Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
You may be surprised by how much you can do in the editor. It takes a lot of work and / or learning but you can do a ton of crazy things with the WC3 editor.Some great ideas there, not sure how many are implementable because of the editor's limitations
Healing aura - Activates a special aura that heals the caster and all surrounding friendly units by 3% of their base health by second, lasts 20 seconds.
Triggers would be simple enough.What would be the mechanics behind this aura? How would you get this to work?
Well I would make 2 hero units one with the aura and the other without it, I'd change the metamorphosis ability to change the normal hero (the one without the aura) into the hero who has the aura for 20 seconds, that's the mechanic behind it, simple and yet effective
That's... Pretty inventive (esp. in terms of implementation; reminds me of me xD).Fresh Meat: When this Hero kills an enemy that would leave a corpse, that enemy leaves a Meat Pile instead of their normal corpse that lasts for (30/60/90) seconds and heals nearby non-Mechanical friendly units for (5/10/15) HP per second. When the Meat Pile expires or is consumed by an ability, nearby enemies take 5 damage per second for 10 seconds and, when killed, spawn a Carrion Grub that can sacrifice itself to heal twice its current health to a friendly unit.
(code-wise, this is near-zero-duration Dark Arrow set to spawn a semi-dummy unit (untargetable, timed life) that has the Corpse tag, because I'm pretty sure it's a selectable tag for units, with a health-only Unholy Aura and an on-death ability to generate an actual dummy unit that applies the DoT. A trigger is used to make it so that whenever a unit with the DoT's debuff dies, a Carrion Grub is spawned with a version of Drain Life with a 2.00 life transfer ratio to transfer double its health to an ally at a rate that always kills it in one tick)
Another nice idea, but do the 'overheal' fields on Drain Life actually work?Banelingline said:(Drain Life has an overheal field, just like Drain Mana has an overcharge field. The decay values of these fields are, IIRC, flat numbers, so you set the relevant HP field to 10. There's also a Life Gained ratio, as mentioned for Fresh Meat, which you set to 0.50 to get 25 HP per second from 50 damage per second. Once the overheal starts, you gain 15 HP per second as the decay doesn't wait)
Hey, I was gonna do that. ; )cleavinghammer said:Medic Training: Gives target unit a weak no-mana Heal or no-mana long-cooldown Abolish Magic.
I'd have it be grass/regular dirt -> cracked/dry dirt -> Blight -> Venom, as Blight is removable and Undead can build on it, but Rock and Venom are not able to be built on by anybody.Redistribute Life: Heals all units in the AoE and turns all natural terrain into dirt, all dirt into rock, and all rock into Blight.
