sentrywiz
S
sentrywiz
Card Duel
(best name I could come up with atm)
I recently watched and wanted to play Hearthstone,
the new blizzard card game. In fact, I was so hooked
on it I very quickly went and registered for the beta.
Little that I know they pick people at random and
its a closed beta.
Well blessings to the closed beta crap. If they did pick me,
I wouldn't have been motivated to actually make a game
similar to hearthstone in warcraft. Its also my first real
card game map idea, so everything is made from scratch.
But I like it where its going. In fact, I no longer feel that
I want to play hearthstone - I just want to make this map
so that I and the people who are interested in this kind of
experience would be able to endlessly draft and duel each
other. I feel like making this map to the end will be a
great competitive fun card experience in warcraft.
Mechanics
I took what I knew about hearthstone and implemented it.
In fact lot of hearthstone I like so you will find similarities
in what I envision the map to be. You don't own resources
or draw lands like in mtg for example, only gain mana. With
each turn your mana increases up to a point, which now I
say is 10 max mana. You use that mana to cast creatures
and spells.
Also, in hearthstone there is no instant-respond time. I like
this concept, which allows every player to play everything
they have in mind without worry of counterspells like in mtg.
Maybe the mage and hunters have some instant respond
spells, but those aren't that big of a deal to me.
Players will be able to play constructed with premade
decks or make decks themselves. They will also be able
to draft decks out of 40 3 card random picks, which I see
as really fun and entertaining.
View attachment Card Duel.w3x
Warcraft Card Duel
Alpha Soon
CHANGE LOG (For updates)
v2 pre-alpha
- Renamed map to Warcraft Card Duel (WCD)
- Made a huge update to spells and creatures
- Solved a whooping challenge with uniqueID spells.
Took lot of time to make a sorting algorhytm that replaces same ID spells with unique ID
This means now you can draw and contain up to 5 same spells in your hand and drawing
new cards will let you keep them.
- Created cointoss, dice roll for who's first.
- Created redraw and keep hand for starting hand
v1 pre-alpha
- Fixed draft triggers
- Added constructed game mode
- Added premade decks selection
- Added constructed make a deck option
- Greatly changed card info, text and abilities
- Added player interaction
- Added commands for game mode selection
- Added floating texts to players
- Renamed map description to Card Duel:Alpha v1
- Changed card abilities and texts
- Spells Added: Inner Fire, Divine Shield,
Unholy Frenzy, Roar, Silence, Sniper Shot,
Taunt, Wind Walk, Bloodlust
- Constructed & Draft Format (100% Complete)
- Cards Icons, Text, Cost (100% Complete)
- Game Triggers (75% Complete)
- Spell Triggers (55% Complete)
- Total Number of Cards (atm) (44, 22 Creatures, 22 Spells)
Comments about anything are welcomed.
If you want to critique the map or some of
its mechanics, do so with a good reason.
I will delete troll or flaming comments.
The map is not complete and its not in
playable state. However you can see the
draft and the summoning mechanics as well
as the triggers. Keep in mind that I can post
an updated map at any time.
If you want to copy and re-use triggers from
this map, I leave it to you to decide if you
want to credit me or not.
Last edited by a moderator: