- Joined
- Jan 23, 2008
- Messages
- 334
OK its an ORPG just like any other one but I think that is just a waste of my time cause its been dunnnnn, I'm really looking for any original ideas for an ORPG. But I'm looking for simple not for really crazy intricate systems that are fun.
ORPG Ideas - looking for expansion of these or complete over hauls.
1) Chemistry - For making items to help with tanking/healing/damage dealing
2) Crafting - For making items for the hero to equip
3) Spell Binding - For making scrolls to cast spells
Ill try and add some originality to it as I think of it, but even if you guys just want to suggest class types or anything I don't care it doesn't have to be a system.
ORPG Ideas - looking for expansion of these or complete over hauls.
1)Leveling System - No Exp - Tome Based Leveling - 10 Levels
2)Professions - 3 unique or 1 unique and 2 very important(Crafting/Chemistry)
3)Class System - 3 Ability Trees per class - 5 abilities per tree
4)Ability System - Attribute based abilities - Ability to upgrade abilities based on level - Example at level 6 you can have 3 upgraded, at level 10 you can have 5
5)Dungeons - Tuned to levels - 2-5 man can't decide on the max # of players in 1 dungeon.
6)Random Events - Random Things to kill, or to do, nothing that would kill an afk player
7)Player System - Perhaps a solo mode for offline play with dungeons will be unaviliable
2)Professions - 3 unique or 1 unique and 2 very important(Crafting/Chemistry)
3)Class System - 3 Ability Trees per class - 5 abilities per tree
4)Ability System - Attribute based abilities - Ability to upgrade abilities based on level - Example at level 6 you can have 3 upgraded, at level 10 you can have 5
5)Dungeons - Tuned to levels - 2-5 man can't decide on the max # of players in 1 dungeon.
6)Random Events - Random Things to kill, or to do, nothing that would kill an afk player
7)Player System - Perhaps a solo mode for offline play with dungeons will be unaviliable
I have been thinking about two options currently I have chosen the first. 1) Normal every day hero's(warrior, mage, assassin) with somewhat different abilities then normal. 2) Make completely unique hero's and totally change the way that bosses are fought, example less focus on healing or tanking
1) Classes so far:
Warrior - Tanking/DPS- Equipped with Rage
Mage - DPS/Healing - Uses Mana
Assassin - DPS - Energy like Rogue in wow & combo points
2) Unique Idea's so far:
Awesome tank class - takes damage for long periods of time, able to deal medium amounts of damage
Awesome damage class - deals large amounts of damage, able to take damage for short periods of time
All-rounded class - able to be a tank or damage dealer
If unique classes are to be chosen, healing would most likely be done to anyone not being attacked.
1) Classes so far:
Warrior - Tanking/DPS- Equipped with Rage
Mage - DPS/Healing - Uses Mana
Assassin - DPS - Energy like Rogue in wow & combo points
2) Unique Idea's so far:
Awesome tank class - takes damage for long periods of time, able to deal medium amounts of damage
Awesome damage class - deals large amounts of damage, able to take damage for short periods of time
All-rounded class - able to be a tank or damage dealer
If unique classes are to be chosen, healing would most likely be done to anyone not being attacked.
1) Chemistry - For making items to help with tanking/healing/damage dealing
2) Crafting - For making items for the hero to equip
3) Spell Binding - For making scrolls to cast spells
1)Other Dungeon Maps Later on - Dungeons - These would be meant for 10 - 12 players because the actual map wont have dungeons for 10 - 12 people.
2)PvP Maps
2)PvP Maps
Ill try and add some originality to it as I think of it, but even if you guys just want to suggest class types or anything I don't care it doesn't have to be a system.
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