I'm looking to make a rpg that relies more on a player's environmental surroundings and is fairly unforgiving to those that mess up on obvious mechanics.
Concept Breakdown: The rpg would revolve around classes known as mancers that may use the environment to aid their magic.
The Five Mancers/Classes: [and roles (Primary, Secondary)]
- Geomancer: can cause some cliffs to avalanche on enemies, or transform rocks into living golems, earthquakes, etc.
(Tank, Support Class)
- Hydromancer: can cause water to become steam, create mirages, summon water elementals from nearby water sources, and even freeze water nearby to create a bridge for example, etc.
(Healer, Support Class)
- Pyromancer: may summon fire elementals from fire sources or lava, may cause water to become steam, or simply control nearby fire, etc.
(Support Class)
- Ethermancer: May glide over some obstacles, may generate electrical storms, create electric and wind elementals, or use telepathic abilities. (Support / Healing Class)
- Shadowmancer: may blend into the shadows at night, call forth demons or spirits from the darkness, can vanish into shadows of enemies or objects to avoid damage/attacks, etc.
(Support, Tank Class)
"Instances" for these roles would be designed for three players minimum, but would be scaled to allow for more.
All support classes will get a crowd control ability. (stun, sleep, sheep)
All tank classes will have ways to avoid large amounts of damage that would kill other roles in one hit. (jumping into the shadows for shadow mancers for example and maybe some type of stone cage (multi-directional barrier) for geomancers)
The triggerset will determine who has the most threat by using an ai that pays attention to custom unit values. This means that the tank only needs to beat on one to get the attention of the others, leaving the tank more time to focus on avoiding damage, and allowing for more creative/elaborate boss fights.
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Lore:
In Progress.
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Any ideas or suggestions are welcome. I'm also looking for a suitable name for the map and for comments on practicality.
Concept Breakdown: The rpg would revolve around classes known as mancers that may use the environment to aid their magic.
The Five Mancers/Classes: [and roles (Primary, Secondary)]
- Geomancer: can cause some cliffs to avalanche on enemies, or transform rocks into living golems, earthquakes, etc.
(Tank, Support Class)
- Hydromancer: can cause water to become steam, create mirages, summon water elementals from nearby water sources, and even freeze water nearby to create a bridge for example, etc.
(Healer, Support Class)
- Pyromancer: may summon fire elementals from fire sources or lava, may cause water to become steam, or simply control nearby fire, etc.
(Support Class)
- Ethermancer: May glide over some obstacles, may generate electrical storms, create electric and wind elementals, or use telepathic abilities. (Support / Healing Class)
- Shadowmancer: may blend into the shadows at night, call forth demons or spirits from the darkness, can vanish into shadows of enemies or objects to avoid damage/attacks, etc.
(Support, Tank Class)
"Instances" for these roles would be designed for three players minimum, but would be scaled to allow for more.
All support classes will get a crowd control ability. (stun, sleep, sheep)
All tank classes will have ways to avoid large amounts of damage that would kill other roles in one hit. (jumping into the shadows for shadow mancers for example and maybe some type of stone cage (multi-directional barrier) for geomancers)
The triggerset will determine who has the most threat by using an ai that pays attention to custom unit values. This means that the tank only needs to beat on one to get the attention of the others, leaving the tank more time to focus on avoiding damage, and allowing for more creative/elaborate boss fights.
-----------------------------------------------------------------------------------
Lore:
In Progress.
-------------------------------------------------------------------------------------
Any ideas or suggestions are welcome. I'm also looking for a suitable name for the map and for comments on practicality.