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[Strategy / Risk] War of the Clans

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Argos Presents

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Enter the savage and brutal world of Gorgar, home to many orcish tribes and ancient power hidden beneath the ground. As one of eight orcish warchiefs', your main objective is to destroy remaining seven unsurpers and seize the control over the continent for yourself...or die.

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Map terrain consists of breathtaking models and enviroment to provide great gaming features. Each orc clans has many different events, skills, heroes, units and strategy. For example Dreadfire Clan is specialized at conjuring powerful dark magic and it's gameplay is mainly based on ranged caster units and devastating spells. The world is populated by many creatures either hostile or neutral. Neutral creatures are mostly beasts like Kodo, who are wandering around looking for sources of water or food. If you decide to hunt one of those creatures down, they can provide you with crafting material/gold source "Fur". In mines beneath the ground you can gether iron and jewels with your Slaves from deposits located there. Hostile creatures are mostly Wild Orcs situated in their heavily defended vile strongholds. Should you gether more forces you can decide to attack them and dominate their strongold for yourself. In dark entrails of Dragonspire Depths you can hunt dragons and challenge their Broodmother, Sintaria. There are many secrets still waiting to be revealed in Gorgar, search and you shall find.

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Argos - The Leader
Argos is the guy responsible for all this mess, but also the one who gave enormous amount of time to make his dream real. He wanted to create project, which would offer unforgetable and unique gaming experience. After a short time, project grow on strenght and many answered his call, forging an ultimate team.


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Wa666r - The Spell Designer, Text Corrector
Wa666r was the second member to join the team. He became a beacon of hope for the project, when it was still small. With his formidable skills in spell designing and kind words, he earned our respect and friendship.


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Chaosy - The Coder
Chaosy is our Coder and Triggerer, but sometimes his ideas and zeal are more valueable than everything else. With passing time i found that his programming skills are however no match for his kind heart and wise counsel. I'm very happy to have him here.


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Stryderzero - The Terrainer
Stryderzero is one of our most valuable members. His imagination and skills allow him to create the most epic landscapes and terrain.


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Death Adder - The Coder
Death Adder is responsible for many vital things for our project's well being. It is him who corrects, creates and simplify codes and triggers. With exceptional knowledge of his craft and zeal for work, he is unmissable part of our team.


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PROXY - The Modeler
One of the best modelers in our team. With ultimate skills and strong will, PROXY plays an important role in visualization of our craziest ideas.


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Vincent_Freeman - The Idealist
An amazing person who brings fresh and interesting ideas into our project.


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takakenji - The Modeler
Takakenji is the first modeler who joined us. He works slowly and rarely responds to my private messages, but in his silence he creates masterpiece models for our project. Similarly as z00rtaz, takakenji releases all his creations to public for anyone to use.


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z00rtaz - The Modeler
Z00rtaz is our talented modeler. He likes to experiment and create epic and unique things, though sometimes his thirst for awesomness makes things even more complicated. Z00rtaz however never fails to complete any request within a short time and with superb results. We are proud to have such splendid member in our team. All his models are free to download on hiveworkshop.


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Edhel-dur - The Loremaster
It's not hard to recognize Edhel-dur's exquisite talents as Loremaster. He writes amazing stories and develops interesting lore subjects about orcish clans for our project.


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AL0NE - The Artist
AL0NE was the third member to join the team. As our Artist, AL0NE makes marvelous artworks for our project. He's active and always ready to give us a helping hand in whatever we need. You can easily recognise his work on our official banner, signatures, frames and headlines.


Recruiting people with fellowing specializations:

2D Artist (Icons/Recolors/Skins), Modeler/Animator, Skilled Triggerer, Storywriter

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Unexpected tab 1

Bladgar

Stormhowl

Direfury

Skullcrush

Blackmaw

Dreadfire

Kor'gal

Mountain

ghgfghg

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Bladgar

A clan of outcasts, defeated and exiled from their homeland, wandering the land in search for a new beginning. Once ruled by a mighty Warchief, Rag'hal, who perished in battle defending his kin from the invaders. His two sons now carry the burden of leadership, bestowed upon them by the right of blood. Forced to exile, Bloodbane traveled far to the west seeking shelter before their enemies. Every step brought pain, some warriors sliced off their tongues in symbol of defeat, ashamed and forever silent, some sought their own way and left the others, and some turned their pain into rage, cursing in promise of revenge. Even two brothers begun to argue and before long turned on each another. Seeing an opportunity and weakness of the brothers, Morkash decided to rise his own claim. Many followed Morkash, who promised them vengeance for all they suffered tenfold. Desecrating the right of blood, Morkash challenged the brothers, because orcs follow only the strong.

Specialization: Close Combat

Events: The Iron Forge, Siege of Dragonspire

Strength

Cunning

Wisdom


Warlord: Focused bolstering troops and surviving.
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Abilities:-----------------------
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War Stomp
: Slams the ground, stunning and damaging nearby enemy land units.

Level 1 - 40 damage, 1 second stun.
Level 2 - 60 damage, 1.5 second stun.
Level 3 - 80 damage, 2 second stun.
Level 4 - 100 damage, 2.5 second stun.

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Out for Blood
: Turns the Warlord invulnerable and increases movement speed by 100 for a set amount of time.

Level 1 - Lasts 8 seconds.
Level 2 - Lasts 10 seconds.
Level 3 - Lasts 12 seconds.
Level 3 - Lasts 14 seconds.

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Savage Aura
: An aura that gives friendly nearby units a damage shield, which returns a percentage of a melee attacker's damage back to it.

Level 1 - Returns 6 damage.
Level 2 - Returns 9 damage.
Level 3 - Returns 12 damage.
Level 3 - Returns 15 damage.

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Blood Bound
: Links units together in a chain. All units with Blood Bound on them will live longer, by distributing 50% of the damage they take across other Blood Bound units. If any of the Blood Bound units kill an enemy unit, all get healed by 75 hit points.
Lasts 60 seconds.
Do not use Out for Blood while under this effect.

Level 1 - Links 5 units.
Level 2 - Links 9 units.


Spearmaster: Focused on dealing heavy damage from range
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Abilities:-----------------------
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Impale
: Launches a specialized spear at a target enemy unit, dealing damage, then cause bleeding damage as well as reducing movement speed by 50%.

Level 1 - 90 strike damage, 5 duration damage.
Level 2 - 180 strike damage, 10 duration damage.
Level 3 - 270 strike damage, 15 duration damage.
Level 3 - 360 strike damage, 20 duration damage.
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Eagle's Intuition
: Causes the Spearmaster to attack faster and deal more damage for a short time.

Level 1 - 10% attack speed, +5 attack damage.
Level 2 - 20% attack speed, +10 attack damage.
Level 3 - 30% attack speed, +15 attack damage.
Level 4 - 40% attack speed, +20 attack damage.
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Focused Aim
: Gives a chance to do more damage on an attack.

Level 1 - 20% chance, 12 damage bonus.
Level 2 - 20% chance, 24 damage bonus.
Level 3 - 20% chance, 36 damage bonus.
Level 3 - 20% chance, 48 damage bonus.
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Barrage of Spears
: Sends down volleys of spears to pierce upon the Spearmaster's enemies.

Level 1 - Each spear deals 50 damage.
Level 2 - Each spear deals 90 damage.

Lasts 30 seconds.

Channeling.

Farseer: Focused on using various forms of magics to wreck enemies in mass.
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Abilities:-----------------------
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Barrage
: Bombards an area with magic, stunning enemy land units for 1 second and damaging nearby enemy units.

Level 1 - 35 damage.
Level 2 - 65 damage.
Level 3 - 100 damage.
Level 4 - 130 damage.

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Conversion
: Adds extra damage to attacks. Units killed while under the effect of Conversion will turn into Sphere.

Level 1 - 7 bonus damage, 240 hit point Sphere.
Level 2 - 14 bonus damage, 300 hit point Sphere.
Level 3 - 21 bonus damage, 360 hit point Sphere.
Level 4 - 28 bonus damage, 420 hit point Sphere.

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Mind Barrier
: Creates a shield that absorbs 50% damage by using the Far Seer's mana.

Level 1 - 1 damage per point of mana.
Level 2 - 1.5 damage per point of mana.
Level 3 - 2 damage per point of mana.
Level 3 - 2.5 damage per point of mana.

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Tempest
: Calls down waves of magic explosions that damage nearby enemy units.
Lasts for 30 seconds..

Level 1 - Each wave deals 25 damage.
Level 2 - Each wave deals 45 damage.



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Stormhowl

Stormhowl Fortress lies in the high peaks of Stormlands, well protected from all sides by mountainous terrain. Not much lives in this region but packs of wolves, hunting for a prey. Scar, the first Warchief of Stormhowl wielded unspeakable powers, which he chose to hide from the rest of the world. It was him who built the Stormhowl fortress and formed the clan residing within this cold and hostile land. Before his death, he passed his knowledge to his sworn apprentices, The Stormcallers, who guard his secrets ever since. As ages pass, Stormhowl still stands untouched and strong.

Specialization: Magic

Events: Old Debt, Eye of Storm

Strength

Cunning

Wisdom

Berserker: Focused on using pain as an asset, and delivering high-area damage.
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Abilities:-----------------------
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Restless Slashes
: The Berserker unleashes slashes that deal damage to four nearby enemy units, also can hit himself.

Level 1 - 85 damage per unit.
Level 2 - 135 damage per unit.
Level 3 - 185 damage per unit.
Level 4 - 235 damage per unit.

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Fury
: Causes the Berserker to attack faster, but take more damage.

Level 1 - 25% attack speed/damage taken.
Level 2 - 35% attack speed/damage taken.
Level 3 - 45% attack speed/damage taken.
Level 4 - 55% attack speed/damage taken.

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Massacre
: Every fifth kill will result in an enemy's gruesome explosion, dealing damage to all nearby enemies.

Level 1 - 45 damage.
Level 2 - 65 damage.
Level 3 - 85 damage.
Level 4 - 110 damage.

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Insanity
: The Berserker has no regard for the pain he has taken; thus being able to fight much more ferociously as his wounds grow.

Level 1 - 75% - 50% health: each attack steals 10 hit points per attack.
49% - 25% health: each attack steals 25 hit points per attack, 15% cleave attack.
24% - 1% health: each attack steals 35 hit points per attack, 30% cleave attack.

Level 2 - Health requirements for activation increased by 10%.



Illusionist: Focused on quick strikes and remaining undetected.
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Abilities:-----------------------
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Crippling Strike
: Strikes a target from a vantage point, dealing damage then leaving the target crippled by penalizing attack rate, attack outout, and movement speed for 15 seconds.

Level 1 - 80 damage, -15% attack rate, -10% attack output, -20% movement.
Level 2 - 140 damage, -25% attack rate, -20% attack output, -30% movement.
Level 3 - 200 damage, -35% attack rate, -30% attack output, -40% movement.
Level 4 - 260 damage, -45% attack rate, -40% attack output, -50% movement.

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Phantasm
: Turns the Illusionist invisible, allowing him to still attack and cast spells while remaining invisible.

Level 1 - Lasts 8 seconds, 60 second cooldown.
Level 2 - Lasts 10 seconds, 54 second cooldown.
Level 3 - Lasts 12 seconds, 48 second cooldown.
Level 4 - Lasts 14 seconds, 42 second cooldown.

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Split Image
: Confuses the enemy by creating an illusion and dispelling all magic from the hero. The illusion deals a portion of the damage and takes extra damage.

Level 1 - 7% damage dealt, 2x more damage taken.
Level 2 - 14% damage dealt, 1.78x more damage taken.
Level 3 - 21% damage dealt, 1.56x more damage taken.
Level 4 - 28% damage dealt, 1.34x more damage taken.

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Mass Invisibility
: Causes all friendly targets around the Illusionist to become invisible for 60 seconds. Casting spells or attacking will break the invisibility.

Level 1 - Costs 175 mana.
Level 2 - Costs 125 mana.


Stormcaller: Focused on High-area lightning magics, along with summons to wear away at the enemy ranks.
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Abilities:-----------------------
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Chain Lightning
: Hurls a bolt of damaging lightning at a target enemy that jumps to nearby enemies. Each jump deals less damage.

Level 1 - 90 damage, jumps 4 times.
Level 2 - 120 damage, jumps 6 times.
Level 3 - 150 damage, jumps 7 times.
Level 4 - 180 damage, jumps 8 times.

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Ethereal Call
: Summons Etheral Wolves to fight your enemies for 90 seconds.

Level 1 - 1 Wolf.
Level 2 - 2 Wolves.
Level 3 - 3 Wolves.
Level 4 - 4 Wolves.

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Stormfury Aura
: Grants nearby friendly units increased attack lightning attack damage, and a chance to purge a target.

Level 1 - 5 bonus damage, 10% chance to purge.
Level 2 - 8 bonus damage, 15% chance to purge.
Level 3 - 12 bonus damage, 20% chance to purge.
Level 3 - 16 bonus damage, 25% chance to purge.

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Storm
: Calls a Storm upon the battlefield, randomly striking enemies with lightning strikes.

Level 1 - Each lighting deals 100 damage.
Level 2 - Each lighting deals 160 damage.



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Direfury

Direfury lies to the west-south, situated between two mountains and protected from one side by the sea and from another by a deadly desert called the Red Abbyss. It's warriors are not renowned for their strenght or spells, but for endurance. Even the most strongest creatures or most wisest sorcerers fall into bare sand dehydrated, exhausted, powerless and only Direfury endures. With their poisoned arms and deadly skills they can easily hunt down any intruder and teach him his final lesson: Only the strong will prevail.

Specialization: Close Combat/Assassination

Events: Wind and Sun, Winged Shadows, Blood on Sand

Strength

Cunning

Wisdom

Defiler: Focused on endlessly chasing an enemy, and leading armies quickly into assaults.
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Abilities:-----------------------
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Deadly Net
: Deals damage and causes a target enemy unit to be bound to the ground so that it cannot move for 15 seconds.

Level 1 - 70 damage.
Level 2 - 140 damage.
Level 3 - 210 damage.
Level 4 - 280 damage.

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Chase
: Greatly increases the movement speed of all nearby friendly units' and the Defiler. Reduced cooldown with each level.

Level 1 - Lasts 8 seconds.
Level 2 - Lasts 10 seconds.
Level 3 - Lasts 12 seconds.
Level 4 - Lasts 14 seconds.

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Domination
: Reduces some damage from attacks on the Defilers.

Level 1 - 30% chance, 40 damage.
Level 2 - 35% chance, 50 damage.
Level 3 - 40% chance, 60 damage.
Level 4 - 45% chance, 70 damage.

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Wolves' Wail
: Releases a wail that sounds like a thousand rampaging wolves, nearly stopping enemies in their tracks and reduces attack rate by 50% for 12 seconds.

Level 1 - 500 Area of Effect.
Level 2 - 800 Area of Effect.


Hunter: Focused on quickly dispatching enemies and poisoning targets.
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Abilities:-----------------------
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Kill Shot
: Fires an arrow that is determined to kill it's target, dealing high damage, a short stun, and each attack from the Hunter will cause a poison effect which deals 6 damage per second for 6 seconds.

Level 1 - 100 damage.
Level 2 - 200 damage.
Level 3 - 300 damage.
Level 4 - 400 damage.
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Escape
: Allows the Hunter to become invisible, and move faster for a set amount of time.

Level 1 - 20% move, 30 seconds.
Level 2 - 40% move, 40 seconds.
Level 3 - 60% move, 50 seconds.
Level 3 - 80% move, 60 seconds.

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Bane
: After killing a target the hunter will gain a boost to attack rate for 10 seconds.

Level 1 - +10% attack rate.
Level 2 - +20% attack rate.
Level 3 - +30% attack rate.
Level 3 - +40% attack rate.

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Poison Saturation
: Saturates nearby friendly units' weapons with poisonous chemicals, allowing them to inflict the poison. Poisoned enemies move 30% slower, attack 20% slower, and take 4 damage per second for 15 seconds.
Lasts 60 seconds.

Level 1 - 700 Area of Effect, 180 cooldown.
Level 2 - 1000 Area of Effect, 120 cooldown.


Warlock: Focused on constantly healing while delivering heavy damage.
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Abilities:-----------------------
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Consume
: Conjure a dark bolt of pure darkness which consumes flesh of an enemy or restores dark energy of the dead or himself.

Level 1 - Consumes 200 hit points.
Level 2 - Consumes 250 hit points.
Level 3 - Consumes 300 hit points.
Level 4 - Consumes 350 hit points.

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Drain Soul
: Activate to infuse the Warlock with dark magics, causing each attack to steal life from the enemy, and grant it to the Warlock.
Lasts 20 seconds.

Level 1 - 30% life-steal.
Level 2 - 55% life-steal.
Level 3 - 80% life-steal.
Level 4 - 105% life-steal.

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Fel Barrier
: The Fel energies flow through the Warlock's blood, reducing magic damage, and grants a chance for an attacking enemy be stricken with fel magic, dealing damage to all enemies in a small area.

Level 1 - 5% magic damage reduction, 9% chance to deal 20 damage.
Level 2 - 10% magic damage reduction, 12% chance to deal 25 damage.
Level 3 - 15% magic damage reduction, 15% chance to deal 30 damage.
Level 4 - 20% magic damage reduction, 18% chance to deal 35 damage.

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Demon
: Calls a Demon down from the sky, dealing heavy damage upon your foes at target area. The demon will fight by your side for 180 seconds.

Level 1 - 200 impact damage, summons Demon.
Level 2 - 250 impact damage, summons Greater Demon.



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Skullcrush

Skullcrush is one of the most brutal clans of Gargar. Their ferocity and rough power have given them the name Skullcrush, for cracking skulls of enemies. Only an orc who crushed a skull of a creature same or bigger than his is considered a member of Skullcrush clan. For this ritual are mostly used creatures like Kodo, which is more preferable than another orc, but sometimes even brothers or sisters fight to the death until somebody's Skull is Crushed. What a pity.

Specialization: Close Combat

Events: Machine of War, Two Clans, Challenge

Strength

Cunning

Wisdom

Reaver: Focused on first weakening the enemy, then use pure might to dispatch of them.
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Abilities:-----------------------
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Beatdown
: Deals a heavy attack which deals damage, stuns the enemy for 1 second, reduces attack damage and silences the enemy for 10 seconds.

Level 1 - 100 damage, -25% attack damage.
Level 2 - 200 damage, -35% attack damage.
Level 3 - 300 damage, -45% attack damage.
Level 4 - 400 damage, -55% attack damage.

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Terrifying Roar
: The Reaver lets loose a terrifying howl that causes nearby enemy units to cower, reducing their attack damage and armor.
Lasts 15 seconds.

Level 1 - 9% attack damage reduction, -2 armor.
Level 2 - 18% attack damage reduction, -3 armor.
Level 3 - 27% attack damage reduction, -4 armor.
Level 4 - 36% attack damage reduction, -5 armor.

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Crush
: Each attack has a chance to cause damage to enemy ground units in the area around the Reaver.

Level 1 - 12% chance, 40 damage.
Level 2 - 16% chance, 50 damage.
Level 3 - 20% chance, 60 damage.
Level 4 - 24% chance, 70 damage.

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Boiling Point
: When Boiling Point is activated, it gives the Reaver bonus hit points, bonus damage and spell immunity.
Lasts 60 seconds.

Level 1 - 20 damage bonus, 500 hit points.
Level 2 - 35 damage bonus, 1000 hit points.

Shadowdancer . Deals incredible melee damage and debuffing.
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Abilities:-----------------------
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Backstab
: TThe Warchief blinks behind a target unit, and then, if the target is an enemy, stabs it in the back, dealing bonus damage.

Level 1 - 20 second cooldown, deals 100 extra damage.
Level 2 - 18 second cooldown, deals 200 extra damage.
Level 3 - 16 second cooldown, deals 300 extra damage.
Level 4 - 14 second cooldown, deals 400 extra damage.

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Shred
: Shreds nearby enemy units, dealing damage to and silncing them.

Level 1 - 60 damage, 250 Area.
Level 2 - 100 damage, 300 area.
Level 3 - 140 damage, 350 area.
Level 3 - 180 damage, 400 area.

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Deadly Dance
: Gives a percent chance to avoid attacks and a 10% chance to deal additional damage.

Level 1 - 7% dodge, 1.5 times normal damage.
Level 2 - 14% dodge, 2.5 times normal damage.
Level 3 - 21% dodge, 3 times normal damage.
Level 4 - 28% dodge, 3.5 times normal damage.

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Shadow's Embrace
: Imbues the Shadowdancer with darkness energies, doubling her attack damage out put, and each attack will cause an armor reduction by 5.

Level 1 - Lasts 30 seconds.
Level 2 - Lasts 60 seconds.

Seeker: Focused on being a major beneficent to an army; keeping them stable and invigorated.
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Abilities:-----------------------
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Healing Wave
: Calls forth a wave of energy that heals a target and bounces to nearby friendlies. Each bounce heals less damage.

Level 1 - Heals 120 damage, jumps 3 times.
Level 2 - Heals 180 damage, jumps 4 times.
Level 3 - Heals 240 damage, jumps 5 times.
Level 4 - Heals 300 damage, jumps 5 times.

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Seeker Orb
: Summons an immobile orb that has a large radius of sight.
Lasts 30 seconds.

Level 1 - 1000 sight.
Level 2 - 1800 sight.
Level 3 - 2200 sight.
Level 4 - 2800 sight.

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Spell Shield
: Protects a group of friendly units from 1 harmful spell.

Level 1 - Area of effect of 200, 120 mana cost.
Level 2 - Area of effect of 275, 110 mana cost.
Level 3 - Area of effect of 350, 100 mana cost.
Level 4 - Area of effect of 425, 90 mana cost.

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Recall
: Teleports a group of player units to the Seeker's location.

Level 1 - Max 12 units.
Level 2 - Max 16 units.




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Blackmaw

Blackmaw lies in the north-western corner of Gargar next to the Red Sea. Water is vital for people living there and brings the gifts of life. Blackmaw orcs are not masters in combat or war, but they are the wealthiest clan in gold and resources. For many generations their stronghold prevailed not because of strength, but because of cunning. They use their advantages to buy a victory in a war instead of fighting in one.

Specialization: Assassination/Magic

Events: Harbor, The Gray Pass

Strength

Cunning

Wisdom

Bonewrecker: Focused on taking out both single and mutliple targets all while taking heavy hits himself.
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Abilities:-----------------------
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Shockwave
: A wave of force that ripples out from the Hero, causing damage to land units in a line.

Level 1 - 75 damage.
Level 2 - 130 damage.
Level 3 - 200 damage.
Level 4 - 300 damage.

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Bladestorm
: Causes a bladestorm of destructive force around the Bonewrecker, rendering him immune to magic and dealing damage per second to nearby enemy land units.

Level 1 - 60 damage per second.
Level 2 - 80 damage per second.
Level 3 - 100 damage per second.
Level 3 - 120 damage per second.

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Bulwark Aura
: Gives additional armor to nearby friendly units.

Level 1 - Increases base armor by 1.5.
Level 2 - Increases base armor by 3.
Level 3 - Increases base armor by 4.5.
Level 3 - Increases base armor by 6.

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Wrecking Blow
: Gives a chance to do more damage on an attack, and stun or slow an enemy unit.

Level 1 - 12% chance per effect.
Level 2 - 18% chance per effect.


Trapper Focused on trapping and chasing the enemy, as well as obtaining gold.
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Abilities:-----------------------
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Throwing Nets
: Throws a swarm of nets at a target area, trapping some units caught in it for a short period of time. The further the target is, the better the chances.

Level 1 - Lasts 4 seconds.
Level 2 - Lasts 6 seconds.
Level 3 - Lasts 8 seconds.
Level 4 - Lasts 10 seconds.

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Set Trap
: Summons an invisible and immovable trap that stuns enemy land units around it, and explodes with a raging fire to deal damage. The trap activates when an enemy land unit approaches and destroys all other traps in its area of effect.
The trap lasts 120 seconds.

Level 1 - Deals weak damage, stun lasts 2 second.
Level 2 - Deals medium damage, stun lasts 3 second.
Level 3 - Deals large damage, stun lasts 4 second.
Level 4 - Deals incredible damage, stun lasts 5 second.

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Prey
: Let the chase begin. Greatly increases the Trapper's movement speed, but takes extra damage for 10 seconds.

Level 1 - +12% damage taken, +20% movement.
Level 2 - +18% damage taken, +30% movement.
Level 3 - + 24% damage taken, +40% movement.
Level 4 - + 32% damage taken, +50% movement.

202905-albums7666-picture89789.png

Bounty
: The Trapper is contracted with killing specific targets. Every enemy hero killed the Trapper will gain additional stats, and will gain a large sum of gold. Each regular unit kill will result in a small sum.

Level 1 - 100 gold bounty, +3 to all stats, 2 gold per regular units.
Level 2 - 150 gold bounty, +5 to all stats, 4 gold per regular units.


Slavemaster: Focused on using his minions and riches to win on the battlefield.
222808-albums7457-picture94159.jpg

Abilities:-----------------------
202905-albums7671-picture89878.png

Whip
: Whips targets in an area, causing the player's, non-hero units to move faster, deals damage to their total health. Slaves will also recieve a permanent bonus to attack damage once whipped.

Level 1 - +10% movement speed, -5% total health, +4 damage to slaves. Lasts 10 seconds.
Level 2 - +20% movement speed, -8% total health, +7 damage to slaves. Lasts 14 seconds.
Level 3 - +30% movement speed, -10% total health, +10 damage to slaves. Lasts 18 seconds.
Level 4 - +40% movement speed, -12% total health, +13 damage to slaves. Lasts 22 seconds.

202905-albums7671-picture89879.png

Slaves
: Summons a horde of Tortured Slaves. These obedient orcs charge quickly at enemies, and fight carelessly for the Slavemaster's will.
Lasts 45 seconds.

Attacks land units.

Level 1 - 150 hit points, 4 base damage.
Level 2 - 210 hit points, 6 base damage.
Level 3 - 270 hit points, 8 base damage.
Level 4 - 330 hit points, 10 base damage.


202905-albums7671-picture89881.png

Scavenge
: Grants nearby friendly units a chance to take gold from enemies that they kill.

Level 1 - 10% chance to obtain 1 Gold from a kill.
Level 2 - 15% chance to obtain 2 Gold from a kill.
Level 3 - 20% chance to obtain 3 Gold from a kill.
Level 4 - 25% chance to obtain 4 Gold from a kill.

202905-albums7671-picture89880.png

Bribe
: Temporary takes control of a group of enemy units, for a set time.
Bribe cannot be used on Heroes, or creeps above level 6.

Level 1 - Lasts 25 seconds.
Level 2 - Lasts 50 seconds.



222808-albums7457-picture86371.jpg

Dreadfire

Dreadfire clan is infamous due to their practices with dark magic. Some call them "Necromancers", "Demon Servants" or "Doombringers". The truth is not far from it, Dreadfire orcs are unpredictable and dangerous foe to face indeed. Fortunately, Skullcrush clan is keeping them from some of their darker motives, but if Skullcrushs' might fails them, Dreadfire will burn the known world to ashes.

Specialization: Magic

Events: Scrolls of Dead, Oblivion, Burning Revenge, Two Clans

Strength

Cunning

Wisdom


Undefeated: Focused on taking heavy hits, and fighting a never-ending battle.
222808-albums7457-picture94160.jpg

Abilities:-----------------------
202905-albums7670-picture89824.png

Mutilate
: Deals a powerful blow to an enemy and heals himself.

Level 1 - 100 damage/heal.
Level 2 - 150 damage/heal.
Level 3 - 200 damage/heal.
Level 4 - 250 damage/heal.

202905-albums7670-picture89825.png

Fierce Stance
: Empowers the Undefeated with a poweful stance, increasing both armor and life regeneration.
Lasts 30 seconds.

Level 1 - 2 armor bonus, +2 life regen.
Level 2 - 4 armor bonus, +4 life regen.
Level 3 - 6 armor bonus, +6 life regen.
Level 4 - 8 armor bonus, +8 life regen.

202905-albums7670-picture89826.png

Counterstrike
:The Undefeated has learned great skill in close combat, returns damage to enemy melee attackers.

Level 1 - 20% damage returned.
Level 2 - 32% damage returned.
Level 3 - 44% damage returned.
Level 4 - 50% damage returned.

202905-albums7670-picture89827.png

Undying
: When killed, the Undefeated will come back to life.

Level 1 - 240 second cooldown.
Level 2 - 180 second cooldown.

Deceiver.Focused on dealing damage overtime in an area, also proficient in survivability.
222808-albums7457-picture94161.jpg

Abilities:-----------------------
202905-albums7666-picture89781.png

Infernal Strike
: Calls upon fire to deal a powerful strike against a single target. After striking it leaves the ground with fire, dealing fire damage to units that are on it.
Attacked target must remain still for the burning effect.

Level 1 - 150 damage.
Level 2 - 200 damage.
Level 3 - 250 damage.
Level 4 - 300 damage.

202905-albums7666-picture89784.png

Burning Spirit
: The Deceiver loves the be in the middle of a battle, and spill as much bloodshed as he can. While active, he regenerates his hit points per second for the cost of draining mana.
Drains mana until deactivated.

Level 1 - Heals 10 life per second.
Level 2 - Heals 14 life per second.
Level 3 - Heals 18 life per second.
Level 4 - Heals 22 life per second.

202905-albums7666-picture89782.png

Raging Fire
: Each attack made is enhanced with Dreadfire flames that cling to the target. These flames add a small amount of damage on the first attack, twice as much on the second attack, three times as much on the third attack, etc.

If a unit dies while under this effect, it is incinerated, causing significant damage to all nearby hostile units.

Level 1 - 1 bonus damage, 30 incineration damage.
Level 2 - 2 bonus damage, 45 incineration damage.
Level 3 - 3 bonus damage, 60 incineration damage.
Level 4 - 4 bonus damage, 75 incineration damage.

202905-albums7666-picture89783.png

Flamestalk
: Empowers the Deceiver with fire, allowing him to burn his own flesh in order to scorch his enemies all the while running faster. Causes damage to enemy units around the hero and increases movement speed by 50% for 60 seconds.

Level 1 - 15 damage per second.
Level 2 - 25 damage per second.


Necromancer: Focused on using the dead to fight his battles, while he remains at the back and takes out weaker targets.
222808-albums7457-picture94153.jpg

Abilities:-----------------------
202905-albums7671-picture89899.png

Bound
: ICauses a single enemy to be bound to death, immobilizing, disarming and damaging a target enemy temporarily. If killed under this effect, their corpse will spawn a skeleton.

Level 1 - 18 damage per second for 8 seconds.
Level 2 - 22 damage per second for 12 seconds.
Level 3 - 26 damage per second for 16 seconds.
Level 4 - 30 damage per second for 20 seconds.

202905-albums7671-picture89900.png

Servants of Death
: Summons a few Skeleton Warriors to fight the enemies of their Warchief. Lasts 60 seconds.

Level 1 - 2 Skeleton Warriors.
Level 2 - 3 Skeleton Warriors.
Level 3 - 4 Skeleton Warriors.
Level 4 - 5 Skeleton Warriors.

202905-albums7671-picture89901.png

Cull
:Sacrifices a target friendly Skeleton unit to convert its hit points into mana and life for the Necromancer.

Level 1 - 25% of hit points to mana.
Level 2 - 50% of hit points to mana.
Level 3 - 75% of hit points to mana.
Level 4 - 100% of hit points to mana.

202905-albums7671-picture89902.png

Death and Decay
: Damages everything in its area of effect by a percent of its base hit points per second. Also destroys trees.

Level 1 - 3% base.
Level 2 - 5% base.




222808-albums7457-picture86372.jpg

Kor'gal

Kor'gal is an overgrowth in southern Gorgar and home to Kor'gal clan, which stronghold lie in the heart of the jungle. Only there shamans practise their powers amidst untouched nature and peace. Kor'gal orcs are also born skilled healers and hunters, providing them with superior instincts. War however requires power and in dark cellars beneath the ground, kennelmasters train terrifying creatures and wolves twice a size of a dog to tear, smash or swallow their enemies whole.

Specialization: Close Combat/Magic

Events: Spirits of Water, The Grasslands, Savage Nature

Heroes:

Strength

Cunning

Wisdom

Untamed: Focuses on hitting the enemy head-on, then relentlessly killing them.
222808-albums7457-picture94163.jpg

Abilities:-----------------------
202905-albums7670-picture89848.png

Maw
: Tears and rends an enemy's flesh and bone, dealing damage then causing periodic damage every 4 seconds.

Level 1 - 75 strike damage, 20 duration damage.
Level 2 - 150 strike damage, 40 duration damage.
Level 3 - 225 strike damage, 60 duration damage.
Level 4 - 300 strike damage, 80 duration damage.

202905-albums7670-picture89849.png

Feast
: Consumes a nearby corpse to heal hit points per second, up to 1000 hit points max.

Level 1 - 10 HP per second.
Level 2 - 20 HP per second.
Level 3 - 30 HP per second.
Level 4 - 40 HP per second.

202905-albums7670-picture89850.png

Frenzy Aura
: Increases the movement speed of nearby friendly units.

Level 1 - 10% movement.
Level 2 - 20% movement.
Level 3 - 30% movement.
Level 4 - 40% movement.

202905-albums7670-picture89851.png

Unstoppable
: Untamed rush on the enemy, unleashing his wolf's rage, dealing fierce damage and knockback.

Level 1 - 500 damage, 200 knockback distance.
Level 2 - 700 damage, 250 knockback distance.


Beastmaster. Focused on using his beasts to control the battlefield.
222808-albums7457-picture94162.jpg

Abilities:-----------------------
202905-albums7666-picture89778.png

Evoke Great Wolves
: Summons 2 Great Wolves to fight the Beastmaster's enemies.
Lasts 60 seconds.

Level 1 - Basic Wolves.
Level 2 - Strong Wolves.
Level 3 - Savage Wolves.
Level 4 - Powerful Wolves.

202905-albums7666-picture89779.png

Summon Quilbeasts
: Summons an angry quilbeast to attack your enemies.
Lasts 70 seconds.

Level 1 - Quilbeast.
Level 2 - Dire Quilbeast, has Frenzy.
Level 3 - Raging Quilbeast, area effect damage, has Frenzy.
Level 4 - Berserk Quilbeast, area effect damage, has Frenzy.

202905-albums7666-picture89777.png

Beast Bond
: The Beastmaster shares a bond with his beasts, 30 seconds after summoning any of his creatures he gains increased attack damage and hit points.

Level 1 - 75 hit points, +4 damage.
Level 2 - 125 hit points, +8 damage.
Level 3 - 175 hit points, +12 damage.
Level 3 - 225 hit points, +16 damage.

202905-albums7666-picture89780.png

Rage of the Kodo
: Calls upon a mighty, massive Kodo on the battlefield. This creature has a massive amount of hit points and deals heavy damage. Has a Crushing Blow ability which gives a chance to deal 100 damage in a large radius, and a Lockjaw ability which deals damagea and stuns an enemy unit.
Lasts 90 seconds.

Level 1 - 2250 hit points.
Level 3 - 3250 hit points.

Shaman: Focuses on using the magics of nature to soothe his allies wounds, even though it reduces their combat effectiveness for a short time.
222808-albums7457-picture94164.jpg

Abilities:-----------------------
202905-albums7671-picture89894.png

Restoration
: Heals a single friendly unit over 30 seconds, but getting attacked cancels the healing effect.

Level 1 - 200 hit points healed.
Level 2 - 300 hit points healed.
Level 3 - 400 hit points healed.
Level 4 - 500 hit points healed.

202905-albums7671-picture89895.png

Wisdom
: Gives nearby friendly units a bonus to their mana regeneration at the cost having reduced attack damage.
Lasts 20 seconds.

Level 1 - +400% mana regen, -15% attack damage.
Level 2 - +500% mana regen, -20% attack damage.
Level 3 - +600% mana regen, -25% attack damage.
Level 4 - +700% mana regen, -30% attack damage.

202905-albums7671-picture89896.png

Nature's Blessing
: Greatly increases nearby friendly units' life regeneration but to a certain amount of health.

Level 1 - Up to 35% total health.
Level 2 - Up to 40% total health.
Level 3 - Up to 45% total health.
Level 4 - Up to 50% total health.

202905-albums7671-picture89897.png

Mass Entangle
: Causes a mass of roots to burst at the targeted enemies, immobilizing them and dealing 15 damage per second for 9 seconds.

Level 1 - Area of Effect of 325.
Level 2 - Area of Effect of 525.




222808-albums7457-picture86373.jpg

The Mountain

Orcs living at the Mountain are hard and strong as stone itself. They live their life seperated from the rest of the world by their mountains. No intruder can enter their domain without an invitation and punishment. Hard background breeds hard people and war is when they are needed most.

Specialization: Close Combat

Events: Heart of Stone, None Shall Pass

Strength

Cunning

Wisdom

Guardian of the Pass: Focuses on leading armies against powerful enemies, then quickly bolstering and empowering the ranks.
222808-albums7457-picture94165.jpg

Abilities:-----------------------
202905-albums7670-picture89836.png

War Order
: Whips all units in an area into a frenzy, causing them to move and attack faster, but lose 6 armor for 10 seconds.

Level 1 - 25% attack rate and 10% movement speed.
Level 2 - 35% attack rate and 20% movement speed.
Level 3 - 45% attack rate and 30% movement speed.
Level 4 - 55% attack rate and 40% movement speed.

202905-albums7670-picture89839.png

Reinforcements
: Summons orc reinforcements to protect their Guardian of the Pass. Lasts 90 seconds.

Level 1 - 1 Blackfist Grunts.
Level 2 - 2 Blackfist Grunts.
Level 3 - 3 Blackfist Grunts.
Level 3 - 4 Blackfist Grunts

202905-albums7670-picture89837.png

Banner of Strength
: Places a Banner in an area, the banner increases all nearby friendly units' attack damage. Lasts 40 seconds.

Level 1 - +8% attack damage.
Level 2 - +16% attack damage.
Level 3 - +24% attack damage.
Level 4 - +32% attack damage.

202905-albums7670-picture89838.png

Pact of the Pass
: The Guardian of the Pass forces a pact with his troops, with each one killed near him will restore hit points to his health.

Level 1 - Restores 45 hit points.
Level 2 - Restores 65 hit points.


Vengeance. Focused on dealing quick damage to multiple targets
222808-albums7457-picture94157.jpg

Abilities:-----------------------
202905-albums7666-picture89773.png

Vengeful Strike
: Strikes an enemy with vengeful hate, dealing damage.
Enemies with 50% or less health will take 100 more damage.

Level 1 - 110 damage.
Level 2 - 185 damage.
Level 3 - 260 damage.
Level 3 - 335 damage.

202905-albums7666-picture89774.png

Revenge
: Transforms the Vengeance into a ranged-attacker with bouncing chaos attacks. Also increases hit points while active.

Level 1 - +150 hit points, lasts 25 seconds.
Level 2 - +185 hit points, lasts 35 seconds.
Level 3 - +220 hit points, lasts 45 seconds.
Level 4 - +255 hit points, lasts 55 seconds.

202905-albums7666-picture89775.png

Tear
: Each attack has a chance to reduce an enemy's armor and rant vision over them.

Level 1 - 10% chance, -1 armor, lasts 15 seconds.
Level 2 - 15% chance, -2 armor, lasts 20 seconds.
Level 3 - 20% chance, -3 armor, lasts 25 seconds.
Level 4 - 25% chance, -4 armor, lasts 30 seconds.

202905-albums7666-picture89776.png

Spheres of Spirits
: Spawns spirits to scour around Vengeance, each launching magical bolts that deal 30 damage and bounce up to 4 targets without losing any damage from each.
Lasts 30 seconds.

Level 1 - Spawns 3 Spirits.
Level 2 - Spawns 6 Spirits.
Spirit Walker: Focuses on purely dealing heavy amounts of damage through his spells.
222808-albums7457-picture94166.jpg

Abilities:-----------------------
202905-albums7671-picture89886.png

Spirit Vigor
: Fires a bolt of angered spirits at a single target, dealing damage while also empowering the Spirit Walker's attack damage.

Level 1 - 75 strike damage, +10% attack damage.
Level 2 - 150 strike damage, +20% attack damage.
Level 3 - 225 strike damage, +30% attack damage.
Level 4 - 300 strike damage, +40% attack damage.

202905-albums7671-picture89887.png

Ancient Strength
: Gives nearby friendly units a bonus to attack damage.
Lasts 14 seconds.

Level 1 - 8 damage.
Level 2 - 16 damage.
Level 3 - 24 damage.
Level 4 - 32 damage.

202905-albums7671-picture89888.png

Sacred Cell
: Turns a non-mechanical unit ethereal and slows its movement speed by 50% for a short duration. Ethereal creatures cannot attack, but they can cast spells and certain spells cast upon them will have a greater effect.

Level 1 - 75 mana, lasts 12 seconds.
Level 2 - 60 mana, lasts 15 seconds.
Level 3 - 50 mana, lasts 18 seconds.
Level 4 - 35 mana, lasts 21 seconds.

202905-albums7671-picture89889.png

Ancestral Rage
: The Spirit Walker evokes the spirits of the ancient dead to swarm around the Hero, and attack nearby enemies.
Lasts 30 seconds.

Level 1 - Max of 20 spirits.
Level 2 - Max of 30 spirits.




Change Log:




New
  • All abilities are now upgradable 4 times instead of 3
  • New spells
  • New icons and models
  • Fixed gold bonus in Pact of Blood mode
  • Reinforce upgrade for all Control Points
  • Small terrain changes
  • New crafting recipes
  • New Items



New
  • Version 1.6 was not released yet
  • xxxxxxxxxx
  • xxxxxxxxxx



New
  • Version 1.7 was not released yet
  • xxxxxxxxxx
  • xxxxxxxxxx


222808-albums7457-picture86944.png


AL0NE
Dat-C3
Pharaoh_
rulerofiron99
Koltira


All my supporters and people who keep hiveworkshop alive!


Alpha Released!


Map Description Template Created by -Kobas-
Find more here: Map Description - Templates
 
Last edited:
Level 30
Joined
Nov 29, 2012
Messages
6,637
Looks promising and as well interesting but is it too early to make a thread without showing anything except for a short and brief introduction and game descriptions unless I can't see those images or there's just nothing.

But best of luck knowing that this would be a big project. I hope you can get utmost help from others and supports from supporters. I'll be your first one and +rep.

Hope to see some contents soon!
 
Level 10
Joined
Oct 16, 2012
Messages
555
Yeah currently, im more working on gameplay rather than terrain, which is not so bad after all. I thought about mixing some tiles togheter, but it looks even more awful than bare sand. There is still a lot of work to be done, but Beta version 1.4 is already aviable on makemehost.com if you wish to try it.
 
Level 4
Joined
Jan 23, 2014
Messages
53
Been looking for this for a while... Weren't there Humans before? I honestly remember playing as them and I had no way of getting my capital... q.q
 
Level 10
Joined
Oct 16, 2012
Messages
555
Been looking for this for a while... Weren't there Humans before? I honestly remember playing as them and I had no way of getting my capital... q.q

Yes, there are humans. They are playable of course, but not fully finished. I now concentrate myself more on orcs, since they have the biggest impact on whole map. After all this game is called War of the CLANS, not War of the Human Castles ;)
 
Level 4
Joined
Jan 23, 2014
Messages
53
I'm not saying I don't love the Orcs. To be honest, I absolutely love the work you've put into it, I just feel that you should actually add the human's way of getting their castle mainly due to the version I played before doesn't tell me any way to get my castle, I feel it's essential if you are indeed having those players there and having those beautiful spots for them. I mean, it's a good map and I commend all the work you've put into it, but... I'm also fond of using all the players you put in there to begin with.
 
Level 10
Joined
Oct 16, 2012
Messages
555
This looks very intersting, the correct name not be "War of orcs clans?"?

I don't really understand your question.
This is thread on a project called War of the Clans not "War of orcs clans".

I'm not saying I don't love the Orcs. To be honest, I absolutely love the work you've put into it, I just feel that you should actually add the human's way of getting their castle...

I released humans only because people were impatient to try something new. If you think i made a mistake, i can easily close those spots.

Was playing human, and I did not spawn. It was also great war so.... bug maybe? :goblin_jawdrop:

Nope, it wasn't a bug. Humans spawn only after Call of War game mode is selected (voted). If somebody is afk and didn't vote, you need to wait for him. That is why I recommend afk checks before start, but it is also a bit my mistake, I need to fix the timer on Mode select trigger.
 
Last edited:
Level 1
Joined
Jul 15, 2014
Messages
4
Afk checks never work and I mean never I even threaten the kick plus I had a spoofers who never voted and I couldn't get rid of. I feel like it should just time out and you do not get to vote because it just to easy to troll. 4/10 that how many I got to play as human with this voting system.
 
Level 1
Joined
Jul 15, 2014
Messages
4
Yeah okay thanks for that it really annoying. I will review the map later after i played all the orc and human i prefer to do full game-play then do a review. In short it looking pretty good the game is rather fun I like the strong hold such as the vile fortress and how you can build things in your own fort I do not see that all that much. The human are a nice twist on it all It a good idea any way cannot wait to try it out more later on today. That was not even a review it was meant to be a I got into 4 real game with human when 6 game I did not.
 
Level 4
Joined
Jan 23, 2014
Messages
53
I released humans only because people were impatient to try something new. If you think i made a mistake, i can easily close those spots.
Humans spawn only after Call of War game mode is selected (voted).

I indeed tested the humans in singleplayer with Call of War. My question is why not add them to all the modes? Mainly it's just I don't start with my heroes who I have to bring to it first. If you just add that, keep the regular triggers and let me keep my home, that'd be fine. I also kind of hope that I could have one where Highguard and Darkhold (Or something along those lines of 'evil') are against each other and you just remove the ability for the expert mages of Highguard to teleport into Darkhold, it'd probably work just fine.
 
Level 10
Joined
Oct 16, 2012
Messages
555
My question is why not add them to all the modes?

I will expand each mode with additional options:

Conquest = standart ffa
submodes:
- Mercy - Defeated players will join the player who killed them.
- Pink Insects - Automaticaly allows humans to play.
- To War! - All players start with army of 25 troops.

Pact of Blood = 2 orc teams
submodes:
- Pink Insects - Allows humans to play.
- To War! - All players start with army of 25 troops.


*Changes are not final, new modes will be added/changed later.
 
Level 2
Joined
Aug 1, 2013
Messages
33
A nice map with a good concept and terrains,doodads,puttings.
Systems seem can be take a fun from with too.

Generaly,it's a very interest map with newing,freshing,elements are my point.

However,keeping going as you are not tired to.
Do not forgot some rests.
 
Level 10
Joined
Oct 16, 2012
Messages
555
A nice map with a good concept and terrains,doodads,puttings.
Systems seem can be take a fun from with too.

Generaly,it's a very interest map with newing,freshing,elements are my point.

However,keeping going as you are not tired to.
Do not forgot some rests.

Thanks for your support.

The most unique feature about the map is its building system. All buildings are "researched" in the Hall of Warchief and afterwards appear at their positions. I thought about adding some building animations during the research so the building won't just appear from nowhere and maybe even ability for players to select a position of their own, but with some region restrictions.

My skills are not enough to think up how to do it yet, but with help of hive community nothing is impossible.
 
Level 12
Joined
Oct 7, 2010
Messages
447
@Argos
You're welcome ;) I've updated with another design btw. Removed the all-so-generic thrall as mentioned. The new one seems more fitting as well.

@Heinvers
Thanks! :) I've replaced the design. The thrall one seems too empty anyway. :D
 
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