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In that case, that spell is probably not MUI (Multiple Unit Instanceability) which means it can only be cast one at a time. Maybe you should set a cooldown longer than the buff duration.
Set StarbrustPoint[0] = (Position of StarbrustCast)
Set StarbrustPoint[1] = (Position of StarbrustTarg)
Animation - Play StarbrustCast's attack 2 animation
Animation - Play StarbrustCast's attack 1 animation
Animation - Play StarbrustTarg's death animation
Unit - Create 1 SlashOne for (Owner of StarbrustCast) at StarbrustPoint[1] facing (Random angle) degrees
Animation - Change (Last created unit)'s size to (80.00%, 80.00%, 80.00%) of its original size
Animation - Change (Last created unit)'s vertex coloring to (50.00%, 100.00%, 100.00%) with 15.00% transparency
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
StarbrustCount Equal to 1
Then - Actions
Unit - Create 1 BlinkNew for (Owner of StarbrustCast) at StarbrustPoint[0] facing StarbrustAngle[0] degrees
Animation - Change (Last created unit)'s size to (120.00%, 120.00%, 120.00%) of its original size
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 Lightningnova for (Owner of StarbrustCast) at StarbrustPoint[0] facing StarbrustAngle[0] degrees
Animation - Change (Last created unit)'s size to (120.00%, 120.00%, 120.00%) of its original size
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
StarbrustCount Equal to 2
Then - Actions
Unit - Create 1 effect for (Owner of StarbrustCast) at StarbrustPoint[0] facing StarbrustAngle[0] degrees
Animation - Change (Last created unit)'s size to (70.00%, 70.00%, 70.00%) of its original size
Unit - Add a 3.50 second Generic expiration timer to (Last created unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
StarbrustCount Greater than or equal to 16
Then - Actions
Unit - Create 1 SlashExplosion for (Owner of StarbrustCast) at StarbrustPoint[1] facing StarbrustAngle[0] degrees
Animation - Change (Last created unit)'s size to (250.00%, 250.00%, 250.00%) of its original size
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 Lightningnova for (Owner of StarbrustCast) at StarbrustPoint[1] facing Default building facing degrees
Animation - Change (Last created unit)'s size to (150.00%, 150.00%, 150.00%) of its original size
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 effectDeckai for (Owner of StarbrustCast) at StarbrustPoint[1] facing Default building facing degrees
Animation - Change (Last created unit)'s size to (200.00%, 200.00%, 200.00%) of its original size
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Make StarbrustTarg Vulnerable
Unit - Make StarbrustCast Vulnerable
Unit - Cause StarbrustCast to damage StarbrustTarg, dealing (Real(((Agility of StarbrustCast (Include bonuses)) x 100))) damage of attack type Spells and damage type Divine
Unit - Unpause StarbrustTarg
Unit - Unpause StarbrustCast
Special Effect - Destroy StarbrustSFX[1]
Special Effect - Destroy StarbrustSFX[0]
Camera - Stop swaying/shaking the camera for (Owner of StarbrustCast)
Camera - Stop swaying/shaking the camera for (Owner of StarbrustTarg)
Animation - Change StarbrustCast's animation speed to 100.00% of its original speed
Possible options would be:
- Learn how to trigger spells (Take a look at my previous post)
- Go to the Request/Triggers&Scripts Section and ask for someone to do it for you or ask someone to fix it for you.
- Don't use that spell and find another one.
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