1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  4. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  5. The results are out! Check them out.
    Dismiss Notice
  6. The poll for Hive's 12th Concept Art Contest is up! Go cast your vote for your favourite genie!
    Dismiss Notice
  7. The raddest synthwave tracks were chosen - Check out our Music Contest #12 - Results and congratulate the winners!
    Dismiss Notice
  8. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

-Truevision ORPG *Under Construction*-

Discussion in 'Map Development' started by Sverkerman, Jun 26, 2011.

  1. aki15

    aki15

    Joined:
    Sep 27, 2009
    Messages:
    587
    Resources:
    3
    Icons:
    2
    Maps:
    1
    Resources:
    3
    Wow this looks very nice, I like the terrain u've done :thumbs_up::thumbs_up::thumbs_up:
     
  2. Sverkerman

    Sverkerman

    Joined:
    Feb 28, 2010
    Messages:
    1,283
    Resources:
    5
    Maps:
    5
    Resources:
    5
    Thx man!
     
  3. haxel96

    haxel96

    Joined:
    Oct 17, 2009
    Messages:
    356
    Resources:
    0
    Resources:
    0
    WASD movement?

    How would you do that? :p I know Arrow key movement works, but that is laggy.

    EDIT: Ok stupid me, didn't read last page.
     
  4. Sverkerman

    Sverkerman

    Joined:
    Feb 28, 2010
    Messages:
    1,283
    Resources:
    5
    Maps:
    5
    Resources:
    5
  5. Razosh

    Razosh

    Joined:
    Jul 9, 2009
    Messages:
    3,842
    Resources:
    0
    Resources:
    0
    Felt like I havent posted something here in a while and figured that sverker felt alone so here you go ;)

    What have you done with the map the past days, please give us daily updates?
     
  6. -Bloody Hound-

    -Bloody Hound-

    Joined:
    Feb 27, 2011
    Messages:
    173
    Resources:
    0
    Resources:
    0
    I would like to see weapon enchantments on player's since it is first person view that would be imba tastic :D and since you are using villager model pfff :D hardcore pwnage :D @ razosh well it is better for the project if he does a couple of thing and then post updates cuz it too much work to tell what you did, and it cost alot of time, 24 is small number for life and project IMO.
     
  7. Sverkerman

    Sverkerman

    Joined:
    Feb 28, 2010
    Messages:
    1,283
    Resources:
    5
    Maps:
    5
    Resources:
    5
    There will be attatchment for each item (Weapon, Shield, Armor and Sigil). Items will come in ?4? different rare classes.

    1: Common, +5 stats.
    2: Rare, +7 stats.
    3: Extreamly Rare, +9 stats.
    4: Divine (WHAAAAAAAAAAA THEEEEEEEEE FUCKKKKKKKKKKK HE GOT THAT ITEM OH MY GOD!!!), +12 stats.

    Explenation:
    Imagine a talent tree but instead of talents there are stats.
    Each item has "X" selected stats from the stats tree.
    A common item will have 5 points spent into the stats tree.
    A rare item will have 7 points spent into the stats tree.
    etc.

    This will make the game very much balanced since you would go for a "build" only using items with the stats you prefer.

    Lets say that I want to increase my healing stats to the max, then I would like to only get items which provides better healing capabilities for me. This balances the game since each "build" has its weakness.

    This will make trading a much more important role in the game since it is hard to get a item with all it's stats points spent into the correct stat for your build.



    Please note: All content of this message has not been discussed with Hagge5 which means that some of this messages content might not be in the final product. Stay tuned for any edits to this message.


    --------------------------------------------------------------------------
    We have been working to finish all the main systems of the map. At the moment we have yet to create:
    *Save/load system
    *Brewing system (Alchemism)
    *PvP system
    *Leveling system for every profession

    We also have some features unfinished.

    @Friday Hagge5 will stop his summer job (Finally, you are free Hannes! Oh wait... you still gotta program our game... Nvm!)

    So expect things to move forward a little bit faster.



    Thats all for now, thanks all for the wonderfull support and the awesome ideas! Highly appreciated :thumbs_up:
     
  8. -Bloody Hound-

    -Bloody Hound-

    Joined:
    Feb 27, 2011
    Messages:
    173
    Resources:
    0
    Resources:
    0
    WHAAAAAAAAAAA THEEEEEEEEE FUCKKKKKKKKKKK HE GOT THAT ITEM OH MY GOD!!!


    AHHAHAHAHHAHAHHAHAHAHHAHAHHAHAHHAHAHAHHAHAHAHHAHA OH MAJ GOT :D HAHAHAHHAHAH i am roflmaozxc :D AHHAHAHHAHAHHAHHH made my day :D
     
  9. Razosh

    Razosh

    Joined:
    Jul 9, 2009
    Messages:
    3,842
    Resources:
    0
    Resources:
    0
    Wepons of the Elemental Lords

    Sulfuron, hand of Ragnaros <Divine> +8 strength +4 stamina
    Thuderfurry, blessed blade of the windseeker <Divine> +9 strength +3 agility
    Malestromer, enchanted staff of Neptulon <Divine> +8 int +4 Spellpower
    Schokwave, crafted shield of the Earthmother <Divine> +6 parry +6 dodge

    Artifacts of the five Dragon Aspects

    Tear of Alexstrasza <Divine> +5 stamina +5 intellect +2 dodge
    Heart of Magic <Divine> +10 intellect +2 spellpower
    Dust of Dreams <Divine> +7 agility +5 critical chanse
    The Scale of Sands <Divine> +8 critical chanse +2 agility +2 strength
    Blessed stone of the EarthWarden <Divine> +8 agility + 4 strength
    __________________________________________________________________________

    I can see how this system could work ^^

    Maybe you could give us an example of what people need to do to get a divine item? Could be fun to know how high you will put the bar.
     
  10. Hagge5

    Hagge5

    Joined:
    Apr 4, 2010
    Messages:
    73
    Resources:
    4
    Maps:
    4
    Resources:
    4
    Rare loot for rare bosses?
    Example: 10% chance game that a specific element spawn (a hidden door, idk). You will need key, which is a questitem that is found by defeating bla and bla, and by finding bla, bla and bla. Once entering, all players who fights the boss inside will get one shot at him, you fail once, he dissappears.

    And then he might as well be hellishly hard to.
    That's the idea of bosses anyways. Puzzle --> battle.
    Or for the divine ones (example): puzzle--> battle -->puzzle --> puzzle --> battle --> puzzle --> boss battle.
    (battles to find new quest items (better named interaction items))
    It'll be great! I'd love to have something with a rarity almost as high as mew!

    Of course you won't know exactly what your'e supposed to do to find a specific boss. Find a quest item or an NPC and one thing leads to another.
     
  11. Sverkerman

    Sverkerman

    Joined:
    Feb 28, 2010
    Messages:
    1,283
    Resources:
    5
    Maps:
    5
    Resources:
    5
    I'm seriously in love with our map idea Hagge!
    Hope that you feel abit more willing to work when you have no freaking job to attend to 6AM!

    I just got a Uber-Insperation kick from a model which will make some sort of nether terraining.
     
  12. Razosh

    Razosh

    Joined:
    Jul 9, 2009
    Messages:
    3,842
    Resources:
    0
    Resources:
    0
    Your idea is indead great the question is however if you can make it great ;) I have no doubt you can do the game great, however I'm not sure if you can make the game great to explore and experience.

    Prove to me that you can!
     
  13. Sverkerman

    Sverkerman

    Joined:
    Feb 28, 2010
    Messages:
    1,283
    Resources:
    5
    Maps:
    5
    Resources:
    5
    Wait for the beta mby? :D
    Btw, please wait with creating items for us until we have explained all the stats.

    We do not want World of Warcraft names on our items btw.
     
  14. AnektoD

    AnektoD

    Joined:
    Oct 2, 2010
    Messages:
    72
    Resources:
    0
    Resources:
    0
    When we can see the beta version?
     
  15. Sverkerman

    Sverkerman

    Joined:
    Feb 28, 2010
    Messages:
    1,283
    Resources:
    5
    Maps:
    5
    Resources:
    5
    Not sure, much to do.
    We plan on releasing it in 2-3 weeks. However, that is not certain what so ever.

    Thx for supporting us by using our Truevision Supporter Sig btw!
     
  16. Bugz

    Bugz

    Joined:
    Apr 18, 2011
    Messages:
    1,646
    Resources:
    2
    Maps:
    1
    StarCraft II Resources:
    1
    Resources:
    2
    dude... i dont think you should do that? .. you know what i mean
     
  17. Sverkerman

    Sverkerman

    Joined:
    Feb 28, 2010
    Messages:
    1,283
    Resources:
    5
    Maps:
    5
    Resources:
    5
  18. Bugz

    Bugz

    Joined:
    Apr 18, 2011
    Messages:
    1,646
    Resources:
    2
    Maps:
    1
    StarCraft II Resources:
    1
    Resources:
    2
    send you a pm about it.
     
  19. Hagge5

    Hagge5

    Joined:
    Apr 4, 2010
    Messages:
    73
    Resources:
    4
    Maps:
    4
    Resources:
    4
    Sverker, I highly doubt 2-3 weeks. The main systems might be done in that time, but it will take alot more to make all npc's, and all the custom "spells" for the enemies!
     
  20. haxel96

    haxel96

    Joined:
    Oct 17, 2009
    Messages:
    356
    Resources:
    0
    Resources:
    0
    who made these sigs btw?