect Icon: Model:http://www.hiveworkshop.com/forums/models-530/drake2-49875/ Stats: ATK - 2850 ; DEF - 800 (7 Stars) Effect: When this card is destroyed, special summon it again with 0 ATK and DEF. Extra info: These beasts are known to spawn smaller versions of themselves when dead. However, these versions are near useless.
Name: Beast Kings Nocturnos Type: Monster - DARK - Winged Beast - Effect Icon: Model:http://www.hiveworkshop.com/forums/skins-552/darkwingbat_by67chrome-blp-172436/ Stats: ATK - 1400 ; DEF - 1200 (3 Stars) Effect: When this card is destroyed, special summon one Beast/Winged Beast/Beast Warrior from your deck with an ATK below than the DEF of this cards destroying monster. Extra info: Nocturnal beasts which love to hunt at night. They serve as scouts.
Name: Beast Kings Brawler Type: Monster - FIRE - Winged Beast - Effect Icon: Model:http://www.hiveworkshop.com/forums/models-530/weretiger-164268/ Stats: ATK - 1400 ; DEF - 800 (7 Stars) Effect: This card gains 400 for every monster it destroys. You may special summon this card after a card with 2000 or more ATK is destroyed by a spell/trap card. When this card is destroyed with 2600 or more ATK, special summon it again with 1200 ATK until the end of the turn. Extra info: Bulky tigers which are trained to walk on twos. These beasts can beat the hell out of you.
Name: Beast King Crowfar Type: Monster - WIND - Winged Beast - Effect Icon: Model:http://www.hiveworkshop.com/forums/946796-post337.html Stats: ATK - 3200 ; DEF - 2800 (8 Stars) Effect: When this card is summoned, you can select up to 3 monsters special summoned from your graveyard on your opponents side of the field. After, you send them back to your graveyard and gain half of their attacks. This card is destroyed after. Extra info: The Beast King of the skies. These creatures are equipeed with powerful vise-like jaws and huge wings.
Name: Beast King Azgathoth Type: Monster - DARK - Beast - Effect - Fusion Icon: Model:http://www.hiveworkshop.com/forums/models-530/azgathoth-112425/ Stats: ATK - 3000 ; DEF - 2800 (10 Stars) Fusion Materials: 1 Winged Beast monster + 2 "Beast Kings" monster Effect: This card can only be summoned by fusion summon. This card gains 200 for each Beast King monster at your opponents side of the field. If this card is destroyed, send all cards from your graveyard special summoned on your opponents side of the field to the graveyard. Extra info: The supreme beast king. His own body is a fusion of all beast kind.
Name: Battle Scare Type: Spell - Normal Icon: Effect: Select one monster on your side of the field. For 2 turns, it may not be attacked. Extra info: Your roar is your best friend.
Name: Pack Formation Type: Trap - Normal Icon: Effect: When a "Beast King" monster card is destroyed, special summon one "Beast King" with an ATK lower than its DEF. Extra info: Stick with the pack!
Name: True Sight Type: Spell - Quick Play Icon: Effect: Pay 2000 LP. Your opponent shows all the cards in their hands. Extra info: Trust your eyes, young owl.
Name: Paw Mark Type: Trap - Continuous Icon: Effect: When a monster from your graveyard is summoned at your opponents side of the field, you may pay 800 LP to special summon it on your own field. Either players may use this and this card can only be used once per turn. Extra info: Your real allies always stick with you.
Name: Lone Wolf Type: Spell - Equip Icon: Effect: Equip only to a "Beast King" monster. The equipped monster can attack your enemy player directly. If your opponent has monsters in their field, the attack of teh equipped monster would be halved. If there are no monsters, the attack is returned to normal. Extra info: Hahaha! You didnt see this coming!
Name: Beast Kings Blessing Type: Spell - Normal Icon: Effect: Remove from play at least 3 "Beast King" monsters from your Graveyard and Opponents field. After, you special summon "Beast King Azgathoth" from your Fusion Deck, treated as Fusion Summon. The card gains 4000 ATK for a turn, but you take 6000 LP after the turn is ended. Extra info: IT is coming.
Name: Iron Carapace Type: Spell - Continuous Icon: Effect: Select one "Beast Kings" card from your/your opponents side of the field. All your/your opponents cards must attack it. Extra info: Show your strength!
Name: Rampage! Type: Trap - Normal Icon: Effect: Activate only before damage calculation. When your monster is about to attack your opponents monster, that monster is immediately destroyed, if your opponent has two or more monsters from your graveyard on their side of the field. Extra info: Full power, now!
Name: Reverse Order Type: Trap - Normal Icon: Effect: When a monster from your graveyard is special summoned to your opponents side of the field, special summon it on your side of the field. Extra info: True allies NEVER betray you.
Name: Divine Transformation Type: Spell - Normal Icon: Effect: Select one non-Beast/Winged Beast/Beast Warrior monster in your opponents side of the field. Send it to their graveyard and special summon a monster from your deck with an ATK lower than their DEF. Extra info: Looks like we have a new one for the beasts.
Name: Bloodlust Type: Spell - Quick-Play Icon: Effect: When a monster attacks a monster with a DEF higher than the ATK of the attacked monster, set the attacking monsters ATK to 100. You cannot attack the next turn after activating this. Extra info: The bigger they are the harder the beasts hit.
Name: Robo Goblin
Type: Monster Card - Machine - 5 Stars (requires 1 tribute in order to summon)
Icon:
(It's in World Editor)
Model: http://www.hiveworkshop.com/forums/models-530/goblinheavybot-49040/?prev=search=robot&d=list&r=20
Description: No effect, Atk: 1900, Def: 1450
Extra info: Werko, a goblin robot, made a heavy robot called Robo Goblin in order to demolish those in his way. This robot is able to launch missiles, use powerful weapons which were built in his body. Werko uses this robot for his safety, as this robot is able to defeat powerful humans, beasts, and even the undead. He doesn't let anyone stand in his way.
Name: Robot Grunt
Type: Monster Card - Machine - 4 stars (does not require tribute in order to summon)
Icon:
Name: Spider Machine
Type: Monster Card - Machine - 6 stars (requires 1 tribute in order to summon)
Icon:
(BTNSpiderMachine)
Model: http://www.hiveworkshop.com/forums/models-530/mech-scorpion-48450/?prev=search=machine&d=list&r=20
Description: No effect, Atk: 2000, Def: 1200
Extra info: Engineers who worked for the army loved making different kinds of robots who could serve for the army. There was an engineer who wanted to make a destructive machine capable of destroying a whole army. He started building this mechanical spider. He lost command, and the machine went wild, destroying everything and anyone it sees.
Name: Spideroid
Type: Monster Card - Machine - 5 stars (requires 1 tribute in order to summon)
Icon:
Name: Mechanical Hand
Type: Spell Card - Equippable
Icon:
(http://www.hiveworkshop.com/forums/icons-541/btnelectrichand-151832/?prev=search=robot&d=list&r=20)
Model:
Description: This spell card is used to take control of a monster card in your opponents field, but it must be a machine type monster card. If the monster dies, this card gets sent to the graveyard, and if this spell card gets sent to the graveyard, the machine type monster you equipped this card with, gets sent also to the graveyard.
Extra info: A mechanical hand used to take control of machines and use them for battle.
Name: Metal Armor
Type: Spell Card - Equippable
Icon:
(http://www.hiveworkshop.com/forums/icons-541/btnhook-158494/?prev=search=hook&d=list&r=20)
Model:
Description: The user takes control of a machine type monster card owned by the enemy for one turn. After his/her turn, the monster dies and gets sent into the graveyard.
Extra info: A hook used to attract machinery. It is used to take control of robots, which could be used for battle.
Name: Rocket
Type: Spell Card
Icon:
(http://www.hiveworkshop.com/forums/icons-541/btnrocketflare-160714/?prev=search=robot&d=list&r=20)
Model:
Description: This spell card is used to damage your opponent's life points by your machine type monster cards in your field times 200. Per machine type monster cards in your field = 200 life point damage. Max damage is 2000, since there are some monster cards who can be used as spell cards, like in Yu-Gi-Oh.
Extra info: A mechanically powered rocket which uses some of the power of machinery.
if i were you, i wont just make an AI map unless all the triggers are finished and the map is i think 3/4 finished that could be a solution for the AI thingy because the AI moves by themselves right? the game gonna have a bug or smth
Icon URL: Blizzard's Sea Giant Green Icon Model: http://www.hiveworkshop.com/forums/models-530/twilight-enforcer-211519/ ATK: 2400 DEF: 1450 Description: Can use the dark axe and the dark armor cards. Extra Info: Boar-riding brutish commander of orchish forces, armed with a heavy axe and armored with shoulders and gloves. He will do everything to serve the orchish horde.
Icon URL: Blizzard's Sea Giant Green Icon Model: http://www.hiveworkshop.com/forums/models-530/twilight-enforcer-211519/ ATK: 2400 DEF: 1450 Description: Can use the dark axe and the dark armor cards. Extra Info: Boar-riding brutish commander of orchish forces, armed with a heavy axe and armored with shoulders and gloves. He will do everything to serve the orchish horde.
Ligaroo, the Skeleton God - riiiiight. Imba attack/defence point + super imbah skill to control enemy skeletons. This should be very rare card or more balanced. Problem is that there is no way to make it actual "rare", load code will sure get hacked.
Icon URL: Blizzard's Fel Grom Icon Model:Blizzard's Fel Grom Model ATK: 1600 DEF: 1350 Description: More powerful orc champion. Extra Info: Corrupted orc champion, who has drink demon blood.
I suggest not adding god cards yet, like that Ligaroo guy. Those cards would wreck the game if you release 'em early. Maybe add them in like 20th version or something.
1st card, not bad.
2nd card, quite good, but the name doesn't sound right.
3rd card, 200 damage? Wtf, you can't kill anything with that unless the monster's def/atk points is 199 below. Maybe you meant "damage" the player's life points, that would be better, damaging the player's life points by 200 - 500 points.
4th card, sounds like Sword of Revealing Light, but won't reveal monster cards, and only one monster card gets hit. I suggest all the enemy's monster cards not be able to attack, all of 'em, not just one guy, since it's a "gong," which could be heard by other guys as well, making them not able to attack.
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