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War-craft-3! - Card game

Discussion in 'Map Development' started by ZeusLT, May 11, 2011.

  1. ZeusLT

    ZeusLT

    Joined:
    Aug 5, 2010
    Messages:
    112
    Well there are no types so far (if you talk about elemental/warrior/magician or something).
    Maybe I'll use warcraftish races as types.


    Added spell block card.
    Changed avatar from shade to villager. (place holder.. ill make it choose able)

    Made possible to flip summon spells cards to field.
    Made possible to flip summon monster cards to field.
     
    Last edited: May 13, 2011
  2. Drunken_Jackal

    Drunken_Jackal

    Joined:
    Apr 10, 2010
    Messages:
    2,705
    Bot added yet?
    It would be better if there was a command where you type -model X.
    Where X being a model name. When pressed, model name is changed.
    Also, to make it efficient, make the HP in the floating text similar to the avatars HP.
     
  3. ZeusLT

    ZeusLT

    Joined:
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    Messages:
    112
    I'll make AI just after I finish with flip summons, they screwed attack system
     
  4. davisSS3david

    davisSS3david

    Joined:
    Nov 25, 2007
    Messages:
    36
    Looking forward to it :)
     
  5. ZeusLT

    ZeusLT

    Joined:
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    Okay! I've almost finished attack/summon/defend systems and started Computer AI!
     
  6. Vunjo

    Vunjo

    Joined:
    Jul 1, 2010
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    965
    I have played this game, and it's quite good. Actually it's excellent :p
    But since that was long time ago, I don't remember some stuff. Like, since it's based on Yu-Gi-Oh, does it have Ritual or Fusion Monsters? If not change it pl0x :D
    Will think of some ideas and post here if I get one.
     
  7. Drunken_Jackal

    Drunken_Jackal

    Joined:
    Apr 10, 2010
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    2,705
    Maybe dont make a timer for every turn to end. By pressing ESC or something opens a menu which allows yo to switch battle phases/rounds. Maybe first is Draw -> Setting -> Battle -> End.
     
  8. ZeusLT

    ZeusLT

    Joined:
    Aug 5, 2010
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    112
    A lot of conditions and actions added, but everything works now... Map will require shitload more crap in triggers if you will want to add more cards.

    AI is almost finished. After AI I'll start fixing/removing/improving triggers.
     
  9. Drunken_Jackal

    Drunken_Jackal

    Joined:
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    2,705
    How about changing the style of dueling? Simultaneous dueling like that or different forms.
     
  10. ZeusLT

    ZeusLT

    Joined:
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    112
    Attacking/summoning/drawing card systems are done. Now I need to make/fix - effects/messages/filters/floating texts.

    Computer AI is under construction.

    No I will not change style of the duel, for now. That would take a lot of time to make if you are talking about monsters move to other monster and attack each other. Would be nice tho... But I like current style.
     
  11. Vincent-64

    Vincent-64

    Joined:
    Aug 3, 2009
    Messages:
    65
    Can you increase the movement speed of the shuriken when a monster attack?
    It is a bit long when you attack the life point.

    Change the model of projectile when a creature attack.
    An archer use arrows, a knight or a footman throw a sword. It is more realistic^^.
     
  12. davisSS3david

    davisSS3david

    Joined:
    Nov 25, 2007
    Messages:
    36
    How is the progress with the A.I. going?

    Would, in future releases, would be possible to include Team dueling?
     
  13. ZeusLT

    ZeusLT

    Joined:
    Aug 5, 2010
    Messages:
    112
    still working on AI. when AI finished I'll need to fix spells because they aren't working properly.

    Ill upload current version. AI and spells are disabled for now because causes bugs.
    (spell card are just not drawn and AI trigger is disabled)
    You can check triggers if you want to (AI isn't finished and almost isn't working at all same with spell block card trigger).

    ---------------------

    Also Play Again triggers doesn't work properly (totally bugged or not even finished :D)
    haven't tried to fix them yet.

    DOWNLOAD : http://www.hiveworkshop.com/forums/pastebin.php?id=y64kyd
    Latest file - war-craft-3! v1.2.0.w3x
     
  14. Miss_Foxy

    Miss_Foxy

    Joined:
    Oct 15, 2008
    Messages:
    2,821
    About the Play Again thing, there's a game called Age Of Myths that uses that system too, maybe you could check how to make a leakless one there.
     
  15. ZeusLT

    ZeusLT

    Joined:
    Aug 5, 2010
    Messages:
    112
    I haven't copied or used any other system or trigger or spell or idea. I just thought of it and made it. So I don't know what are you talking about :goblin_jawdrop: . and I have only hosted few times really early beta version of it on eurobattle.net..

    Anyway, AI is now my primary target. Thanks for support.

    And I'm not pro pro on catching leaks. I'll try to look through them.
     
  16. davisSS3david

    davisSS3david

    Joined:
    Nov 25, 2007
    Messages:
    36
    Alright, I'll take a look at it :)
     
  17. ZeusLT

    ZeusLT

    Joined:
    Aug 5, 2010
    Messages:
    112
    Last edited: May 18, 2011
  18. davisSS3david

    davisSS3david

    Joined:
    Nov 25, 2007
    Messages:
    36
    Hell yeah, I just got the cr*p beat out of me. xD
     
  19. ZeusLT

    ZeusLT

    Joined:
    Aug 5, 2010
    Messages:
    112
    Now It's pure luck :D

    Who gets more knights - wins! :D

    -------------------

    !!!!!!!!!!!! GUYS & LADIES !!!!!!!!!!!!
    !! Need ideas for monster cards..!!
    !! Somewhere around 30 cards...!!
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    Would be nice if submit suggestion in this form:

    Name: Ancient Wagingoo
    Model: Wandingoo
    ATT pts : 830
    DEF pts : 600
    Effect : none (mostly without effect(ability))


    And for further spell cards... there will be something like "United team work" or smth, that will increase ATT/DEF points of Footmans and Bowmans. You can make groups of same race/element and suggest similar spell or even groups of flying/ground units. I'm out of imagination so I relay on you guys.
     
    Last edited: May 19, 2011
  20. Drunken_Jackal

    Drunken_Jackal

    Joined:
    Apr 10, 2010
    Messages:
    2,705
    Model: Mur'gul Cliffruner
    Name: Amphibianiod Fisherman
    ATT pts : 400
    DEF pts : 150
    Effect : Fishing - Deals extra damage to fish monsters if this card has an Amphibian Token. (Tokens are kinda like counters in Yu-Gi-Oh!)

    Model: Mur'gul Bloodgill
    Name: Amphibianiod Hunter
    ATT pts : 650
    DEF pts : 230
    Effect : Amphibious - Water damage is lowered by 100 for every Amphibian Token on this card.

    Model: Mur'gul Tidewarrior
    Name: Amphibianiod Tide Rider
    ATT pts : 650
    DEF pts : 500
    Effect : Power of the Tides - Lowers attack damage of all monsters in the field by removing any amount of Amphibian Tokens on this card, and the ATT is lowered by Number of Tokens X 100.

    Model: Mur'gul Snarecaster
    Name: Amphibianiod Mage
    ATT pts : 800
    DEF pts : 600
    Effect : Tribute Blast - By tributing a monster, destroy one of your opponents monsters with lower ATT points than the DEF points of the monster

    More to come.
     
    Last edited: May 31, 2011