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War-craft-3! - Card game

Discussion in 'Map Development' started by ZeusLT, May 11, 2011.

  1. Drunken_Jackal

    Drunken_Jackal

    Joined:
    Apr 10, 2010
    Messages:
    2,705
    Ok, Tokens are stored in cards. They are used to activate certain effects. They are placed in cards, kinds like Counters in Yu Gi Oh. Amphibianoid Emperor will definitely need tributes.
     
  2. Vincent-64

    Vincent-64

    Joined:
    Aug 3, 2009
    Messages:
    65
    Tokens can be pointed out by a number close to the murloc card. It may increase the readability of the game.
    So the magic card could be, "Remove all token from the board". That can slows the murloc deck.

    ZeusLT, if you need help to creat trigger about monster effect, I can try to do it and show you the result.
     
  3. ZeusLT

    ZeusLT

    Joined:
    Aug 5, 2010
    Messages:
    112
    I'll try to make it myself but you can show me how you do it :) might help
     
  4. ZeusLT

    ZeusLT

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  5. Miss_Foxy

    Miss_Foxy

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    Roar! I'll sign up there too:)
    You'd be updating here too right?
     
  6. ZeusLT

    ZeusLT

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    Ill update everywhere :)
     
  7. AL0NE

    AL0NE

    Joined:
    Oct 7, 2010
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    396
    Yeah. Yugioh also have that kind of effect for every series of cards like Lightsworns, Gladiator Beasts etc.

    Even if this map is purely based on yugioh(i'm not saying this map. Just IF), i think it'll be a great map as well. :D My frens are fans of yugioh.
     
  8. millzy

    millzy

    Joined:
    Jul 9, 2008
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    1,215
    lol looks good and fun reminds me of yugioh
     
  9. Miss_Foxy

    Miss_Foxy

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    I guess it could be better than Yu-Gi-Oh, with some new things added an a terrain.
     
  10. ZeusLT

    ZeusLT

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    Sorry for no updates, unfortunetly there wont be any this week either. wait till nex week
     
  11. Miss_Foxy

    Miss_Foxy

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    I've made an account in the forum over there, lets support it there too:)
     
  12. ZeusLT

    ZeusLT

    Joined:
    Aug 5, 2010
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    ALRIGHT! I'm back on this map development from a long break :D. Yesterday I made 3D uppercase medieval font and going to make more user friendly menu/options and other stuff.
     
  13. ZeusLT

    ZeusLT

    Joined:
    Aug 5, 2010
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    112
    Game menu progress:
    [​IMG]
     
  14. Drunken_Jackal

    Drunken_Jackal

    Joined:
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    2,705
    Nice.
    Good to hear some updates again.
     
  15. Vincent-64

    Vincent-64

    Joined:
    Aug 3, 2009
    Messages:
    65
    Good to see you again ;)

    Waiting next update impaciently.
     
  16. ZeusLT

    ZeusLT

    Joined:
    Aug 5, 2010
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    I'm lack of motivation, I feel like at school while working on this project :D
    Some whips would help guys xD
     
  17. Darklycan51

    Darklycan51

    Joined:
    Jan 12, 2011
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    1,179
    nice game ! :)
     
  18. Vincent-64

    Vincent-64

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    I support you guy, don't abandon it.
     
  19. ZeusLT

    ZeusLT

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    Anyone have idea why my custom models can't be transparent ? (no animations or smth, just mesh+material)
     
  20. Vincent-64

    Vincent-64

    Joined:
    Aug 3, 2009
    Messages:
    65
    Maybe you can use glass for material.
    Glass is interesting to do good lightning effect and it is transparent^^.