Unexpected tab 1
Bladgar
Stormhowl
Direfury
Skullcrush
Blackmaw
Dreadfire
Kor'gal
Mountain
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Bladgar
A clan of outcasts, defeated and exiled from their homeland, wandering the land in search for a new beginning. Once ruled by a mighty Warchief, Rag'hal, who perished in battle defending his kin from the invaders. His two sons now carry the burden of leadership, bestowed upon them by the right of blood. Forced to exile, Bloodbane traveled far to the west seeking shelter before their enemies. Every step brought pain, some warriors sliced off their tongues in symbol of defeat, ashamed and forever silent, some sought their own way and left the others, and some turned their pain into rage, cursing in promise of revenge. Even two brothers begun to argue and before long turned on each another. Seeing an opportunity and weakness of the brothers, Morkash decided to rise his own claim. Many followed Morkash, who promised them vengeance for all they suffered tenfold. Desecrating the right of blood, Morkash challenged the brothers, because orcs follow only the strong.
Specialization: Close Combat
Events: The Iron Forge, Siege of Dragonspire
Strength
Cunning
Wisdom
Warlord: Focused bolstering troops and surviving.
Abilities:-----------------------
War Stomp: Slams the ground, stunning and damaging nearby enemy land units.
Level 1 - 40 damage, 1 second stun.
Level 2 - 60 damage, 1.5 second stun.
Level 3 - 80 damage, 2 second stun.
Level 4 - 100 damage, 2.5 second stun. |
Out for Blood: Turns the Warlord invulnerable and increases movement speed by 100 for a set amount of time.
Level 1 - Lasts 8 seconds.
Level 2 - Lasts 10 seconds.
Level 3 - Lasts 12 seconds.
Level 3 - Lasts 14 seconds. |
Savage Aura: An aura that gives friendly nearby units a damage shield, which returns a percentage of a melee attacker's damage back to it.
Level 1 - Returns 6 damage.
Level 2 - Returns 9 damage.
Level 3 - Returns 12 damage.
Level 3 - Returns 15 damage. |
Blood Bound: Links units together in a chain. All units with Blood Bound on them will live longer, by distributing 50% of the damage they take across other Blood Bound units. If any of the Blood Bound units kill an enemy unit, all get healed by 75 hit points.
Lasts 60 seconds.
Do not use Out for Blood while under this effect.
Level 1 - Links 5 units.
Level 2 - Links 9 units. |
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Spearmaster: Focused on dealing heavy damage from range
Abilities:-----------------------
Impale: Launches a specialized spear at a target enemy unit, dealing damage, then cause bleeding damage as well as reducing movement speed by 50%.
Level 1 - 90 strike damage, 5 duration damage.
Level 2 - 180 strike damage, 10 duration damage.
Level 3 - 270 strike damage, 15 duration damage.
Level 3 - 360 strike damage, 20 duration damage. |
Eagle's Intuition: Causes the Spearmaster to attack faster and deal more damage for a short time.
Level 1 - 10% attack speed, +5 attack damage.
Level 2 - 20% attack speed, +10 attack damage.
Level 3 - 30% attack speed, +15 attack damage.
Level 4 - 40% attack speed, +20 attack damage. |
Focused Aim: Gives a chance to do more damage on an attack.
Level 1 - 20% chance, 12 damage bonus.
Level 2 - 20% chance, 24 damage bonus.
Level 3 - 20% chance, 36 damage bonus.
Level 3 - 20% chance, 48 damage bonus. |
Barrage of Spears: Sends down volleys of spears to pierce upon the Spearmaster's enemies.
Level 1 - Each spear deals 50 damage.
Level 2 - Each spear deals 90 damage.
Lasts 30 seconds.
Channeling. |
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Farseer: Focused on using various forms of magics to wreck enemies in mass.
Abilities:-----------------------
Barrage: Bombards an area with magic, stunning enemy land units for 1 second and damaging nearby enemy units.
Level 1 - 35 damage.
Level 2 - 65 damage.
Level 3 - 100 damage.
Level 4 - 130 damage. |
Conversion: Adds extra damage to attacks. Units killed while under the effect of Conversion will turn into Sphere.
Level 1 - 7 bonus damage, 240 hit point Sphere.
Level 2 - 14 bonus damage, 300 hit point Sphere.
Level 3 - 21 bonus damage, 360 hit point Sphere.
Level 4 - 28 bonus damage, 420 hit point Sphere. |
Mind Barrier: Creates a shield that absorbs 50% damage by using the Far Seer's mana.
Level 1 - 1 damage per point of mana.
Level 2 - 1.5 damage per point of mana.
Level 3 - 2 damage per point of mana.
Level 3 - 2.5 damage per point of mana. |
Tempest: Calls down waves of magic explosions that damage nearby enemy units.
Lasts for 30 seconds..
Level 1 - Each wave deals 25 damage.
Level 2 - Each wave deals 45 damage. |
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Stormhowl
Stormhowl Fortress lies in the high peaks of Stormlands, well protected from all sides by mountainous terrain. Not much lives in this region but packs of wolves, hunting for a prey. Scar, the first Warchief of Stormhowl wielded unspeakable powers, which he chose to hide from the rest of the world. It was him who built the Stormhowl fortress and formed the clan residing within this cold and hostile land. Before his death, he passed his knowledge to his sworn apprentices, The Stormcallers, who guard his secrets ever since. As ages pass, Stormhowl still stands untouched and strong.
Specialization: Magic
Events: Old Debt, Eye of Storm
Strength
Cunning
Wisdom
Berserker: Focused on using pain as an asset, and delivering high-area damage.
Abilities:-----------------------
Restless Slashes: The Berserker unleashes slashes that deal damage to four nearby enemy units, also can hit himself.
Level 1 - 85 damage per unit.
Level 2 - 135 damage per unit.
Level 3 - 185 damage per unit.
Level 4 - 235 damage per unit. |
Fury: Causes the Berserker to attack faster, but take more damage.
Level 1 - 25% attack speed/damage taken.
Level 2 - 35% attack speed/damage taken.
Level 3 - 45% attack speed/damage taken.
Level 4 - 55% attack speed/damage taken. |
Massacre: Every fifth kill will result in an enemy's gruesome explosion, dealing damage to all nearby enemies.
Level 1 - 45 damage.
Level 2 - 65 damage.
Level 3 - 85 damage.
Level 4 - 110 damage. |
Insanity: The Berserker has no regard for the pain he has taken; thus being able to fight much more ferociously as his wounds grow.
Level 1 - 75% - 50% health: each attack steals 10 hit points per attack.
49% - 25% health: each attack steals 25 hit points per attack, 15% cleave attack.
24% - 1% health: each attack steals 35 hit points per attack, 30% cleave attack.
Level 2 - Health requirements for activation increased by 10%. |
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Illusionist: Focused on quick strikes and remaining undetected.
Abilities:-----------------------
Crippling Strike: Strikes a target from a vantage point, dealing damage then leaving the target crippled by penalizing attack rate, attack outout, and movement speed for 15 seconds.
Level 1 - 80 damage, -15% attack rate, -10% attack output, -20% movement.
Level 2 - 140 damage, -25% attack rate, -20% attack output, -30% movement.
Level 3 - 200 damage, -35% attack rate, -30% attack output, -40% movement.
Level 4 - 260 damage, -45% attack rate, -40% attack output, -50% movement. |
Phantasm: Turns the Illusionist invisible, allowing him to still attack and cast spells while remaining invisible.
Level 1 - Lasts 8 seconds, 60 second cooldown.
Level 2 - Lasts 10 seconds, 54 second cooldown.
Level 3 - Lasts 12 seconds, 48 second cooldown.
Level 4 - Lasts 14 seconds, 42 second cooldown. |
Split Image: Confuses the enemy by creating an illusion and dispelling all magic from the hero. The illusion deals a portion of the damage and takes extra damage.
Level 1 - 7% damage dealt, 2x more damage taken.
Level 2 - 14% damage dealt, 1.78x more damage taken.
Level 3 - 21% damage dealt, 1.56x more damage taken.
Level 4 - 28% damage dealt, 1.34x more damage taken. |
Mass Invisibility: Causes all friendly targets around the Illusionist to become invisible for 60 seconds. Casting spells or attacking will break the invisibility.
Level 1 - Costs 175 mana.
Level 2 - Costs 125 mana. |
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Stormcaller: Focused on High-area lightning magics, along with summons to wear away at the enemy ranks.
Abilities:-----------------------
Chain Lightning: Hurls a bolt of damaging lightning at a target enemy that jumps to nearby enemies. Each jump deals less damage.
Level 1 - 90 damage, jumps 4 times.
Level 2 - 120 damage, jumps 6 times.
Level 3 - 150 damage, jumps 7 times.
Level 4 - 180 damage, jumps 8 times. |
Ethereal Call: Summons Etheral Wolves to fight your enemies for 90 seconds.
Level 1 - 1 Wolf.
Level 2 - 2 Wolves.
Level 3 - 3 Wolves.
Level 4 - 4 Wolves. |
Stormfury Aura: Grants nearby friendly units increased attack lightning attack damage, and a chance to purge a target.
Level 1 - 5 bonus damage, 10% chance to purge.
Level 2 - 8 bonus damage, 15% chance to purge.
Level 3 - 12 bonus damage, 20% chance to purge.
Level 3 - 16 bonus damage, 25% chance to purge. |
Storm: Calls a Storm upon the battlefield, randomly striking enemies with lightning strikes.
Level 1 - Each lighting deals 100 damage.
Level 2 - Each lighting deals 160 damage. |
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Direfury
Direfury lies to the west-south, situated between two mountains and protected from one side by the sea and from another by a deadly desert called the Red Abbyss. It's warriors are not renowned for their strenght or spells, but for endurance. Even the most strongest creatures or most wisest sorcerers fall into bare sand dehydrated, exhausted, powerless and only Direfury endures. With their poisoned arms and deadly skills they can easily hunt down any intruder and teach him his final lesson: Only the strong will prevail.
Specialization: Close Combat/Assassination
Events: Wind and Sun, Winged Shadows, Blood on Sand
Strength
Cunning
Wisdom
Defiler: Focused on endlessly chasing an enemy, and leading armies quickly into assaults.
Abilities:-----------------------
Deadly Net: Deals damage and causes a target enemy unit to be bound to the ground so that it cannot move for 15 seconds.
Level 1 - 70 damage.
Level 2 - 140 damage.
Level 3 - 210 damage.
Level 4 - 280 damage. |
Chase: Greatly increases the movement speed of all nearby friendly units' and the Defiler. Reduced cooldown with each level.
Level 1 - Lasts 8 seconds.
Level 2 - Lasts 10 seconds.
Level 3 - Lasts 12 seconds.
Level 4 - Lasts 14 seconds. |
Domination: Reduces some damage from attacks on the Defilers.
Level 1 - 30% chance, 40 damage.
Level 2 - 35% chance, 50 damage.
Level 3 - 40% chance, 60 damage.
Level 4 - 45% chance, 70 damage. |
Wolves' Wail: Releases a wail that sounds like a thousand rampaging wolves, nearly stopping enemies in their tracks and reduces attack rate by 50% for 12 seconds.
Level 1 - 500 Area of Effect.
Level 2 - 800 Area of Effect. |
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Hunter: Focused on quickly dispatching enemies and poisoning targets.
Abilities:-----------------------
Kill Shot: Fires an arrow that is determined to kill it's target, dealing high damage, a short stun, and each attack from the Hunter will cause a poison effect which deals 6 damage per second for 6 seconds.
Level 1 - 100 damage.
Level 2 - 200 damage.
Level 3 - 300 damage.
Level 4 - 400 damage. |
Escape: Allows the Hunter to become invisible, and move faster for a set amount of time.
Level 1 - 20% move, 30 seconds.
Level 2 - 40% move, 40 seconds.
Level 3 - 60% move, 50 seconds.
Level 3 - 80% move, 60 seconds. |
Bane: After killing a target the hunter will gain a boost to attack rate for 10 seconds.
Level 1 - +10% attack rate.
Level 2 - +20% attack rate.
Level 3 - +30% attack rate.
Level 3 - +40% attack rate. |
Poison Saturation: Saturates nearby friendly units' weapons with poisonous chemicals, allowing them to inflict the poison. Poisoned enemies move 30% slower, attack 20% slower, and take 4 damage per second for 15 seconds.
Lasts 60 seconds.
Level 1 - 700 Area of Effect, 180 cooldown.
Level 2 - 1000 Area of Effect, 120 cooldown. |
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Warlock: Focused on constantly healing while delivering heavy damage.
Abilities:-----------------------
Consume: Conjure a dark bolt of pure darkness which consumes flesh of an enemy or restores dark energy of the dead or himself.
Level 1 - Consumes 200 hit points.
Level 2 - Consumes 250 hit points.
Level 3 - Consumes 300 hit points.
Level 4 - Consumes 350 hit points. |
Drain Soul: Activate to infuse the Warlock with dark magics, causing each attack to steal life from the enemy, and grant it to the Warlock.
Lasts 20 seconds.
Level 1 - 30% life-steal.
Level 2 - 55% life-steal.
Level 3 - 80% life-steal.
Level 4 - 105% life-steal. |
Fel Barrier: The Fel energies flow through the Warlock's blood, reducing magic damage, and grants a chance for an attacking enemy be stricken with fel magic, dealing damage to all enemies in a small area.
Level 1 - 5% magic damage reduction, 9% chance to deal 20 damage.
Level 2 - 10% magic damage reduction, 12% chance to deal 25 damage.
Level 3 - 15% magic damage reduction, 15% chance to deal 30 damage.
Level 4 - 20% magic damage reduction, 18% chance to deal 35 damage. |
Demon: Calls a Demon down from the sky, dealing heavy damage upon your foes at target area. The demon will fight by your side for 180 seconds.
Level 1 - 200 impact damage, summons Demon.
Level 2 - 250 impact damage, summons Greater Demon. |
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Skullcrush
Skullcrush is one of the most brutal clans of Gargar. Their ferocity and rough power have given them the name Skullcrush, for cracking skulls of enemies. Only an orc who crushed a skull of a creature same or bigger than his is considered a member of Skullcrush clan. For this ritual are mostly used creatures like Kodo, which is more preferable than another orc, but sometimes even brothers or sisters fight to the death until somebody's Skull is Crushed. What a pity.
Specialization: Close Combat
Events: Machine of War, Two Clans, Challenge
Strength
Cunning
Wisdom
Reaver: Focused on first weakening the enemy, then use pure might to dispatch of them.
Abilities:-----------------------
Beatdown: Deals a heavy attack which deals damage, stuns the enemy for 1 second, reduces attack damage and silences the enemy for 10 seconds.
Level 1 - 100 damage, -25% attack damage.
Level 2 - 200 damage, -35% attack damage.
Level 3 - 300 damage, -45% attack damage.
Level 4 - 400 damage, -55% attack damage. |
Terrifying Roar: The Reaver lets loose a terrifying howl that causes nearby enemy units to cower, reducing their attack damage and armor.
Lasts 15 seconds.
Level 1 - 9% attack damage reduction, -2 armor.
Level 2 - 18% attack damage reduction, -3 armor.
Level 3 - 27% attack damage reduction, -4 armor.
Level 4 - 36% attack damage reduction, -5 armor. |
Crush: Each attack has a chance to cause damage to enemy ground units in the area around the Reaver.
Level 1 - 12% chance, 40 damage.
Level 2 - 16% chance, 50 damage.
Level 3 - 20% chance, 60 damage.
Level 4 - 24% chance, 70 damage. |
Boiling Point: When Boiling Point is activated, it gives the Reaver bonus hit points, bonus damage and spell immunity.
Lasts 60 seconds.
Level 1 - 20 damage bonus, 500 hit points.
Level 2 - 35 damage bonus, 1000 hit points. |
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Shadowdancer . Deals incredible melee damage and debuffing.
Abilities:-----------------------
Backstab: TThe Warchief blinks behind a target unit, and then, if the target is an enemy, stabs it in the back, dealing bonus damage.
Level 1 - 20 second cooldown, deals 100 extra damage.
Level 2 - 18 second cooldown, deals 200 extra damage.
Level 3 - 16 second cooldown, deals 300 extra damage.
Level 4 - 14 second cooldown, deals 400 extra damage. |
Shred: Shreds nearby enemy units, dealing damage to and silncing them.
Level 1 - 60 damage, 250 Area.
Level 2 - 100 damage, 300 area.
Level 3 - 140 damage, 350 area.
Level 3 - 180 damage, 400 area. |
Deadly Dance: Gives a percent chance to avoid attacks and a 10% chance to deal additional damage.
Level 1 - 7% dodge, 1.5 times normal damage.
Level 2 - 14% dodge, 2.5 times normal damage.
Level 3 - 21% dodge, 3 times normal damage.
Level 4 - 28% dodge, 3.5 times normal damage. |
Shadow's Embrace: Imbues the Shadowdancer with darkness energies, doubling her attack damage out put, and each attack will cause an armor reduction by 5.
Level 1 - Lasts 30 seconds.
Level 2 - Lasts 60 seconds. |
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Seeker: Focused on being a major beneficent to an army; keeping them stable and invigorated.
Abilities:-----------------------
Healing Wave: Calls forth a wave of energy that heals a target and bounces to nearby friendlies. Each bounce heals less damage.
Level 1 - Heals 120 damage, jumps 3 times.
Level 2 - Heals 180 damage, jumps 4 times.
Level 3 - Heals 240 damage, jumps 5 times.
Level 4 - Heals 300 damage, jumps 5 times. |
Seeker Orb: Summons an immobile orb that has a large radius of sight.
Lasts 30 seconds.
Level 1 - 1000 sight.
Level 2 - 1800 sight.
Level 3 - 2200 sight.
Level 4 - 2800 sight. |
Spell Shield: Protects a group of friendly units from 1 harmful spell.
Level 1 - Area of effect of 200, 120 mana cost.
Level 2 - Area of effect of 275, 110 mana cost.
Level 3 - Area of effect of 350, 100 mana cost.
Level 4 - Area of effect of 425, 90 mana cost. |
Recall: Teleports a group of player units to the Seeker's location.
Level 1 - Max 12 units.
Level 2 - Max 16 units. |
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Blackmaw
Blackmaw lies in the north-western corner of Gargar next to the Red Sea. Water is vital for people living there and brings the gifts of life. Blackmaw orcs are not masters in combat or war, but they are the wealthiest clan in gold and resources. For many generations their stronghold prevailed not because of strength, but because of cunning. They use their advantages to buy a victory in a war instead of fighting in one.
Specialization: Assassination/Magic
Events: Harbor, The Gray Pass
Strength
Cunning
Wisdom
Bonewrecker: Focused on taking out both single and mutliple targets all while taking heavy hits himself.
Abilities:-----------------------
Shockwave: A wave of force that ripples out from the Hero, causing damage to land units in a line.
Level 1 - 75 damage.
Level 2 - 130 damage.
Level 3 - 200 damage.
Level 4 - 300 damage. |
Bladestorm: Causes a bladestorm of destructive force around the Bonewrecker, rendering him immune to magic and dealing damage per second to nearby enemy land units.
Level 1 - 60 damage per second.
Level 2 - 80 damage per second.
Level 3 - 100 damage per second.
Level 3 - 120 damage per second. |
Bulwark Aura: Gives additional armor to nearby friendly units.
Level 1 - Increases base armor by 1.5.
Level 2 - Increases base armor by 3.
Level 3 - Increases base armor by 4.5.
Level 3 - Increases base armor by 6. |
Wrecking Blow: Gives a chance to do more damage on an attack, and stun or slow an enemy unit.
Level 1 - 12% chance per effect.
Level 2 - 18% chance per effect. |
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Trapper Focused on trapping and chasing the enemy, as well as obtaining gold.
Abilities:-----------------------
Throwing Nets: Throws a swarm of nets at a target area, trapping some units caught in it for a short period of time. The further the target is, the better the chances.
Level 1 - Lasts 4 seconds.
Level 2 - Lasts 6 seconds.
Level 3 - Lasts 8 seconds.
Level 4 - Lasts 10 seconds. |
Set Trap: Summons an invisible and immovable trap that stuns enemy land units around it, and explodes with a raging fire to deal damage. The trap activates when an enemy land unit approaches and destroys all other traps in its area of effect.
The trap lasts 120 seconds.
Level 1 - Deals weak damage, stun lasts 2 second.
Level 2 - Deals medium damage, stun lasts 3 second.
Level 3 - Deals large damage, stun lasts 4 second.
Level 4 - Deals incredible damage, stun lasts 5 second. |
Prey: Let the chase begin. Greatly increases the Trapper's movement speed, but takes extra damage for 10 seconds.
Level 1 - +12% damage taken, +20% movement.
Level 2 - +18% damage taken, +30% movement.
Level 3 - + 24% damage taken, +40% movement.
Level 4 - + 32% damage taken, +50% movement. |
Bounty: The Trapper is contracted with killing specific targets. Every enemy hero killed the Trapper will gain additional stats, and will gain a large sum of gold. Each regular unit kill will result in a small sum.
Level 1 - 100 gold bounty, +3 to all stats, 2 gold per regular units.
Level 2 - 150 gold bounty, +5 to all stats, 4 gold per regular units. |
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Slavemaster: Focused on using his minions and riches to win on the battlefield.
Abilities:-----------------------
Whip: Whips targets in an area, causing the player's, non-hero units to move faster, deals damage to their total health. Slaves will also recieve a permanent bonus to attack damage once whipped.
Level 1 - +10% movement speed, -5% total health, +4 damage to slaves. Lasts 10 seconds.
Level 2 - +20% movement speed, -8% total health, +7 damage to slaves. Lasts 14 seconds.
Level 3 - +30% movement speed, -10% total health, +10 damage to slaves. Lasts 18 seconds.
Level 4 - +40% movement speed, -12% total health, +13 damage to slaves. Lasts 22 seconds. |
Slaves: Summons a horde of Tortured Slaves. These obedient orcs charge quickly at enemies, and fight carelessly for the Slavemaster's will.
Lasts 45 seconds.
Attacks land units.
Level 1 - 150 hit points, 4 base damage.
Level 2 - 210 hit points, 6 base damage.
Level 3 - 270 hit points, 8 base damage.
Level 4 - 330 hit points, 10 base damage. |
Scavenge: Grants nearby friendly units a chance to take gold from enemies that they kill.
Level 1 - 10% chance to obtain 1 Gold from a kill.
Level 2 - 15% chance to obtain 2 Gold from a kill.
Level 3 - 20% chance to obtain 3 Gold from a kill.
Level 4 - 25% chance to obtain 4 Gold from a kill. |
Bribe: Temporary takes control of a group of enemy units, for a set time.
Bribe cannot be used on Heroes, or creeps above level 6.
Level 1 - Lasts 25 seconds.
Level 2 - Lasts 50 seconds. |
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Dreadfire
Dreadfire clan is infamous due to their practices with dark magic. Some call them "Necromancers", "Demon Servants" or "Doombringers". The truth is not far from it, Dreadfire orcs are unpredictable and dangerous foe to face indeed. Fortunately, Skullcrush clan is keeping them from some of their darker motives, but if Skullcrushs' might fails them, Dreadfire will burn the known world to ashes.
Specialization: Magic
Events: Scrolls of Dead, Oblivion, Burning Revenge, Two Clans
Strength
Cunning
Wisdom
Undefeated: Focused on taking heavy hits, and fighting a never-ending battle.
Abilities:-----------------------
Mutilate: Deals a powerful blow to an enemy and heals himself.
Level 1 - 100 damage/heal.
Level 2 - 150 damage/heal.
Level 3 - 200 damage/heal.
Level 4 - 250 damage/heal. |
Fierce Stance: Empowers the Undefeated with a poweful stance, increasing both armor and life regeneration.
Lasts 30 seconds.
Level 1 - 2 armor bonus, +2 life regen.
Level 2 - 4 armor bonus, +4 life regen.
Level 3 - 6 armor bonus, +6 life regen.
Level 4 - 8 armor bonus, +8 life regen. |
Counterstrike:The Undefeated has learned great skill in close combat, returns damage to enemy melee attackers.
Level 1 - 20% damage returned.
Level 2 - 32% damage returned.
Level 3 - 44% damage returned.
Level 4 - 50% damage returned. |
Undying: When killed, the Undefeated will come back to life.
Level 1 - 240 second cooldown.
Level 2 - 180 second cooldown. |
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Deceiver.Focused on dealing damage overtime in an area, also proficient in survivability.
Abilities:-----------------------
Infernal Strike: Calls upon fire to deal a powerful strike against a single target. After striking it leaves the ground with fire, dealing fire damage to units that are on it.
Attacked target must remain still for the burning effect.
Level 1 - 150 damage.
Level 2 - 200 damage.
Level 3 - 250 damage.
Level 4 - 300 damage. |
Burning Spirit: The Deceiver loves the be in the middle of a battle, and spill as much bloodshed as he can. While active, he regenerates his hit points per second for the cost of draining mana.
Drains mana until deactivated.
Level 1 - Heals 10 life per second.
Level 2 - Heals 14 life per second.
Level 3 - Heals 18 life per second.
Level 4 - Heals 22 life per second. |
Raging Fire: Each attack made is enhanced with Dreadfire flames that cling to the target. These flames add a small amount of damage on the first attack, twice as much on the second attack, three times as much on the third attack, etc.
If a unit dies while under this effect, it is incinerated, causing significant damage to all nearby hostile units.
Level 1 - 1 bonus damage, 30 incineration damage.
Level 2 - 2 bonus damage, 45 incineration damage.
Level 3 - 3 bonus damage, 60 incineration damage.
Level 4 - 4 bonus damage, 75 incineration damage. |
Flamestalk: Empowers the Deceiver with fire, allowing him to burn his own flesh in order to scorch his enemies all the while running faster. Causes damage to enemy units around the hero and increases movement speed by 50% for 60 seconds.
Level 1 - 15 damage per second.
Level 2 - 25 damage per second. |
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Necromancer: Focused on using the dead to fight his battles, while he remains at the back and takes out weaker targets.
Abilities:-----------------------
Bound: ICauses a single enemy to be bound to death, immobilizing, disarming and damaging a target enemy temporarily. If killed under this effect, their corpse will spawn a skeleton.
Level 1 - 18 damage per second for 8 seconds.
Level 2 - 22 damage per second for 12 seconds.
Level 3 - 26 damage per second for 16 seconds.
Level 4 - 30 damage per second for 20 seconds. |
Servants of Death: Summons a few Skeleton Warriors to fight the enemies of their Warchief. Lasts 60 seconds.
Level 1 - 2 Skeleton Warriors.
Level 2 - 3 Skeleton Warriors.
Level 3 - 4 Skeleton Warriors.
Level 4 - 5 Skeleton Warriors. |
Cull:Sacrifices a target friendly Skeleton unit to convert its hit points into mana and life for the Necromancer.
Level 1 - 25% of hit points to mana.
Level 2 - 50% of hit points to mana.
Level 3 - 75% of hit points to mana.
Level 4 - 100% of hit points to mana. |
Death and Decay: Damages everything in its area of effect by a percent of its base hit points per second. Also destroys trees.
Level 1 - 3% base.
Level 2 - 5% base. |
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Kor'gal
Kor'gal is an overgrowth in southern Gorgar and home to Kor'gal clan, which stronghold lie in the heart of the jungle. Only there shamans practise their powers amidst untouched nature and peace. Kor'gal orcs are also born skilled healers and hunters, providing them with superior instincts. War however requires power and in dark cellars beneath the ground, kennelmasters train terrifying creatures and wolves twice a size of a dog to tear, smash or swallow their enemies whole.
Specialization: Close Combat/Magic
Events: Spirits of Water, The Grasslands, Savage Nature
Heroes:
Strength
Cunning
Wisdom
Untamed: Focuses on hitting the enemy head-on, then relentlessly killing them.
Abilities:-----------------------
Maw: Tears and rends an enemy's flesh and bone, dealing damage then causing periodic damage every 4 seconds.
Level 1 - 75 strike damage, 20 duration damage.
Level 2 - 150 strike damage, 40 duration damage.
Level 3 - 225 strike damage, 60 duration damage.
Level 4 - 300 strike damage, 80 duration damage. |
Feast: Consumes a nearby corpse to heal hit points per second, up to 1000 hit points max.
Level 1 - 10 HP per second.
Level 2 - 20 HP per second.
Level 3 - 30 HP per second.
Level 4 - 40 HP per second. |
Frenzy Aura: Increases the movement speed of nearby friendly units.
Level 1 - 10% movement.
Level 2 - 20% movement.
Level 3 - 30% movement.
Level 4 - 40% movement. |
Unstoppable: Untamed rush on the enemy, unleashing his wolf's rage, dealing fierce damage and knockback.
Level 1 - 500 damage, 200 knockback distance.
Level 2 - 700 damage, 250 knockback distance. |
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Beastmaster. Focused on using his beasts to control the battlefield.
Abilities:-----------------------
Evoke Great Wolves: Summons 2 Great Wolves to fight the Beastmaster's enemies.
Lasts 60 seconds.
Level 1 - Basic Wolves.
Level 2 - Strong Wolves.
Level 3 - Savage Wolves.
Level 4 - Powerful Wolves. |
Summon Quilbeasts: Summons an angry quilbeast to attack your enemies.
Lasts 70 seconds.
Level 1 - Quilbeast.
Level 2 - Dire Quilbeast, has Frenzy.
Level 3 - Raging Quilbeast, area effect damage, has Frenzy.
Level 4 - Berserk Quilbeast, area effect damage, has Frenzy. |
Beast Bond: The Beastmaster shares a bond with his beasts, 30 seconds after summoning any of his creatures he gains increased attack damage and hit points.
Level 1 - 75 hit points, +4 damage.
Level 2 - 125 hit points, +8 damage.
Level 3 - 175 hit points, +12 damage.
Level 3 - 225 hit points, +16 damage. |
Rage of the Kodo: Calls upon a mighty, massive Kodo on the battlefield. This creature has a massive amount of hit points and deals heavy damage. Has a Crushing Blow ability which gives a chance to deal 100 damage in a large radius, and a Lockjaw ability which deals damagea and stuns an enemy unit.
Lasts 90 seconds.
Level 1 - 2250 hit points.
Level 3 - 3250 hit points. |
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Shaman: Focuses on using the magics of nature to soothe his allies wounds, even though it reduces their combat effectiveness for a short time.
Abilities:-----------------------
Restoration: Heals a single friendly unit over 30 seconds, but getting attacked cancels the healing effect.
Level 1 - 200 hit points healed.
Level 2 - 300 hit points healed.
Level 3 - 400 hit points healed.
Level 4 - 500 hit points healed. |
Wisdom: Gives nearby friendly units a bonus to their mana regeneration at the cost having reduced attack damage.
Lasts 20 seconds.
Level 1 - +400% mana regen, -15% attack damage.
Level 2 - +500% mana regen, -20% attack damage.
Level 3 - +600% mana regen, -25% attack damage.
Level 4 - +700% mana regen, -30% attack damage. |
Nature's Blessing: Greatly increases nearby friendly units' life regeneration but to a certain amount of health.
Level 1 - Up to 35% total health.
Level 2 - Up to 40% total health.
Level 3 - Up to 45% total health.
Level 4 - Up to 50% total health. |
Mass Entangle: Causes a mass of roots to burst at the targeted enemies, immobilizing them and dealing 15 damage per second for 9 seconds.
Level 1 - Area of Effect of 325.
Level 2 - Area of Effect of 525. |
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The Mountain
Orcs living at the Mountain are hard and strong as stone itself. They live their life seperated from the rest of the world by their mountains. No intruder can enter their domain without an invitation and punishment. Hard background breeds hard people and war is when they are needed most.
Specialization: Close Combat
Events: Heart of Stone, None Shall Pass
Strength
Cunning
Wisdom
Guardian of the Pass: Focuses on leading armies against powerful enemies, then quickly bolstering and empowering the ranks.
Abilities:-----------------------
War Order: Whips all units in an area into a frenzy, causing them to move and attack faster, but lose 6 armor for 10 seconds.
Level 1 - 25% attack rate and 10% movement speed.
Level 2 - 35% attack rate and 20% movement speed.
Level 3 - 45% attack rate and 30% movement speed.
Level 4 - 55% attack rate and 40% movement speed. |
Reinforcements: Summons orc reinforcements to protect their Guardian of the Pass. Lasts 90 seconds.
Level 1 - 1 Blackfist Grunts.
Level 2 - 2 Blackfist Grunts.
Level 3 - 3 Blackfist Grunts.
Level 3 - 4 Blackfist Grunts |
Banner of Strength: Places a Banner in an area, the banner increases all nearby friendly units' attack damage. Lasts 40 seconds.
Level 1 - +8% attack damage.
Level 2 - +16% attack damage.
Level 3 - +24% attack damage.
Level 4 - +32% attack damage. |
Pact of the Pass: The Guardian of the Pass forces a pact with his troops, with each one killed near him will restore hit points to his health.
Level 1 - Restores 45 hit points.
Level 2 - Restores 65 hit points. |
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Vengeance. Focused on dealing quick damage to multiple targets
Abilities:-----------------------
Vengeful Strike: Strikes an enemy with vengeful hate, dealing damage.
Enemies with 50% or less health will take 100 more damage.
Level 1 - 110 damage.
Level 2 - 185 damage.
Level 3 - 260 damage.
Level 3 - 335 damage. |
Revenge: Transforms the Vengeance into a ranged-attacker with bouncing chaos attacks. Also increases hit points while active.
Level 1 - +150 hit points, lasts 25 seconds.
Level 2 - +185 hit points, lasts 35 seconds.
Level 3 - +220 hit points, lasts 45 seconds.
Level 4 - +255 hit points, lasts 55 seconds. |
Tear: Each attack has a chance to reduce an enemy's armor and rant vision over them.
Level 1 - 10% chance, -1 armor, lasts 15 seconds.
Level 2 - 15% chance, -2 armor, lasts 20 seconds.
Level 3 - 20% chance, -3 armor, lasts 25 seconds.
Level 4 - 25% chance, -4 armor, lasts 30 seconds. |
Spheres of Spirits: Spawns spirits to scour around Vengeance, each launching magical bolts that deal 30 damage and bounce up to 4 targets without losing any damage from each.
Lasts 30 seconds.
Level 1 - Spawns 3 Spirits.
Level 2 - Spawns 6 Spirits. |
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Spirit Walker: Focuses on purely dealing heavy amounts of damage through his spells.
Abilities:-----------------------
Spirit Vigor: Fires a bolt of angered spirits at a single target, dealing damage while also empowering the Spirit Walker's attack damage.
Level 1 - 75 strike damage, +10% attack damage.
Level 2 - 150 strike damage, +20% attack damage.
Level 3 - 225 strike damage, +30% attack damage.
Level 4 - 300 strike damage, +40% attack damage. |
Ancient Strength: Gives nearby friendly units a bonus to attack damage.
Lasts 14 seconds.
Level 1 - 8 damage.
Level 2 - 16 damage.
Level 3 - 24 damage.
Level 4 - 32 damage. |
Sacred Cell: Turns a non-mechanical unit ethereal and slows its movement speed by 50% for a short duration. Ethereal creatures cannot attack, but they can cast spells and certain spells cast upon them will have a greater effect.
Level 1 - 75 mana, lasts 12 seconds.
Level 2 - 60 mana, lasts 15 seconds.
Level 3 - 50 mana, lasts 18 seconds.
Level 4 - 35 mana, lasts 21 seconds. |
Ancestral Rage: The Spirit Walker evokes the spirits of the ancient dead to swarm around the Hero, and attack nearby enemies.
Lasts 30 seconds.
Level 1 - Max of 20 spirits.
Level 2 - Max of 30 spirits. |
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