- Joined
- Apr 24, 2012
- Messages
- 9,802
reported for disagree
i am disappoint
//fladder?
i am disappoint
//fladder?
@Argos I hope you find another one![]()
Indeed, It's not that I wouldn't terrain it but knowing my extreme laziness (ask Chaosy) I'd be just a sand bag to be carried :C"Our bond is iron. Our will unbreakable. Who will stand against us?"
HEY! I just wanted to inform everyone that so far over half the heroes' abilities have been completed. No hero will any longer share any of the same abilities, and all we be unique in their own fashion.
Awwwww sweet. I get the awesome Shaman icon!![]()
About finding a terrainer, You could share an unprotected version of the map with all the sensitive stuff removed, just leave in the structures and terrain, then see if anyone can make some thing you like out of it, then copy and paste the new terrain over to the main map,
On the screenshots it looks like ready. How's the Project going on ? +![]()
HEY! I just wanted to inform everyone that so far over half the heroes' abilities have been completed.
On the screenshots it looks like ready. How's the Project going on ? +![]()
Alright, look at it in a different way. Im going to upload a new Test version today to show off our acomplishments
In this thread?![]()
Considering you've uploaded the map on other sites and not here before, I deem my question to be very valid.
This looks very promising. Good luck everyone![]()
We encountered on an issue with control point system, but it should be hopefuly fixed.
These spells are more like Stormfell .Q - Thunder Strike
Next 3 attacks have increased range and cleave, while dealing more damage to the primary target.
W - Rising Thunder
Each attack gives 10/12.5/15% attack speed, up to 5 times before resetting to 0.
E - Phasewalk
Reduces damage taken by 10/15/20% for 3 seconds and disables Rising Thunder stack reset while adding two stacks.
R - Stormsphere
Nearby enemies get damaged per second based on their max health.
^ Norgseer. It should be more about striking from the shadows rather than full blown magic as M's post suggests.Specialization: Assassination/Magic
Spearmaster: Focused on high DPS and debuffing Ability1: Piercing Rain: Sends spears flying in all directions, dealing damage per spear. But the hero will be unable to attack for a short time. Ability2: Eagle's Intuition: All nearby friendly ranged units gain increased attack damage. Ability3: Poison Saturation: Each attack deals damage over time and slows the enemy's movement speed. Ult: Toxic Spear: Fires a spear that exposes a noxious toxic when hit. The toxic substance spread across multiple units in the area, reducing attack rate, movement, armor, and take periodic damage. |
Illusionist: Focused on using confusion for hit-and-run Ability1: Crippling Strike: deals damage then causes reduced movement speed, attack damage, and attack rate. Ability2: Phantasm: Turns ghostly, able to attack and cast spells without invisibility breaking. Lasts a short time. Ability3: Split Image: Creates a copy of himself, the copy takes extra damage and only deals a portion of damage. Ult: Mass Invisibility: Turns nearby friendly units invisible for a set time. |
Hunter: Focused on dealing high damage at range Ability1: Kill Shot: fires an arrow, dealing damage and a short stun. Also increases attack rate if the target dies. Ability2: Escape: grants increased movement speed and invisibility for a short time. Ability3: Focused Aim: Each attack has a chance to deal extra damage. Ult: Archer's Fervor: For a short time, sight is increased, attack range is doubled, and more damage. |
Shadowdancer: Focuses on dealing heavy damage, quickly. Ability1: Backstab: Teleports to an enemy unit, and deals damage and a stun; or just teleport to a friendly unit. Ability2: Shred: deals damage around the hero, also silencing the enemy for a short time. Ability3: Deadly Dance: Chance to avoid an attack and deal extra damage. Ult: Shadow's Embrace: Activate to increase to double attack damage and each attack will reduce armor. |
Yellow: (ON HOLD) Ability1: Ability2: Ability3: Ult: |
Deceiver: Focused on dealing high area damage Ability1: Infernal Strike: Deals damage to an enemy unit, the enemy then fires waves of fire to it's allies for a short time. Ability2: Iron Will: Increases attack rate for a short time. Ability3: Raging Fire: Each attack gains incrementing damage against the same target. If the target dies, it explodes with magics of the Dreadfire Clan, dealing damage to nearby enemies. Ult: Flamestalk: The hero burns nearby enemy units and moves faster for a set time. |
Beastmaster: Focused on using beasts to do the main fighting. Ability1: Evoke Great Wolf: Summons a wolf; melee attacker. Level 1: Basic. Level 2: Gains a bleeding ability. Level 3: Gains Critical Strike ability Level 4: Improved abilities. Ability2: Call of Quilbeasts: same as before. Ability3: Beast Bond: As long as a beast from the Beastmaster is active he will gain increased attack damage and total health. Ult: Rage of the Kodo: Summons a massive Kodo Beast. Has high HP, HP regen, high damage, but slowish. Has a passive that has a chance to deal damage in an area. An ability to reduce damage. And finally a lockjaw ability which stuns a single target. |
Vengeance: Focused on dealing high dps through multiple means. Ability1: Vengeful Strike: Deals damage. Enemies with 50% or less health will take more damage. Ability2: Revenge: Turns ranged and deals high area damage for a set time. Ability3: Flanking: Attacking enemies that are not attacking the hero take extra damage. Ult: Hate: Summons orbs of hate that move around the hero, attacking enemies and spawning Hate Spirits from nearby corpses. |
So what you think about my spells ?