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Azeroth Anual Gladiator Showdown

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Well, the name is a work in progress.
The general idea is 1-6 ppl Fight 30 fights (10 tiers) against trigger controlled bosses.

The Tiers

Each tier exists of 3 fights.
Boss fight one and two are sepparate, while the third one is boss one and two combined.
In the third fight, the two bosses will keep 1-2 abilities from their own fights.

After each tier they beat, they will gain a level, and learn new spells/abilities
There will also be a penalty for each time the players whipe, redusing gold rewarded when the boss dies.

The Classes

Four kind of classes.
The damage class.
The tanking class
The heaking class
And the support class

Damage Class

Well. Their main purpose is to deal high amount of damage to their target.
They also have the 2nd lowest base health and armor

tanking Class

They will keep the agro with multiple taunting and agro spells.

Healer Class

Healing the others that takes damage.
The healers got a little damage for speciall ocations, also got the lowest health pool and armor.

Support Class

These ones will have totems and auras.
They can heal, but not as much as the healers.
They can deal damage, but less then the damage class.
They can also do some tanking for a short amount of time.



Well, this is what my brain is able to summ up at the moment.
 
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Dec 7, 2008
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ORCISH TIER
Grunts: Alot of them, but they aren't that powerful
Raiders: Less of them than the grunts, but they are more powerful and can throw nets.
Blademaster: The boss. He has critical strike and mirror image, but most deadly of all - bladestorm.

NIGHT ELVEN TIER
Druids and treants: The druids are long range and the treants are melee.
Mountain Giants: Not many at all, but they reflect damage and can bash.
Keeper of the Grove: The boss. Can summon Mountain giants, entangle whole areas, and heal himself with tranquility.

UNDEAD TIER
Ghouls: The ghouls are fast, strong but weak. They can cannibalize corpses too.
Abominations: The abominations come in a small-medium sized pack and slow units with their rotting. They can also cannibalise.
Death Knight: The boss. The death knight can raise more ghouls and abominations without the need for corpses and also launch death coils.

SCOURGE TEAM
Necromancers: The necromancers come in a large group and raise skeletons from corpses. They are physically weak.
Banshee: The banshee attack with medium ranged attacks, but can possess a team member for a short amount of time.
Lich: The boss. The lich can armour itself with frost, use frost nova, and also release a nova of death and decay.
 
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