- Joined
- Aug 5, 2010
- Messages
- 114
Map By ZeusLT
Credits:
TEAM:
-ZeusLT
-kero11
-Hexcellion
-Darkshooter1986
Ideas:
-Darkshooter1986
for support
-Vincent-64
for support, awesome suggestions and card ideas
-Hexcellion
for card ideas
-bloodelf300
for card ideas
-bhusta
for card ideas
-Omnom18
for ideas
-Darklycan51
for support, ideas on early map dev stage
-Drunken_Jackal aka Blindman
for great ideas, support, card ideas
-Miss_Foxy
for support and ideas
-AL0NE a.k.a. PrO_SoZaI
for support
-millzy
for support
-.VTZ.
for support
-Nightblade
for awesome card ideas
Models:
-Blizzard
for all the default models.
-ZeusLT
for card models.
Skins:
None.
Spells/Triggers:
-ZeusLT.
Map Info:
Players -10 [2 players and 8 watchers]
Maps size - 64x64
Playable Map Size: 52x52
Tileset: Custom
Type: Strategy
Loading Screen - one from defaults (for now)
Map Description:
Ever heard of "Yu-Gi-Oh!"? So this is it's analog version in warcraft.
It have same rules. 5 monsters, spells fields for each player and 7 card slots in hand for both players. You can summon a monster in "face up attack position" or "flip summon defense position". You can use or flip summon a spell/trap cards too. Monster can attack other monsters. Monsters cannot attack while hes in defense position. When there are none monsters guarding player, you can attack him directly.
Monsters HP represents ATT points and MP - DEF points.
If monster attack another monster which is in attack position:
-If your monsters ATT is HIGHER than another monsters ATT - another monster will be destroyed and its player will get damaged.
-If your monsters ATT is LOWER than another monsters ATT - your monster will be destroyed and you will get damaged.
-If your monsters ATT is EQUAL to another monsters ATT - both monster will get destroyed and no damaged will be taken.
If monster attack another monster which is in defense position:
-If your monsters ATT is HIGHER than another monsters DEF - another monster will be destroyed and its player will NOT get damaged.
-If your monsters ATT is LOWER than another monsters DEF - your monster will be destroyed and you will get damaged.
-If your monsters ATT is EQUAL to another monsters DEF - nothing will happen.
If monster attack another monster which is in flip, defense position:
-If your monsters ATT is HIGHER than another monsters DEF - another monster will be destroyed and its player will NOT get damaged.
-If your monsters ATT is LOWER than another monsters DEF - you will get damaged.
-If your monsters ATT is EQUAL to another monsters DEF - nothing will happen.
Commands:
"-music <name>" - plays selected music.
names - shrooms, like a bauss.
"-music stop" - stops music.
"-help" - shows available commands
"-cam top" - sets cam to top field
"-cam reset" - resets camera
hit ESC for menu.
In menu you can swap with other player positions, end turn, surrender, play with cameras.
Step 1
Step 2
Step 3
Step 4
Step 5
Step 6
Other Info:
Current version uploaded - v1.3.1
Version working on - v1.3.5
Versions 1.3.2-4 are bug fixes/new systems.
Little info on how version digits should be encoded.
vX.Y.Z - x, mega huge update, y, big update, z, bug/hot fixes/small systems/added cards. v - shortened of version
Currently working on - more cards and custom decks system
Other players cant see your cards including watchers.
Pictures doesn't represent everything at 100%. Later I'll try to make a video.
Game is not finished yet.
May have some bugs. If you find one, post here.
9 type of monsters - more to come
1 spell - tornado. instantly screws picked unit.
0 traps...
I'll add more units/spells/traps. Open for suggestions.
Added spell block card.
Changed avatar from shade to villager. (place holder.. ill make it choose able)
Made possible to flip summon spells cards to field.
Made possible to flip summon monster cards to field.
finished attack/summon/defend systems and started Computer AI
Attacking/summoning/drawing card systems are done
OKay.. A really basic AI is implanted.... and honestly I played against it and lost 2 times in a row..
Started making of customizable decks. There will be open field with all the available monster and cards. You will be able to select it and add to your deck. There will be more open fields for both player decks, they will be able to manage their decks.
Thinking of deck load codes.
Improved triggers and added those 4 Amphibianiod cards. Enabled tornado card.
Almost finished custom decks.
Kind off finished my custom decks system. All is left to limit number of cards picked. But now only 10 card types .. so .. it will have to wait.
Triggers reworked so now easy to add card.
Download: http://war-craft-3.weebly.com/uploads/6/5/0/9/6509584/war-craft-3_v1.3.1.w3x
Latest version : 1.3.1
1. Select your card in you deck ( you get pointed at start to your deck)
2. Select - "replace with" and target unit type at last deck ( 10 card only now)
3. build your deck how you want you got 120 sec.
4. select your player and hit "Ready"
5. if you wont hit ready then current deck will save and you will play with it.
------------------------------ Who plays on eurobattle.net contact me, acc - ZeusLT
DOWNLOAD - http://war-craft-3.weebly.com/uploads/6/5/0/9/6509584/war-craft-3_v1.3.1.w3x
UNDER CONSTRUCTION
Last Update:
Official website:
This map is Yu-GI-Oh!-ish warcraft 3 card game. All rules are the same or similar.
__LIST OF EFFECT TARGETS AND EFFECT TYPES___
Guys, what can card effect?
Player
Both players
single monster
multiple monsters
spell/trap card
flipped spell/trap card
flip summons
graveyard monsters
field slot (??? not sure if ill add this)
What effect can do to target?
change monsters attack points
change monster defense points
flip flipped card + remove effect
switch monster to defense position
Change player hp
revive monster
remove from play monster
destroy monster
destroy spell/trap card
block/unblock field slot(????)
tribute summon
fusion summon
Guys help me out, If I missed something write it here.
___________CARD IDEAS <====_________________
What mostly I need to get ideas for cards. Spell cards, monster cards, trap cards. I want to gather as much as possible. Icon and model would be nice! have idea? Post like this in this thread:
Name: <NAME OF CARD>
Type: <Monster(if monster then tell me its type like - Fire/water/earth/dark/light/demon/zombie/dragon/beast/warrior/summon and does it cost any tribute to summon), spell card, trap card, fusion>
Icon: <link to icon> (would be nice to have a image with / tags)
Model: <link to model>
Description: <Description of effect, damage, defense, what ever there is>
Extra info: <have back story? awesome>
EXAMPLE:
Name: Berserk
Type: Spell card
Icon:
http://www.hiveworkshop.com/forums/icons-541/btndarktrollberserk-210268/?prev=r=20&page=2
Model: Target model - Berserk one from game already, card model - .. don't know ..
Description: Allows target monster of any type to attack twice a turn. Max 1 card per deck.
Extra info: Blood flows faster, rage in the eyes, wait for a trouble.
____________SOUNDS________________________
Also, if you know any sounds that would fit this map, for example, "oh noooo", "haha you fell into my traps" "I summon face down" or anything like sound effect when spawning a monster or other cards.
___________LOADING SCREEN_________________
And loading screen. O_O I now imagine some masterpiece of yours guys. Some Crazy looking monster with axe, bloody axe. Want to have your drawings to be noticed or something, give me, I'll give credits everyone and everywhere. Even in tool tips/quest tab/in loading screen with big letters for creator of it.
_______________Custom UI____________________
Want to make a a custom UI for me? would be double awesome as custom tiles, tho I'm not an artist or something so I can't imagine how would it look!
______________Custom tiles___________________
Can make custom tiles? Awesome! I need custom tiles, but sadly don't know what exactly I want whit that, I know it will look awesome and current ones are too mainstream.
___________MORE INFO_______________________
There are there normal cards:
Monster cards:
- can be Normal summoned
- can be Flip summoned and can have effect on flip summon
- can be switched to Attack position
- can be switched to Defense position
- can have effect which:
- is always working (doesn't work when it is flip summoned)
- works on your turn
- works on enemy turn
- works once on player desired time (press on ability to use effect)
- works n times on player desired time (press on ability to use effect)
Spell cards:
- can be Normal summoned + effect
- can be Flip summoned
effect can:- always working (doesn't work when it is flip summoned)
- work on your turn
- work on enemy turn
- work once on player desired time (press on ability to use effect)
- work n times on player desired time (press on ability to use effect)
- work on special event: specific card is drawn from your deck; specific card is used; when player gain health points; when any monster is destroyed; when specific monster is destroyed;
Trap Cards:
- can be Normal Summoned
- can be Flip summoned
If card is normal summoned: effect works on specific event: monster is summoned; card is placed on field; monster card is unflipped...
And there are special cards:
Fusion summon:
- Tribute cards needed for fusion monster, from field or from hands.
- Can do everything what normal monster card do. Just fusions used to be strong in some ways.
- Tribute any monster cards from field to summon a stronger monster.
- It is as normal monster card just stronger in one or another way.
Monsters have stars. Stars shows monster level.
There are monsters 1 - 12 stars.
Stars effect game style. for example, some spell cards district use of some level of cards.
Level 1-4 monsters can be summoned without any tribute summon.
Cards with more than 4 stars require tribute summon. 5-6stars - 1 monster from field; 7-9 stars - 2 monsters from field;
Level 12 cards are super imbah, so lets just don't make any of those yet ^^
PS: I have written everything from my head so there might be few flaws. you can suggest new game play ideas as well.
A common rule is that Level 3 and lower monsters generally have less than 1700 ATK, Level 4 monsters have less than 2000 ATK, Level 5 monsters have less than 2500 ATK, Level 7 and Level 8 monsters have less than 3000 ATK, Level 9, Level 10s have less than 4000 ATK and Level 11 to 12 have less than 5000 ATK. Usually monsters that break this rule have penalties or special conditions, although this trend is broken by a few cards.
Level 7 and 8 monsters are generally considered the most powerful monsters that may be reliably summoned and are usually the trump cards for whatever deck uses them. Anything higher often has extraordinary, overpowering effects or sheer ATK value, but they are also usually restricted in some other way, such as not being able to be re-summoned from the Graveyard, or stringent summoning conditions, like the Sacred Beast. A few even have paralyzing weaknesses to balance out their power, such as the "Earthbound Immortal", who all have a common effect of destroying themselves if there is no Field Spell Card on the field.
Anything you help with is very valuable to me. You will be noted in credits.
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