- Joined
- Nov 10, 2009
- Messages
- 85
WC3 Duel Monsters
By Darkshooter1986
- Map Terrain: Currently using a basic design for the game floor.
- Triggering: In progress. Redesigning each trigger and testing as I go along. Will Update ASAP when I have more to report...
- Card Database: Using Standard WC3 Units, animations and such to Create a variety of Monster, Spell, and Trap Cards/units... Will Update as necessary...
- Overall Progress: 10% Completed - Nothing as far as Map or Screenshots or Videos To post yet but Will update ASAP. Will be posting in Map Development soon as I got a Basic Map Completed.
Currently Developing New Ideas For WC3 Duel Monsters Cards. If you would like to share ideas, here is the criteria for what I Need...
- Normal Monster Cards: These are monsters that are basically without special powers or effects. When submitting an Idea for a "Normal Monster" card, I'm looking for Title (as in name of Monster "E.g: Dwarven Sharpshooter", an element(Dark, Light, Divine, Fire, Earth, Water, Wind) or type of monster (Beast, Mechanical, Humanoid), Level, Attack/Defense points, and Card Description Text (a background to the cards history or story)...
- Effect Monster Cards: In addition to what I am looking for in normal monsters, add What kind of effect a "Effect Monster" should have. What triggers it and what happens when it is triggered?...
- Fusion Monsters: In addition to the type of cards above, Think about creating 2 similar monsters to form an even more powerful one with upgraded ATK/DEF points, Effects, etc...
- Spells and Field spells: Spell cards - Sell cards are magic that can either Defend, power up or upgrade a monster or gameplay in some way. Think Quick play (Can be played on either player's Turn To Negate, Defend against, or Destroy attacking monsters or even Disable spells or traps. More commonly in the game of yugioh TCG, some can even revive monsters from the grave or remove an opponent's monster from play). Field Spells - Adds an extra boost to a player's game play weither it be adding atk/def to a type of monster or series of monsters with certain attributes.
- Traps: Similar to Spell card abilities, but can only be set on a players turn and cannot be activated on same turn unless triggered by a player's Monster's Special ability.
Currently Still working on this project, Will be checking this post daily.. Until next time. Happy map making Hive Friends...