Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
This abandoned elven territory was inhabited by some monsters. Due to thick and narrow paths, be sure to clear trees to make your army move freely. But always be ready, enemy draws near.
1. You can hit trolls from the cliff with ranged units. Trolls have 500 range and some ranged units, especially heroes, have 600 range. Not to mention, towers, long range siege units etc.
2. Bandits near the bridge are too close to the base.
A nice...
It looks decent enough and It has good symmetry, but (the big but) the space for constructing buildings isn't that much. (I personally don't like that, but that's your choice)
- And i didn't include the units and the many towers, that are most likely going to be trained and/or build.
Also the distance between the Starting Location and some creeps isn't that great. (You go in the wrong direction and you have aggro creeps after you.)
Another thing that has nothing to do with your map:
Please, use Hive's Media Section, if you make screenshots of your map. We don't know if the other sites that you uploaded the Picture's to are save to use.
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I leave the better and constructive reviews to actual Map-Reviewer's. I don't want to steal their job.
nice melee GOOD JOB AND KEEP IT UP. I see, harvest first the tree before you attack your opponent, nice one!. The gameplay is like a deatmatch
Notes :
-add several screenshots https://www.google.com.ph/url?sa=t&...41054/&usg=AFQjCNE1Nylhvssmd5fMQhWEbTjqN7yw2w
-increase the wide for constructing building ( for what Mister_Haudrauf )
-the terrain is good but you should remove some cliffs or the rocks near the players base
-i think its better you change your terrain fog to white, just my opinion
1. You can hit trolls from the cliff with ranged units. Trolls have 500 range and some ranged units, especially heroes, have 600 range. Not to mention, towers, long range siege units etc.
2. Bandits near the bridge are too close to the base.
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